Wouldn't cards like Choked Estuary and Sunken Hollow be better than just running basics? Or even Submerged boneyard on a budget deckAnd I say this because there is quite a few cards that require BB or UU
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While not modern legal, I have a very similar idea deckhttp://www.mtgvault.com/khzfrost/decks/gideon-outta-here/Based on causing your opponent to swing on you and take lots of damage for it
Perhaps Safe passage instead of Winds of Qal Sisma, to counter things such as pyroclasm to your creaturesI think the kind of deck you're looking for is Hatebears Example : http://www.mtgvault.com/khzfrost/decks/modern-wb-hatebears/Uses small creatures and such to shut down your opponents, and give you the advantage
I don't think its possible to make an entirely immune deck, because of cards like languish
Grand abolisher > dromokaAsceticism > archetype of enduranceCho-manna + pariah = immune to damage
After a playtest i think i might need to drop that BBB is just pretty hard to get outMaybe fate unraveler, or if i find a nice card to go along with it, kederekt parasite would be so goodOr spiteful visions, while not as good as dreams, way easier to get out
That's why i have spells that counter creatures and remove them, and cards like lightmine field that essentially make more than 2 or 3 creatures unable to attack , and norn's annex that taxes them for attacking me
How could I forget such a nice card, thank you
Why would I, you aren't being constructive at all, you're literally just saying good job or you suck
Are you just trolling or actually that bad?
This deck has a solid idea, burning and discarding
How does this work at all? 12 land with 68 spells? and a mana curve that peaks around 4? To quote "this deck stinks to heck"
If you're a newbie then why would you just say "this deck stinks to heck", its a very first rough draft
Thanks for the help man, I love the suggestions you have for help
I have since replaced this deck with basic tron >>Moved to unlisted
Replaced pilgrimage with hive stirrings, added the Nissa and Karn, really like how they have been working. I did feel like dismember would just be better than contortion even if it did cost me 4 health ( or less with birds). Added the tron lands, gonna be play testing with the different lands today.Almost forgot I added expedition map.
The problem i run into with the tron lands is that all my main ramp cards are based on grabbing basic lands, the other cards i have swappedI would have to drop renewal and vegetation
I like Radha, added
Karametra's Acolyte, 4 drop that taps to add a green to your mana pool equal to your devotion to green
I would do gyre sage but after it gets 2 or 3 counters it would just fail to grow, which is still useful, but by then i wouldnt really need the mana, similar problem with whisperer, is that i only have 5 creatures (excluding sarkhan ability) that it could benefit from, and once they are already out on the field, it would somewhat lose its potential.all just my personal opinion BTW
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