a tip for you is that if you put in 4 broodmate dragons, you can use zirilan of the claws ability to go find him, so now you have a dragon and token in play the token doesnt die, then use kiki-jiki ability to put another broodmate dragon in play now you have 2 haste broodmates and 2 4/4 dragon tokens that stay in play, and 3 more broodmates in your deck. the same goes for Bogardan Hellkite, now you just did 10 damage to your opponent or 10 damage to his creatures, and 3 more bogardans in your deck.
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bolt, i win ; )
check out my tourny artifact deck. 21889
4 mirrodin artifact lands each color, take out mind funeral, pacifism, indestructibility, thresher, spike, stormblade, borderposts. put in enigma sphinx, canonist, time warp, adjudicator, and transmuter.
ok look i can tell your 10 or you dont play that much. first of all it says creatures i control not all black creatures, learn to read. second of all when i have any +1/+1 on a creature, which by the way i can get from fists of the demigod and ashenmoor liege it cancels out your little -1/-1 counter so no you cant kill my creatures, no you dont win. i do. have a good day and goodnight.
yea no problem. bloom tender and the borderposts excel mana and so do the dark rituals. the pathmage, necromancer, and tender are all 3 or less casting cost creatures so you can chump block in the begging because crypt champion gets them back. kresh gets bigger when (any) creature goes into the graveyard. thraximunder gets bigger whenever a creature is sacrificed. ashling makes opponents sacrifice creatures. prince of thralls makes it so when an opponents perminents(creatures for this deck) go into the graveyard, they pay 3 life or i get them. and sedris gives unearth. thraximunder attacks(opponent sacrifices a creature) which gives thraximunder +1/+1 and kresh gets +x/+x for the power and toughness. then opponent pays 3 life or i get the creature. this all happens before blockers are even established. you can sacrifice your pathmage anytime before blockers to make someone unblockable, plus making thrax and kresh bigger. hope you get it now. : p
how do u win
bye the way its color.
just some card thoughts, threaten, lightning bolt, rootbound craig, siege gang, sable stag, garruk, master of the wild hunt
my perfect hand and draw vs big drop perfect hand and draw wins every game. period. and what you said about the combo. piper, birds, 3 land, same time as big drop. 4 land and piper still great. every creature in here is in here for a reason. i can play any 1 of them and wreck my opponent with it. dont get me wrong big drop is a really good deck. i think the main reason y my deck is better is cause i can shroud my piper, he cant.
yes i need 6 cards in hand for that combo. but 5 without robe. no deck in the world will run perfect every time.
lol i have 19 land...how do i have too much basic land...what does that even mean? how is this deck slow? um i only have 4 piper??? what do you want me to run 5 or 6.... i have blue dawn for draw, blazing archon for stall, despair for control, overloard for beats, valkyrie for steal, and bogarden for direct damage. who in the hell is going to counter a piper on the 2nd turn? especially if i go first? do you even play magic?
because i kill their last creature, now i have to put a counter on one of my creatures, then kill it on my turn. it is a bad combo that can hurt me just as much as my opponent. they dont belong in a wither deck. now that you have that stupid combo in your deck i have 8 more creatures at least then you to beat your face in with. i win.
first of all you have terminate and liliana. beseech isnt horrible. i dont know y you have hoarder in there. lasher and butcher arnt horrible but i wouldnt put them in or at least not 4 of each. you dont have alot of great cards; like scar, incremental blight, fists of the demigod, emberstrike duo, corrosive mentor, or manaforge cinder to fix mana. you do realize if you drop down a hoarder and dont take off both of his counters and have ashes out you have to target him if your opponent has no creatures. with any deck a 6th turn mana fixer is kindof pointless. the only way you can put a counter on a creature is puncture blast, so you have to hope they block your creatures if you attack that is. if its me i just dont attack until i draw answers and if you attack i swing with the team cause you have no blockers.
no it doesnt
no not yet i still need a few more cards
wait nevermind i didnt c the ornithopters, i get it now
um when you use thopter foundry with your myr's your not getting +2/+2 to glassdust, your getting +1/+1 just so you know.
i have 4 turn 1 drops and they r mana fixers. i have 4 turn 2 drops. 8 turn 3 drops. a suspend to pump out 1/1s. i mean cmon. at least the play on words is funny right?
rate it whether you like it or dont like it. its not meant to be that serious of a deck. didnt you read the name? i thought it was funny. but seriously you dont think i can survive until turn 4 or 5?
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