I appreciate your interest..... Grim Lavamacer is mediocre as he is essential 2 red for two damage over two turns (WEAKKKK) I've actually modified this build to play in legacy. Ball Lightning is underwhelming and sandstone needles are slow and clunky. Mogg Fanatic isn't just good to chumpblock he hates on ichorid decks (which are the only decks which are faster) Since those modifications this deck wins on turn 3-4 in most match-ups and would only be slowed down by the cards you suggest
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Millstone? Umm the combo is meant to deck them out in one shot I couldn't care less if they have 500 or 5 cards in their deck when I do that as every card in their deck will go to the graveyard.
Anytime a combo requires 7-8 mana to pull something off it immediately goes in the casual play category. Aren't there several other cards that would allow you to do the same thing like shields of velis vale or the equipment that gives a creature every creature type. The equipment would lower the requirement to 6 mana. Good Luck
4 spitebellows - ? Considering what the deck is trying to do wouldn't another puncture blast, Blowfly Infestation, and two more crumbling ashes work a lot better
Tattermunge Maniac, Boggart Ram-Gang, and Obsidian Battle Axe are all really good warrior cards you should try out.
Millstone is underwhelming. Unmake at 3 black is simply to mana intensive for 13 black lands even if 4 are cairns lands.
Get the deck down to 60 cards. Then run 23-24 lands. These two things will increase the decks consistancy greatly. I have a wizard deck of my own you should check it out.
Superdork you would be better spending that kind of money on a competitive deck then a casual one.
Whats with the Paradox Haze? I don't want to sound mean but if there in this deck just for the Chronozoa they should be removed for just about anything else ASAP.
Ya, a 60 card deck should need at least twenty lands even with brainstorm. Whats with the badlands? Are you even running any red or green cards? Ducky_49508 dual lands count as islands for Daze (Assuming they are one of the blue ones of course) If he replaces the badlands with two islands the deck could support Daze.
Try three colors GRW it will play relatively well and the mana-base will be less brutal.
Umm did you post a modified preconstructed deck? Just asking because it looks like you've posted one of the descriptions of an eventide precon. Otherwise I don't know how to critique this deck, it looks like it can do a lot but accomplish very little.
A combo deck full of one-ofs and two-ofs must be very hard to win with. Have you sucessfully pulled these combos off in a game or do they just exist on paper. I've played tons of combo decks and consistancy is everything. Good Luck
two Garruks and Warhammers are simply amazing in elves but getting the deck down to 60 cards is definately a good first step. I'd cut the... 2 x Gleeful Sabotage (Sideboard Material) 3 x Nettle Sentinel (this is more aggro less rock) 3 x Thornweald Archer (Your already running Better two drops) 2 x Premature Burial (What will this kill that terror and soul reap wont) The I'd add another Vanquisher and consider making more cuts for a couple boreal druids
Exore_The_Mighty I built a Boros deck back in the day and took home first at a few FNMs with it. Link http://www.mtgvault.com/viewdeck.php?did=2096 This deck is not tournament quality...sorry to be a downer. Cut Agros Kos and Razia for 4 x Soltari Priest or Paladin En-Vec. Keep the top of your curve at 3 and run lots of powerful undercosted spells (Yes, I know thats good advice for just about any magic deck) such as Hearthfire Hobgoblin. Good luck
Might of Old Krosa since you wont be trying to keep a good chunk of your creatures from getting burned away on your opponents turn. ; ) Pandemonium could be fun. If you boost with Krosa on the stack with pandemonium's triggered ability you could deal 8 damage for 1 green mana.
You got a good land base going, that said the threat consistancy should be altered you could cut around 4-8 of the big creatures for more counterspells/draw. Cutting 2 Platinum Angels and Adarkar Valkyries at least for four more counters. In theory (for blue/white control anyway) you should only need to resolve one such creature to win the game.
Cool idea, coin flip cards should be easy to come by as Spikes typically shy away from them. Get the deck down to 60 cards and then run between 18-22 lands, that will greatly increase the consistancy of the deck.
Cool I was wondering when I'd see a merfolk-mill deck. If you could get some Mystic Gates they would help with your mana base (12 of each color is a little anemic in my experiance), also bumping it up to 22 lands would probably be a good idea.
I'm afraid to admit that this deck can hold its own? I PLAY this deck, just a competitive build, and thats what I meant when I said I have experiance. I said your advice was subpar, and it is, as it defies the most basic rules of deck building. You reported me? Your the one who has been calling me names and repeatedly upping the agressive tone of this thread. "I have an enemy now" thats what, a threat? If anyone should be banned it's you!
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