KnightoftheHokeyPokey

67 Decks, 2,598 Comments, 630 Reputation

Solid deck. I assume that these pretty angels will rely on fellow decks for early game support. That being said, I would drop some angels for more early game presence.

Cards you may find particularly useful could be cloudshift. It would counter most removal, and abuse the effects of angel of despair.

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Posted 03 July 2015 at 06:58 in reply to #554954 on The Power Of 3: Orzhov Angels

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I freaking LOVE angel decks! And the fact that you sport a knightly name like myself makes this meeting all the better ... oh, where are my manners!

I am KOTHP, old friend to Jessie and Kazzong, acquaintance of S0rin and Puschkin, and shameless fanboy of NorthernWarlord. I take great pride in providing properly prepared phrases to placate problematic patrons of my peer's decks.

Anyway, onto the meat of this deck ...

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Posted 03 July 2015 at 06:52 as a comment on The Power Of 3: Orzhov Angels

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"You idiot! Pillage, THEN burn!" -unnamed Goblin Sargeant

Hydrian ... back to villain school with ya! :)

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Posted 03 July 2015 at 06:44 in reply to #541142 on Mono White Infinite Mill

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Wazzup dude!

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Posted 03 July 2015 at 06:23 in reply to #554919 on Mono White Infinite Mill

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Oh great and honorable Jessie: I an priveleged to inform you that your flicker shenanigans work with two very important strategies, outside of morph.

1. Act of Treason and Company (permanent steal for low CC)
2. Creatures with unearth. The exile effect can't trigger when a card is already exiled ... so basically you can cast cards from your graveyard.


P.S. Cloudshift and Turn to Mist basically say, "counter target removal". Simply flicker the target, then the removal spell's original target is nonexistent when it resolves (the permanent that re-enters the battlefield is new), and it fizzles. Pretty cool!

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Posted 03 July 2015 at 06:22 as a comment on Flick my Bic

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Good job Jessie ...

... btw, I'm back.

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Posted 03 July 2015 at 01:16 as a comment on Mono White Infinite Mill

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In fact ... you could simply throw someone in a lake to test for buoyancy .. no scale required.

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Posted 01 November 2014 at 19:45 in reply to #511599 on Sleeper Agent's Act of Treason

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The reason one cares about witches floating is that are supposedly made out of wood, since they burn. Therefore, if one floats, he/she is made out of wood and is therefore a witch

Lol ... buoyancy =/ weight.

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Posted 01 November 2014 at 19:44 in reply to #511599 on Sleeper Agent's Act of Treason

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Thank you julian!

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Posted 01 November 2014 at 19:41 in reply to #513526 on Sleeper Agent's Act of Treason

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Hehehe ... time for a green white counter deck.

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Posted 31 October 2014 at 05:08 in reply to #513404 on Aristocrat: Counter Play

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Spike is an awesome suggestion! It deserves it's own deck!

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Posted 31 October 2014 at 00:28 in reply to #513404 on Aristocrat: Counter Play

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I'd be happy to!

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Posted 31 October 2014 at 00:23 in reply to #513404 on Aristocrat: Counter Play

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Lol ... excellent advice. Which brand do you recommend?

Seriously though ... meh. Budget doesn't = sucks. Usually. I merely try to avoid trump cards, like archangel of thune or consumin aberration, and be more inventive.

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Posted 16 October 2014 at 07:24 in reply to #511598 on Budget Decks: Fast & Furious

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Meh. So is the nature of magic.

But honestly .... any late-game deck might stand a good chance. But what do you mean by green - blue? Reach? Counterspell? Turn to Frog? Polymorph's Jest? Evolve?

Not all g/u decks will trash this deck. In my eyes, his single greatest threat is from decks that don't win via damage. Mostly mill.

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Posted 16 October 2014 at 04:17 in reply to #511562 on Fuck Damage, Get Wins

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Lolololol ... stick to control. And I will stick to midrange, but bring a really big anti-aggro gun. Like Guardian Seraph (ojay, okay, so it's an anti - damage lover's dream, but still) and Guardian of the Gateless.

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Posted 16 October 2014 at 04:12 in reply to #511502 on White Aggro $20 Starter Deck

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I honestly do not see a sports name as racist unless it is seen as derogatory by the group it targets ... remember that world boxing game? You know, with Vodka-von-Drunskey representing the USSR.

They changed it to Soda-popinski, but it didn't really help.

Anyway, when they did the reboot, the used the SAME stereotypes. Except they made them positive. Not negative. And the game felt awesome.

Tell you what: I'll post the link to the video when I find it. Frankly, I find it mucho inspiring.

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Posted 16 October 2014 at 04:09 in reply to #511456 on Is "Indian Giver' Racist?

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I agree. It's amazingly stupid that this country has failed to deal with the fallout of Manifest Destiny and Reconstruction. For Pete's sake, we have come so far on so many other issues. Like women's rights. Why can this great nation not just suck it up and admit it's wrongs. Admit that housing federal housing loans in the 50s and 60s were highly racist and lead to the sharp ethnic divisions between inner cities and suburbs. Admit that reservations are shitty, exploited plots of land. Uranium mines (still not all freaking cleaned up), trampling of water rights, woeful administration, jaw-droppingly unhealthy commodity foodstuffs, etc. We need to swallow our pride and move the hell on.

We're not bad at moving on when we want to. We helped Europe rebuild after 2 devastating wars. We became allies with two of the axis powers after rebuilding their economies (Japan and ... well, part of Germany). Hell, we even got (mostly) over our imperialist phase. Thank you Philippines for allowing us to partially re-invert our cranial-rectal balance on the issue of your independence.

So the great question is: why can we not seem to put the ghost of our past on these two issues behind us? I honestly don't know, but I sincerely pray that we can find our way out of this mess with good, old American ingenuity. Because good, old American explosives are really applicable here (sarcasm).

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Posted 16 October 2014 at 03:49 in reply to #511456 on Is "Indian Giver' Racist?

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You see, I don't like aggro, at least in this form. What you have here is potent, but oh so risky. What if you run up against a single circle of flame? Or electrickery? Just saying that modern is quite the rodeo for aggro decks right now.

May I demonstrate (okay, so this is an extreme example, but you aggro players better be prepared!):

http://www.mtgvault.com/knightofthehokeypokey/decks/budget-over-9000/

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Posted 15 October 2014 at 16:09 in reply to #511502 on White Aggro $20 Starter Deck

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Also ... haste isn't a bad inclusion in red aggro decks. White decks simply rely on, well, ridiculously high power, suicidally low toughness, cannon fodder.

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Posted 15 October 2014 at 16:03 in reply to #511502 on White Aggro $20 Starter Deck

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Nice, cheap, simple, awesome aggro deck. What's not to like? Oh right ... any midrange deck.

As you may want to put in the description Jessie - pure aggro decks are the bottom tier of the trinity of magic deck types. They can, and will, troll pretty much every control deck known to man by sheer numbers and irresistible force (unless they are mean and bring crap like propaganda). But if you dare face a midrange deck worth even the tiniest grain of salt, you will be brutally decimated. So ... don't try to play against a green beatstick deck. They generally are a major hard counter to pure aggro ... in fact, aggro in general. For example, Terra Stomper. That d*** can come out turn 4 in the right deck and rain on your parade like nothing else. And don't even get me started on leatherback baloth ...

That being said ... remember you only got 11 to 12 cards these first few turns. Just FYI.

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Posted 15 October 2014 at 16:02 as a comment on White Aggro $20 Starter Deck

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