Hmm ... I think that sacrificing goblins as a snack for hungry dragons is pretty dark ... :DI gave you some advice as well. I love the deck, and think that a tad of cipher would make it even more potent.
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Dude, this deck is very good. I love it ... but, no offence, it could be leagues more potent if that mana curve were dropped lower. I mean, I have no doubt that this deck is brutal to play against, but could be absolutely soul-crushing if you deigned to focus on the early-game even more.Look at this:Turn 1; Island, Hedron CrabTurn 2; Hedron Crab, Evolving Wilds (mill 6 cards), Sac Wilds and search for swamp (mill 6 cards)Turn 3; Swamp (mill 6 cards), Mind Sculpt (mill 7 cards), Memory Sluice (mill 4 cards), Tap Hedron Crabs and conspire Sluice (mill 4 cards)That's 33 cards milled by turn 3 (Hedron Crabs 18 + 7 Mind Sculpt + 8 Memory Sluice), and if you went first, that's before your opponent could even think of playing an elixir of immortality. That's patently ridiculous.Or with Nihilith:Turn 1: Island, Hedron CrabTurn 2: Swamp (mill 3 cards), suspend NihilithTurn 3: Swamp or Island (mill 3 cards), Mindcrank, Memory Sluice (mill 4 cards), Attack with Nihilth (mill 4 cards when it likely hits)That's 14 probable cards milled, and a massive 4/4 creature with fear staring at your opponent.While I love nemesis of reason, you do need to attack with it to mill those 10 cards, and even with mindcrank out, it will only hit for 3. I really think consuming aberration would make an amazing card, especially since you are running mindcrank. If you are really evil, you can nail your OWN consuming aberration with a grisly spectacle (milling like ... 30 cards or so of your own deck) if your opponent tries to pull off a late-game elixir of immortality (note: the ability of consuming aberration goes on the stack before it is destroyed, and it's power and toughness update right before it is killed). Then follow up with a psychic spiral to unleash a massive mill spell on the opponent who foolishly thought that he was safe.
This deck is excellent. A premier midrange deck that punishes both weenie/token aggro and ramp, while adding a small amount of control for good measure. This deck is amazing, but I feel that you can build on this foundation even more.As you said, you have 7 cards that pump zombie creatures; Death Baron (1), Diregraf Captain (3), and Undead Warchief (3). You might want to list these cards in your description.In addition, you have a large amount of cards (7, to be precise) that allow you to return zombies to your hand. Ghoulcaller's Chant (4) and Ghoulraiser (3).Put these together, and you can ensure that your creature pump stays on the field. I might suggest adding stuff like Zombie Infestation, Liliana's Reaver, and Grave Titan ... but I just don't feel that this is where the heart and soul of this deck lie. While control, control, control, Grave Titan is very powerful, it's nothing we haven't seen before.The way I see it, all that creature pump and regeneration ensures that ramp or aggro will have a tough time trading with you. And it will ensure that any opponent will have very few creatures to block you with. How do you take advantage of this opening? You have already answered it!You hit them in the face with nasty effects! What I truly love about your deck is the focus on unblockable shenanigans with Mask of Riddles, Infiltration Lense, Wight of Precinct Six, and Highborn Ghoul. Oh, and half your creatures have access to some form of deathtouch. That really leaves your opponent's face wide open, and is an amazing counter to decks with massive creatures. But I digress.If you really want to expand on this aspect of you deck (which I think is one of it's strongest assets), you should really consider adding some cipher spells, which will give you a large advantage ... and have a beautiful synergy with the deathtouch and regeneration mechanics.Here is a list of cipher spells. If you plan on going this route, adding a few more creatures like highborn ghoul is highly recommended.http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[cipher]Some constructive criticism on what to cut ... Wight of Precinct Six is going to be bloated beyond belief by all the deathtouch you are throwing around. Therefore, just don't worry about induced paranoia. Instead, focus on some discard ... like distress. Also, this has the added bonus of lowering your mana curve (7 4-CMC spells are difficult to muster at only 20 lands).
I am always in character. :)
Nice job anubis!
Now there are a ridiculous number of artifacts.Do you prefer steel overseer, or master of etherium? They are both awesome.
Thanks for the info.
I vote searing blood for the replacement.
What the heck? WHY ARE THE PLAINS ILLEGAL IN LEGACY?! I even chose m15 plains. What's going on?
No wren's run vanquisher?Excellent deck though. You could drop some giant-growth stuff for something more permanent, like forced adaptation.
Excellent strategy. Remove all enemies. You see, this is why fiendslayer paladin and white knight and mirran crusader exist.
I agree. Nice job Jessie!
Nice ad. I can't wait to see it!
Hmm ... that's a tough one. Look at it this way: it's comparable to spiked baloth
Hmm ... there's some two mana enchantment like prison term .... white, additional cost ...
Hmm .... pacisfism, arrest, prison term, thundersong trumpeter, stun sniper ... sorry, where you planning on attacking?
Lol ... the gauntlet has been thrown down. Let nothing stop the joust yet!
Lol ... awe strike shuts down infect HARD. In fact, it shuts down ramp pretty well.And there is always swift justice, for when my puny glory seeker with divine favor has to take out a gaea's revenge. And gain life, to boot.
Hmm ... naw, there's strong, then there is hair pulling. Though ... trumpeter DOES look lonely.
Or simply watch your opponent's jaw drop when your life total DOUBLES turn 2 ... and she/he notices the awe strikes you're holding.
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