A mill deck would kill it? It is a mill deck. Also, they can have as many creatures as they want, they still do zero damage to a fog effect. Also, it has 2 Celestial Colonnade's, so if you absolutely must attack, it can (also good for killing planeswalkers). Also, with the amount of card draw, and 11 counters (more often than 1 in 6 cards), good luck landing a planeswalker. You also mentioned a counter deck, I don't know where you play standard, but in WoC's standard, there are barely any decent counters. But why am I bothering replying, you flat out said a big creature would kill it, which makes it sounds like you have no idea what a turbo fog deck does.
Permalink
He has 12 life loss cards and 8 life gain cards, both of his playset of lifegain cards will generally net you more than a single life fetch or a double life sign in blood (nighthawks at 2 per swing, bloodwitch generally hits for at least 2-3). I would take hideous end or boom blade over feast of blood due to the the lack of the 2 vamp requirement and both being at instant speed.
With stoneforge, you should run Unscythe, Killer of Kings
In that case, have fun. People building non-competetive decks should start marking them as casual
Twiddle in the sideboard for those wondering how it was extended
Check my profile, I have a budget mill deck for type 2 in there (oddly, the only deck I've taken the time to make on the vault)
Sadly, it'd beat half the type 2 deck posted on the vault.
For an extended deck, you sir, are in trouble. You will get killed fast.
Only formats this would be legal in would be legacy and vintage and it would get wrecked there.
Cut Anowan, add 2 more bloodwitches, cut the feasts, add mind sludges, tendrils, and smothers. Cut 8 swamps, add 2 more verdant catacombs. Sideboard, cut blood tribute, Quest and assension, add some stuff to meta your local fnm
8 fetches is win in vamps, it's like getting to run 20 lands in a 52 card deck without hurting your draws. Each fetch keeps your chance of getting lands early when you need them good without screwing you late game into drawing lands. Feast is not worth it in the least. Mindsludge is what allows vamps to keep control of the game later. Hexmage I could see going in for the grim's.
Deck thinning, shuffling for a bad nocturnus on top (aka, land on top instead of a black spell), a land drop that won't get blightning'ed but can be used later for landfalling out a bloodghast.
All 4 of your suggestions indicate to me you do not understand the term "Tournament quality"
You have one of the few comments here I could agree on. I'd consider dropping 2 urge's for 2 tendrils. Hexmage is great sideboard but with the new meta since wwk, it's an iffy maindeck.
Smother is far, far better than feast. Feast is like a 6cc kill at best (2 vamps in play, then gotta feast, assuming you are playing an idiot who doesn't kill your vamps). Also, feast is a sorcery, instant speed is so much better.
No, pulsetracker is not a solid option. Pulsetrackers are for decks that do not wish to make a tournament quality deck
Terramorphics are terrible fetches, guarenteed to come in tapped.
No doubt. Also fun to counter something, they counter your counter and you twincast your counter to counter their counter countering your counter. But yeah, I see your point. And got more than enough twincasts to make it work. I'll ponder on it, but honestly, I like drawing 8-10 cards a turn, makes sure that the hand has the fog effects needed (since there are only 8) and all the counters it needs.
Oh yeah, just add that 15th sideboard card.
I would imagine so, it appears to be a type 2 deck. And one of the few decent decks I've seen on here.
1-20 of 37 items