Leviticus

5 Decks, 23 Comments, 2 Reputation

very interesting, looks as if it would work pretty well

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Posted 13 January 2011 at 11:34 as a comment on Man Land

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less vampire and more sac abuse. Mortician Beetles, bloodthrone vamp, abyssal persecutor, carnage alter.

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Posted 12 January 2011 at 13:04 as a comment on Demon of Death's Vat - Help please!

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grand architect and or semblance anvil for more speed

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Posted 12 January 2011 at 11:49 as a comment on Why is your deck upside down?

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another awesome combo is Wurmcoil Engine on a mimic vat, prototype portal and a ratchet bomb.

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Posted 12 January 2011 at 11:25 as a comment on (Help!) Black Artifact

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I must agree, i've seen this deck in action including the students and it is nasty.

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Posted 05 January 2011 at 11:37 as a comment on Standard UW Quest

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I've seen this deck in action and it was unstoppable, although it was a little different. It ran grand architects to significantly speed the process and 4 traumatize no haunting echoes because of this. Oh, and also lighthouse chronologists. Levi

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Posted 16 November 2010 at 15:32 as a comment on Mass Mill

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traumatize + keening stone = dead. Grand Architects make this faster and your creatures bigger. Levi

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Posted 10 November 2010 at 12:04 as a comment on Help with this...

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Nihil Stone for the remove graveyard, and elixir of immortality for returning your own graveyard. Trinket mages for fetching them if you can fit the space. Levi

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Posted 10 November 2010 at 11:56 as a comment on 3rd turn mill deck

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Both comments have merit, yes a deck should be refined to one to possibly three or four kill conditions so as to not get bogged down. And, yes, it should have multiple ways to approach said condition or conditions so as not to be slow. A suggestion that I have is that with the glimpses and the psychic drain, traumatize is unnecessary and slow. Add two more counterspell instead. But, all in all, awesome deck, dude. Levi.

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Posted 07 November 2010 at 11:38 as a comment on Over the Deck

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Traumatize + keening stone = dead. Grand Architects and lighthouse chronologists help speed this process. the above sideboard and info all seems very well, too. Maybe one memoricide in main deck or atleast sideboard does wonders for a mill deck against the big eldrazi. One last thing, from personal playstyle and experience, don't be tempted into using scrib nibblers, they're good but just not good enough for the time and cost. Levi

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Posted 07 November 2010 at 11:30 as a comment on Mill

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Awesome deck. I've studied each card and i've got to say I love the concept and seemingly the playability of it. I must agree with previous arguments that it may be a bit slow on a tournament scene, but still, awesome deck, man. Levi

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Posted 07 November 2010 at 11:24 as a comment on MINE!!!!!!

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Well built pauper deck, sir. Levi

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Posted 07 November 2010 at 11:17 as a comment on Black and blue

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Man, I have to say I love this deck. I believe it's a bit better than casual play, especially with a little refinement. Have you considered maybe dropping the invisimancers for two more javelineers, and then drop the godheads for two contagion clasps. Also, in my opinion, with the high number of creatures, but their relative smallness in size, valor made real may not always be useful. How about a couple of Days, or journeys, or condemns instead? Lastly, if a plains and an island could become a celestial colonnade instead, I think you'd not only be having fun but you'd be busting heads as well. Levi Oh...sejirri steppe and glacial fortress would make play faster and easier as well.

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Posted 07 November 2010 at 11:12 as a comment on W/U Lockertizer

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The O ring and journey do work. They hit the board as enchantments and at that time cease to be spells. They are then placed on a target.

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Posted 05 November 2010 at 11:55 as a comment on Finally! A way to defeat Emrakul!

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Looks cool man, maybe could have a mana problem at times but certainly not always I wouldn't think. We all get bad draws from time to time. Check my deck called the Obstinate Sovereign if you have free time. Levi

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Posted 05 November 2010 at 11:51 as a comment on Tournament Angels V.3

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It seems to me that replacing the contagion engines with contagion clasps with such a strong creature count would be a safe gamble. Also, replace the expensive emperion with steel overseers. As for the previous comments of card bounce (for your own creatures as well, sometimes) and card draw, look at into the roil. I believe it would be a great solution. Oh...if you decide to go green, black green whatever...mimic vat + Putrefax= three casting cost Putrefax every turn.

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Posted 05 November 2010 at 11:44 as a comment on infect the planet!!

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Input is always appreciated. Levi

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Posted 04 November 2010 at 12:08 as a comment on The Imaginarium of Dr. Parnassus

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Just as a personal opinion, I think I would replace one of each creature for 4 preordains. Also, I would consider Aether Tradewinds for my missing three cards. Also, just a thought, roil elemental costs heavy blue and is fragile. That being said I think I would drop one more of him (leaving a total of two) for an expedition map to help your triple mana need issues. Of course, dropping it to just blue and green would be strong as well. Replace the emerge unscathed with Into the Roil for versatile protection, temporary removal, and card draw. All in all, I don't think the ghosts would be terribly missed. Just a few thoughts that looking at your idea brought to mind. Very cool what you're on to.

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Posted 03 November 2010 at 15:52 as a comment on Roil Landfall.

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I'm playing mostly standard at the moment, but i'll definetly use that alternative(it is a good one, thank you) when the opportunity for an extended tourney arises. If you have time, check my other decks out. Obstinate Sovereign, and The Imaginarium of Dr. Parnassus. I always appreciate feedback.

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Posted 03 November 2010 at 15:31 in reply to #96988 on Reign of Sauron...if he's a she.

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dude, where's the keening stone?!

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Posted 03 November 2010 at 13:23 as a comment on Traumatized/Mill Kill

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