Equip happens as a sorcery. So, no, you can't play a creature for its evoke cost and equip Deathrender before it hits the graveyard. That kills off one of your main combos. This appears to be a very defensive deck, which I find are in general boring and tiresome.
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I couldn't fine any damage redirection away from the player(only prevention).
I like the idea, in principle, but your average casting cost is very low, and there are too many colours. You really don't need this to be a four colour deck. Perhaps just black and green should give you enough options - that way the double black for Stronghold Assassin wont be so bad. I'm not quite sure how you kill a player - the multi-colour will slow you down and the low casting cost will decrease longevity. Why 4 street wraiths? They're quite weak.
I don't understand - all this card removal from graveyards, for no apparent purpose. Void Maw's ability to pump himself up only works on cards that it has removed from the game, as opposed to any other card. Leyline of the Void helps no other card in your deck, and so is essentially useless. This deck is broken.
Quite good. Vitaspore is a bit weak in my opinion. Worth considering other options to making use of lots of creatures other than just coat of arms - which is why I normally splash in some red or black for a deck like this. Goblin bombardment, for example, would be devastating on your opponents.
This is pretty weak. I can see this deck gaining some life, dealing a little damage and then not doing much while it gets mauled.
Very nice. I particularly like Patriarch's Bidding - helpful against cards like, oh, for example, DAMNATION. Haha. Anyhow, is Mirror Gallery really necessary? Having multiples of Fury Sliver and Crystalline Sliver also seems a waste. I don't think Marari's Wake is quite appropriate either, considering your are looking for multi-coloured mana, rather than to double up. Crypt Sliver, Shifting Sliver, Toxic Sliver, Magma Sliver, are noteworthy absences. The deck is also pretty fat, at 75 cards.
This must be the 6th infinite combo intruder alarm deck I've seen at this site.
Looks perfectly formed to me. No flab on this sleek deck. Nice one.
I don't think 4 elvish pipers are really justified for only 6 big creatures. This seems very heavily reliant on Rhox. Surely a few more big creatures in there would be useful. Rootwalla is a weak choice in the modern magic environment. But overall, pretty good I say. You use might of oakes nicely.
Haha, what a funny deck. Cool. This would kick a table of goblin decks. I like Brigid. Good stuff all round really. What I need is an anti elf deck. I played at a table with 7 elf decks - a couple of priestesses of titania later and I, and two other players, were wiped out with a single fireball. Blergh.
Great creatures. Not so great other. Venser's Diffusion, Cancel, Rune Snag, Chill to the Bone are all fairly weak in my opinion. I'd focus on getting greater potency on that front. Otherwise though, good stuff.
I don't really get your strategy. There seems a fair bit of fluff cards that wont do much. Like, you use Kyoki, Sanity's Eclipse, without any focus on its main power. Seems like a very weak deck.
3/10 - It is just a random collection of cards without strategy. My advice - play a tribal deck, because they are simple and easy to understand and build. Look at the decks on this site a lot and try to figure our what they are doing.
Well, there is plenty of power. But your average casting cost is quite high. I don't think a deck should 'need' a fist of the suns in order to play spells. I wouldn't use vine trellis in a five colour deck - there are plenty of better options - birds of paradise, for example. You seem to be taking the hard road by focusing on basic lands so much - there are plenty of very good non-basic ones that would surely help. Instead of plague wind, obliterate, or temporal cascade, how about 3 Propaganda.
Wow, that deck is awesome. Perhaps you can clear something up for me - I've always considered Land Grant the most useless card in magic. It baffles me why you don't just add four forests to the deck instead? Is it in their just for amusement's sake? What possible purpose is there to a card that just trades itself for another card that you can have an unlimited amount of anyway?
Hmm, what happens when your enemy plays a fat trampler? The deck has no options against that, except in the sideboard. To me the deck has too much fluff - conditional power spells like force spike, daze & hoodwink may be dead cards. Once you've emptied your opponent's hand, then the discard spells become useless. It is okay to move away from the theme a little to be more robust. I'd pick some good bounce spells(Equilibrium?) to get some anti-creature options and look for some card draw.
The diabolic tutor seems a waste. I suppose the point is to get the thrumming stone - but then what if you already have a thrumming stone? You then have 7 dead cards. I'd get rid of DT and and add some good general card draw.
I think single player you'll lose to any reasonably fast deck, but multiplayer you have a good chance for surprise victory, because people wont see your wheel of fortune coming, or the like. The key then would be to manipulate multi-player dynamics so that people will be put off from attacking you. If you can make attacking you annoying, then because of your hidden power, they'll leave you alone. Royal assassin, sun droplet, propaganda, are some examples.
Oh, I see you need blue for Azorius Herald - hmm, tricky. Why not Skyhunter Skirmisher instead? Double striker and flyer, and that way you can purge blue.
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