jjmacgrinch66

57 Decks, 71 Comments, 0 Reputation

u would have to redo ur entire deck for this but i would like to c what u could come up with the same basic concept but with a sigil captain so ur squirrels come in as 3/3 instead of 1/1 so u wouldnt have to worry about a red deck incinerating ur army with an earthquake or some sort of other spell like that or a pyromancer of some sort like prodigal. if u decide to go that let me know. but i like the deck looks fun to play

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Posted 21 August 2009 at 12:09 as a comment on Squirrelcraft

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well if u want to keep white path to exile is great and i would say with the vivid crag put a couple terminates in there, u never know what u might run into.

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Posted 21 August 2009 at 11:04 as a comment on BURN QUICKLY

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first of all you just took this deck from the xbox game, which is good on xbox but horrible anywhere else. you put in a couple new cards and a planeswalker. you didnt even take out the horrible ass artifacts. be original. and what are you going to run with 52 cards. 8 lands?

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Posted 19 August 2009 at 11:39 as a comment on Scales of Fury

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slaughtermaster is pointless without a swamp.

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Posted 20 July 2009 at 13:55 as a comment on Fast burst dmg

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you have way to many different cards in here. take out the bad ones and put more of the good ones in. like y would you have 2 hammers and 2 bolts when you can just have 4 bolts? does that make sense. you really dont have any good creatures in here. y not white knight? i would be supprised if you could win a single game vs anyone. that be for fun or a tournament.

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Posted 20 July 2009 at 13:51 as a comment on Order and Chaos

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you know what i looked at it and mana leak does make sense i didnt take out the cancels just moved stuff around. thanks for the help and for whoever rated my deck.

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Posted 06 July 2009 at 14:22 as a comment on stuffy doll unl dmg

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yea you are correct about the unsummon or the removal. y would you unsummon him when ill just drop him next turn? removal is valid but thats y i have so many counterspells. you can also give him -1 counters or make me sacrafice him. thats when the raise deads come into play. i thought about mana leaks but if i dont get any early in the game then they r usless. the cancels r straight to the point. counter target spell.

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Posted 06 July 2009 at 14:16 as a comment on stuffy doll unl dmg

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the major problem with this deck is you have way to many different creature cards. take out the ones you dont really need put more of the best ones in it so you draw them easier

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Posted 06 July 2009 at 12:50 as a comment on Relentless Draining Spirits (idealized version)

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i didnt add any planeswalkers because it takes to long for their full potential to be reached and they are easily disposed of. and they take up valuable space in my deck. it may be alot of different types of tokens but the best token cards are different types thats just how it worked out. i didnt add black cause i can lay down my elvish piper 3rd turn but at the latest 4th turn and start to lay down my token pumpers. i dont need black for control cause my 1/1 tokens arent that important to me so i can just sac them. the aven is in there so while im pumping out tokens i can make them 3/1 flyers instead of 1/1 ground. but ill probly just end up sacking them to my broodmother tokens and mycoloth. and anthem pumps up all my creatures unlike coat where it pumps up your opponents also. imaging 10 or so 5/3 flyers and then doubling them with rhys.

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Posted 02 July 2009 at 07:10 as a comment on token B/D

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Posted 02 July 2009 at 07:00 as a comment on token B/D

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