joande

49 Decks, 257 Comments, 4 Reputation

That and it's two mana above the top of this decks curve.

If I had room I'd run crack the earth over that.

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Posted 06 December 2007 at 20:14 as a comment on

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Shriekmaw would have awesome synergy with gravepact!

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Posted 05 December 2007 at 01:46 as a comment on Husk FTW

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I'd replace the darkness with a card that isn't a -1 card advantage like terror or shriekmaw. A fourth gravepact would be good. I played a zombie tribal back in the day that used a husk + gravepact and I would definately run 4 of each.

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Posted 05 December 2007 at 01:45 as a comment on Husk FTW

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Wow, talk to your doctor about increasing your' medication buddy!

The whole point of posting decks is to get feedback, yikes!

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Posted 01 December 2007 at 19:04 as a comment on RAVAGER CLAMP AFFINITY

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Ancestral Vision is too slow. My build for this deck wins 1-2 turns faster then you can even get an ancestral vision off.

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Posted 30 November 2007 at 20:37 as a comment on RAVAGER CLAMP AFFINITY

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In my experiance 22 lands isn't enough for damnations and smallpox to co-exist but if you've made it work for you, way to go!

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Posted 19 November 2007 at 20:41 as a comment on tarmo rack

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lord_squee it gets its game winning combo off 77% of the time by turn 2

Here is what is meant by turn 0 win
My opponent goes first allowing me to put gemstone caverns into play with a luck counter on it. The first point at which I gain priority is the opponent's upkeep. I then discard an elvish/simian spirit guide and then tap G.C. for 1 blue mana playing Flash which allows me to play out my combo reducing my opponents life points to 0 before their first main phase hence turn 0!

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Posted 19 November 2007 at 20:37 as a comment on

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If going second extensive beta-testing has shown me I can get a
turn 0 win-11% of the time
turn 1 win-31% of the time
turn 2 win-35% of the time
turn 3 win-13% of the time
turn 4 or later-10% of the time

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Posted 16 November 2007 at 23:01 as a comment on

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The idea is you destroy the opponents hand and then drop a 6/7 goyf. Troll is too slow for what this deck trys to do. Warhammer is WAY too mana intensive.

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Posted 02 November 2007 at 20:24 as a comment on

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After playing this deck for a while I decided to make some changes and try this...

Crib Swap (2W) Tribal Instant Shapeshifter
Remove target creature from the game. It's controller then puts a 1/1 shapeshifter token with changeling into play.

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Posted 06 October 2007 at 17:46 as a comment on

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Goldmeadow Harrier (W) Creature-Kithkin 1/1
Tap (W): tap target creature

Oblivion Ring (2W) Enchantment
When OR comes into play remove target non-land permanent from the game
When OR leaves play return that permanent to play under its owners control

Gaddock Teeg (GW) Kithkin-Creature 2/2
Players cannot play non-creature spells with converted mana cost 4 or more
Players cannot play non-creature spells with X in the casting cost

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Posted 02 October 2007 at 20:07 as a comment on

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chronozoa is freakishly underpowered thus this deck is for fun!

fun decks don't need evaluation if they are fun they are a 10/10!

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Posted 30 September 2007 at 03:20 as a comment on Tricky Trickery

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YES! it needs to be faster/stronger

-1 Privileged Position
-2 Dense Canopy

+4 Priestess of Titania

Get the deck to 60 cards...I have little time but those changes should improve this deck. Don't get me wrong on a scale of 1 to 10 with ten being the best this deck would still be a 1 but maybe a 1.2 instead of 1.1!

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Posted 29 September 2007 at 01:50 as a comment on Elves Don_t Age

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This deck is underpowered and slow, sorry!

I can't even pick a starting point to fix it...

Try mana efficient cards and a cohesive comprehensive strategy

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Posted 15 September 2007 at 19:45 as a comment on land war sucks 4 you

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Too few creatures, too many potential win conditions a.k.a. jank!

Thallids, hehehe good one sliverking! ; )

Ghazi-Glare was a fantastic deck that could combat aggro and do well against control/combo.

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Posted 15 September 2007 at 19:42 as a comment on Ulitmate Seleznya

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This deck is mediocre what with cards like stream of life and moonlit wake.

It should be a standard deck as thats the most forgiving format, which means
- Gaea's Cradle, Moonlit Wake, Thalid Devourer, etc.

Thelon if havenwood has amazing potential run more of him like 3-4

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Posted 06 September 2007 at 20:18 as a comment on

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some of the choices for this deck seem weak but it's so refreshing to see a competitive deck being posted. What about Tendrils of Agony? Most decks running the basic 0 cost mana acceleraters run one to enable an alternate condition win.

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Posted 06 September 2007 at 20:01 as a comment on groatog

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http://www.mtgvault.com/viewdeck.php?did=2197

check out that deck for info. on how to build a competitive bleeder deck!

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Posted 04 September 2007 at 18:13 as a comment on Life Mastery

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Lorwyn will have several black/red goblin themed cards, they have already previewed a couple of them.

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Posted 04 September 2007 at 18:09 as a comment on goblins rule

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interesting ibut flawed idea but the majority of the time opponents will simply mow you over before you can the deck going.

-Your logic on running a 66 card deck is flawed, get it down to 60. run feldon's cane if thats a concern (it shouldn't be!)
-Why Waltz (you run just 8 creatures!) cut it!
-Leeches (hahaha) cut that and run the enchantment/artifact hate in the sideboard.
-A decking deck is hard enough to play, a wait and deck nearly impossible but good luck!

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Posted 30 August 2007 at 18:46 as a comment on U Cannot Win

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