Well, looking more at MBS cards. I like the look of Mirran Spy and Cryptoplasm in this deck. I'll leave it up to you to take things out if you so please cause it looks good as is right now, too.
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Haha, that makes more sense then. :P
Just a question. What are the Contagion Engines for? Anything special?
For those who don't know what Treasure Mage does: Treasure Mage - 2U When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library. 2/2
You're right, it barely does that. Sideboard it at best. It does 2 to one target and 1 to another. It cannot do 3 to one target because each part of the cards ability must target a separate creature/player. Searing Blaze is much better.
Fair enough retort. ;-)
I think I just fell in love with Meekstone.
With Hedron Crab, to speed up his ability, consider fetch lands. In your case, Scalding Tarn and Misty Rainforest.
I think the argument between Dispel and Turn Aside is based on the deck you're facing. Could sideboard one and put the other one in. If you're playing control: Dispel. Against burn or removal: Turn Aside
Grave Pact in a sacrificial deck is basically a must. It's the only removal you have so maybe you could sideboard the Grave Pacts out if you're facing a minimal creature deck, but I would keep them in for sure.
Hah, sorry for not just putting this all in one comment. Uhh, Crypt of Agadeem MAYBE. I don't know how well it'd work, but if it doesn't work in a sacrifice deck, I dunno what it would work in. And then fetch lands. 4x Marsh Flats and 4x Verdant Catacombs. It gets you a land and it makes it so you don't draw in to lands when you don't want to as much by taking those lands out of the deck. Yes, it costs you a life but this deck is quick enough to get over that bridge. ;-)
Umm.. I would maybe take out unearths. By that because you'll have 8 creatures that regen themselves without the use of other instants/sorceries. i think that'd be enough regen since they're not even your main creatures of the deck. The point is to get out DoDG, not regening the small guys. Correct me if I'm wrong.
Oh, and I like Virulent Swipe for this deck more than Tainted Strike. You're not running infect so why not just get death touch for two turns instead of infect for one for the same mana cost.
I like the bunnies one. Run with it and don't look back. But in the area of suggestion, Nether Traitor would fit right in this deck. Like.. it was meant for this deck.
Dispel isn't a bad anti-counter or anti-removal for your chalice. It might make it slightly more possible when running against a red deck in standard once MBS comes out... in a week. Happy prerelease, everyone! Hope it goes well for you all.
I prefer Joraga Treespeaker over either Arbor Elf or Llanowar. After the second turn, assuming you played one turn one, it produces two mana instead of just one.
Tome Scour could help.. good turn one drop. Jace's Erasure isn't too bad either.
If I may make a suggestion, I would, instead of the nonbasic lands you have in right now, add Rootbound Crag, Stomping Grounds, and Wooded Foothills. Four of each and then however you feel you need to adjust your forests and mountains from there. I like Kavu, I made a similar deck way back around the time of Invasion. I would also try to get it down around 60 cards. You probably don't need the Overruns if you're aggressive enough, Hull Breach can be sideboarded.
If Primacrux is going in, Khalni Hydra should too. Those two together are beastly. And agreeing with greg5605, take it down to 60 somehow.
The only thing I would do is throw in Joraga Treespeakers instead of maybe the Fyndhorn Elves. I personally wouldn't run the O-Naginata's, but instead add a couple more Titans and a couple more Sol Rings.
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