Ohhh, I get it heheh. Yeah, no problem then. day of judgement is good enough ;-)
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LOL! @jordan2, you mean radio raheem! FIGHT THE POWAAA!!! I'm a little on the fence with suppression field too. bogles' biggest threat is black - liliana, thoughtseize, inquisition, geth's verdict (not as common, but I've seen it around), but leyline gets around all of those. the other big threat? spellskite, but natural state and paths take care of those. hmmm. maybe some dismembers for more spot removal...
Nice deck you have here. I don't think it's a big deal, but how about substituting day of judgement for wrath of god? if they have regenerate, it can get around day of judgement but not wrath of god. =)
upon second glance, I think you need some more spot removal. as you mentioned, sunlance and dismember would be very useful. I might cut 1 mindcensor and 1 spirit
I'm not too familiar with hatebears decks, but what about knight of the white orchid? I figure it's good for mana ramp, not to mention, you're going to be using your own lands to blow up your opponents; lands. Also, have you thought about putting in the new eldrazi displacer? I figure it's like flickerwisp but can be used continuously and as many times as you have mana =)other than that, like I said, I'm not big on hatebears decks since I haven't seen them in forever but I like this one you have here.
How about goblin piledriver? his price crashed after the origins reprint.
LOL. Guess you didn't read the "How to Play" section. Go back and read it. You morph a zoetic cavern (or search for one with tolaria west). Morphing is considered casting a creature, triggering possibility storm, letting you reveal until you hit emrakul. Official rules:702.36. Morph #?702.36a Morph is a static ability that functions in any zone from which you could play the card it’s on, and the morph effect works any time the card is face down. “Morph [cost]” means “You may cast this card as a 2/2 face-down creature, with no text, no name, no subtypes, and no mana cost by paying {3} rather than paying its mana cost.” (See rule 707, “Face-Down Spells and Permanents.”) #?702.36b To cast a card using its morph ability, turn it face down. It becomes a 2/2 face-down creature card, with no text, no name, no subtypes, and no mana cost. Any effects or prohibitions that would apply to casting a card with these characteristics (and not the face-up card’s characteristics) are applied to casting this card. These values are the copiable values of that object’s characteristics. (See rule 613, “Interaction of Continuous Effects,” and rule 706, “Copying Objects.”) Put it onto the stack (as a face-down spell with the same characteristics), and pay {3} rather than pay its mana cost. This follows the rules for paying alternative costs. You can use morph to cast a card from any zone from which you could normally play it. When the spell resolves, it enters the battlefield with the same characteristics the spell had. The morph effect applies to the face-down object wherever it is, and it ends when the permanent is turned face up. #
Countering does NOT prevent it from being cast. it prevents it from being resolved:601.2. To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. Casting a spell follows the steps listed below, in order. If, at any point during the casting of a spell, a player is unable to comply with any of the steps listed below, the casting of the spell is illegal; the game returns to the moment before that spell started to be cast (see rule 717, “Handling Illegal Actions”). Announcements and payments can’t be altered after they’ve been made. #?601.2a The player announces that he or she is casting the spell. That card (or that copy of a card) moves from where it is to the stack. It becomes the topmost object on the stack. It has all the characteristics of the card (or the copy of a card) associated with it, and that player becomes its controller. The spell remains on the stack until it’s countered, it resolves, or an effect moves it elsewhere. #In simpler terms, "casting" is the act of paying a cards mana cost, removing it from your hand, and placing it on the stack waiting to resolve. In terms of creatures, resolving and entering the battlefield are the same thing. In terms of instants and sorceries, resolving means the cards effect takes place and the card is moved from the stack to the graveyard. Bottom line: Countering a spell does not stop it from being cast, it stops it from resolving.
Yeah, I'd suggest replacing skullcracks with brute forces. It's also 1 less mana and (if needed) buff up the toughness
LOL! I mentioned this is an earlier comment. I love dispel. But I can see why this list runs cryptics and remands - for the card draw and, well, there's mana ramp, so hopefully there's enough mana around to play the counterspells
Hmmm. Combo/control decks always scare me, like splinter twin and scapeshift, because those 2 decks run counterspells as well, and I always worry that if I counter splinter twin or scapeshift, they will counter my counter. Technically, I should have more mana open, but still...
Any room for dispels in the mainboard? Just in case they try to counter your counter?
Love the concept. Kiln fiend and nivix Cyclops get buffed up, and FAST heheh. any room for brute force?
Yeah, I have to agree. $36 is SO budget. But I think people are getting lost in the purpose of this deck. It's supposed to be a deck to be played in the pauper format. I'm sure if every card was foil, and the lands full-art foil, then this deck would no longer fit the "budget" definition...but who TF cares? It's not SUPPOSED to fit the budget definition. It's supposed to fit the "pauper" definition, which it does.
^_^" I guess that was my fault. I was the one who said Oblivion Ring was not pauper legal. Yes, it's legal. I had just mistakenly assumed it was legal because I have a bunch of them from the M12 and M13 core sets.
I forgot to mention. I'd take out the spellskites in the sideboard. you don't want to possibility storm into them. I'd suggest at least 1 pact of negation. maybe another spot removal like combust or dismember.
Sounds like a fun deck once possibility storm is out. Lots of craziness once it comes out. Seems kinda hard to protect if you try to cast it and they are playing counterspells. Does that mean you have to hold up extra land to counter their counters? If so, I might run at least 1 pact of negation just in case.That being said, I might also put your dispels from your sb to the mainboard since your weak spot is counters and dispels are only 1 blue. Also, I know you have lots of cantrips, but I might throw in an extra land. You can take out desperate rituals imo.Other than that, pretty nice possibility storm combo deck. LOVE cheating out Emrakul! heheh! +1!
Very nice deck. But, is it actually infinite mill? Just instant death no? =)Of course, if they had 100 life, then yeah, infinite mill heheh. Nice combo.
Hope to see what changes you make after BFZ comes out =)
sooooo, your deck is NOT pauper right? and tell me what pauper deck does a turn 4 infinite combo?
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