maiske

12 Decks, 103 Comments, 9 Reputation

yeah i been drawing sample hands and somethings gotta go in order to balance the mana curve, as I said I made this deck in a flurry..not thinking too much about the end result!

deffo more ramp. it's too slow as it is. Thanks Järven! btw.totally out of concept; but im curious, where does that name originate from? I was commenting one of your decks with a few words of finnish, assuming u might be a finn :D

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Posted 03 August 2012 at 23:31 as a comment on Thragtusk feat. Kriss Kross

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Many splinterfright decks i've come across make us of Screeching skaab. I decided to leave it out when I started building this deck, though it can be replaced with merfolk looter once its out of standard. I find Forbidden alchemy to be the most powerful spell in this deck, compared to tracker and Mulch, it allows u to take anything, and as u said it's a great way to fetch that powercard you're in need of in various situations. Thus the added swamp gives it even more value in this deck :)

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Posted 03 August 2012 at 23:24 in reply to #278025 on Master Splinter & The Boneyard Boys

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Witchbane Orb and Ground Seal were suggested by KJ, nice countermeasures for this deck.

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Posted 03 August 2012 at 22:19 in reply to #278044 on Master Splinter & The Boneyard Boys

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Phyrexian obliterator makes this deck sick. Then copying Obliterator with Metamorph..madness. Wouldn't wanna play against it honestly.

Swap a D-ghoul or a Blood artist for a Nefarox :)

Have u got a deck like this yourself? How does it work?

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Posted 03 August 2012 at 22:04 as a comment on Mono Black Exalted aggro.

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sorry my bad, I assumed once they were released in the plancechase 2012 edition they'd be standard.

Rampant growth ('till fall) and or Caravan vigil still options for ramp.

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Posted 03 August 2012 at 21:57 in reply to #277092 on Deck Challenge: Feed the Pack

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@Gaspartacus

I looked into Gutter Grime, its a card i've wanted to use before in a deck, but I've never figured out how to take full advantage of it.

As it says; "Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime..."

*Noob moment here*
I assume putting creature cards in graveyard with Mulch/Tracker's instict/Forbidden alchemy/discard doesn't trigger the Enchantments ability as they don't die? Am I right?

Feed the pack..I see your point, and it would be worth experimenting, but i'm afraid it might only slow me down even further. Boneyard wurms are the ones that could be replaced with something, as Wreath of geists turns pretty much every creature to a Boneyard wurm. Mindshrieker + Wreath of geists sounds like a good time.

I'm a bit worried about facing off against a standard B/U control deck. Such a deck would prolly ripp my deck into pieces :D

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Posted 03 August 2012 at 21:46 as a comment on Master Splinter & The Boneyard Boys

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Awesome! Thanks KJSJ3 for the advice..i've totally managed to miss Ground Seal somehow, and didn't even come to think of Witchbane Orb. I gotta add Ground Seal over to side incase I stumble upon a deck that looks like it wants to mess with my graveyard.

Post a link for a deck/decks you're currently working on, doesn't really matter if its standard or not, but i'll be glad to help out if I can in return!

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Posted 03 August 2012 at 20:04 as a comment on Master Splinter & The Boneyard Boys

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the card in the dead link's supposed to be Tormod's Crypt.

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Posted 03 August 2012 at 01:50 as a comment on Master Splinter & The Boneyard Boys

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Noxous Revival suits in perfectly, thanks for the advice bud! I can't remember the blue creature you're talking about, but being standard, it cant be too heard to look up.

I'm afraid once this http://www.mtgvault.com/ViewCard_Popup.aspx?CardName=Tormod%27s%20Crypt&Edition=M13&Print=1

pop on the table i'll be on the taking end.. I feel its "slightly" overpowered for standard, as the innistrad block brought lots of stuff for graveyard based game..now M13 re-prints this :D

It requires a tap, once its out i'd immediately need to counter/destoy/go crazy do something to it. Only thing I can think of is adding Naturalize to side.

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Posted 03 August 2012 at 01:43 as a comment on Master Splinter & The Boneyard Boys

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Seems a solid deck, i'm liking it!

I dunno, I think Huntmaster fit the theme pretty good, they seem a better option than Kessig Cagebreakers imo, even better if u found a way to bounce them Huntmasters a little.

I would also recommend Searing spear or Thunderous Wrath instead of Brimstone Volley.

Borderland ranger hasn't impressed me so far, but I guess its hard to get a better replacement in standard. I've prefered Dawntreader Elk instead of him though..both surve its purpose.

I'd need some professional advice with a standard deck I've built around Splinterfright and Kessig Cagebreakers among others,wanna help me out? I'm kinda new into standard, but the more I get to into it the more I seem to like it.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=364213

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Posted 02 August 2012 at 23:10 as a comment on Burning Aggression

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I'm trying to keep my version of this Feed the pack deck mono-green also. :)

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Posted 02 August 2012 at 22:58 as a comment on Fat Kid Needs His Cake

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I'm seriously liking this one alongside Järvens.. I'd really like to see a face off between 'em 2 :)

I actually bought cards for this deck (I still to pick em up) and Järvens one, the ones I was missing, to try and see which one feels more comfortable, looking forward to buidling and playtesting.

I really like the use of Skinshifter and Primordial Hydra in this one. That hydra's a gamewinner by itself once growing big, but imagine the amount of tokens it can produce.

Also the Blunt assault - Tree of redemption - Feed the pack combo seems vicious!

If it's not too much to ask, would u check out my really low budget standard Splinterfright deck and see if u see any major holes in it?

http://www.mtgvault.com/ViewDeck.aspx?DeckID=364213

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Posted 02 August 2012 at 22:56 as a comment on Fat Kid Needs His Cake

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Thanks for checking it out!

That's an idea I really gotta consider, but im not sure what to take out or move to side in that case. Splinterfright although being the main charm, has worthy friends; Kessig's brutal late game & Mindshrieker annoys the hell out of people. I've been doing pretty good with no Splinterfright on battlefield many times, but coming to think of it i've never been in a situation where i've had Splinters milled.

That swamp would also help me flashback Spider spawning & Forbidden Alchemy. I could only make a delicate change and add 2-3 swamps in there & maybe a Bird, but they're out once RTRs released and so is Merfolk looter.

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Posted 02 August 2012 at 22:44 as a comment on Master Splinter & The Boneyard Boys

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I run a pretty similar mono-red dragon deck as this. Expect i got Solrings & Pyroclasms instead of Walking atlas and Iron Myr.

I also use Ancient Hellkite, Hellkite Charger, Steel Hellkite & Balefire Dragon. Furyborn hellkite is a XXXL creature with no ablitites, other than being big, thus I prefer the other ones.

Also Mana-charged Dragon's awesome in 2HG games, so i keep it in side.

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Posted 02 August 2012 at 21:29 as a comment on Dragons Might

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Did u build this outta cards you got? If u did, then I understand the deckbuild. Manacurve seems to be at a good base. But if u really want take full advantage of Thragtusk and friends then I suggest u add 1-3 copies more ( I kno its a damn expensive card atm and I read u really dont wanna put more money into rares).

As for the commons/uncommons, Borderland ranger could be swapped for Dawntreader elk or viridian emissary, both seem a better option in this case. U might wanna remove Thunderbolt outta deck if u wanna keep it standard, add Pillar of flame or Thunderous wrath (best option imo). Turn to slag is a far too slow burn/destroy card imo, add Smelt if u wanna get ridd of artifacts.

Llanowar elves > Arbor elf.

Also I dont see much use for Chandra in this deck. U got 65 cards in main, so u might wanna consider taking it down to or close to 60. Having Yeva on the battlefield gives u the advantage of flash, so i might wanna add a few Deadly Recluses to main for the surprise. If u somehow managed to squeeze white in the mix, u could use Cloudshifts for maximum gain with Thragtusk. Also a card i've never really seen in use, but prolly one of the first one to come to my mind when realising Thragtusks blink effect was Conjurer's closet.

Conjurer's closet + Thragtusk = brutal.

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Posted 02 August 2012 at 01:32 as a comment on Primadox

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Cool deck!


My suggestion;
Swap Protean Hydras or Tree of Redemptions for Rampaging baloths to combo with Primevals and cultivates or other mana ramp! I dont see the use for Tree of redemption really, once u get all the meat on the table.

Vigor is also another option, he's too badass :)

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Posted 02 August 2012 at 00:05 as a comment on Devouring Hydras

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Ghost quarter's a nice card, but since it says "Destroy target land. Its controller may search his or her library for a basic land card, put it into play, then shuffle his or her library." that MAY is the problem over there, knowing you play mill your opponent can easily read your game and avoid searching his/her library. Nephalia drownyard is a possible option, has actually saved me a few times, although ability being wayyy to expensive.


I run my mill with 4 Hedron Crabs for mill & 4 Fog banks for the protection. Thought scour, dream twists good options as mentioned above. Tome Scour also solid 1 mana mill!

wanna take a look at my not so standard zombie mill

http://www.mtgvault.com/ViewDeck.aspx?DeckID=356920

I might go standard with this one and forget about the Ascension, but its so damn powerful.

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Posted 01 August 2012 at 22:49 as a comment on BU Deck Out

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Haha nice job.Gotta agree its an annoying one. Both Planewalkers suit in nicely, i was almost going to say add Frost Titan, then I noticed he's in side. Why not swap him over to main, and let Jura or Tamiyo rest for a while :)

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Posted 01 August 2012 at 19:49 as a comment on Tap Tap Revenge

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I'd prolly move Army of the damned over to side, Grave Titans?

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Posted 01 August 2012 at 02:56 in reply to #277443 on LeZombie 2.0 (standard)

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Rooftop Storm's a possible turn 6 drop, Mikaeus would be the only zombie that would really benefit from it (3BBB), as the other zombies cost less to cast. By turn 6 you've most likely emptied your hand of creature cards, and since you don't have any card draw spells you'll be lifting that 1 card at your drawstep. Having 2 Call to the kindred's already gives u the opportunity to cast zombie spells for free, so I don't see the use for Rooftop Storm tbh. 1 option would be to add 1-2 more Call to the kindreds & 2 Elixir of Immortalities, this way u wont mill yourself out having 1+ Calls on the battlefield. My opinion's based on playing with standard zombies and i've come to the conclusion Rooftop storm doesn't do any good really by the time your able to cast it. Maybe RTR brings out a solution or a way to break the card, otherwise I see it as a non-comptetitive card for standard in its current shape.

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Posted 01 August 2012 at 02:51 in reply to #277393 on LeZombie 2.0 (standard)

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