how do you leave a discussion? id rather not have notifications of new comments when its just devolved into a chat room.
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According to the commander rules any card that has a mana symbol on it outside of the mana symbols on your commander card are not legal. The only exception is reminder text like for extort. You will have to remove the black/blue cards.
You'll have to take the black cards out if you want arcanis as commander. otherwise your deck is illegal.
so why Daretti? you have 7 artifacts in the entire deck he would basicly only be good for his +2 to let you draw for the win cons. I am sure there are better draw cards for you. Jar of eyeballs is excellent in krenko btw.
I feel this isn't an actual deck you would make as it doesn't look like it has an objective or theme to it other than artifact shenanigans and mean esper shit. And with the price tag on this, I highly doubt you would spend this much for a casual format deck.
so basilisk collar for your commander sounds good.
I missed that you already had those two. I understand maxing mana to pump into x spells, but if at the same time you are giving your opponents more mana, they will usually have more answers available. This is just my preference I guess though. I am very cautious and selfish when it comes to the cards I play. I build my decks so they rarely backfire when taken and used against me and so they provide no benefit to my opponents even if they provide me with a well needed bonus. The only exceptions are when ive created a loophole so I get an extremely better benefit. (like with glacial chasm/platinum emperion and the double dmg enchants)
what? no skull clamp? seems to me a deck of 1 drops will get boring as crap if you start just top decking. I would search for any 1 drop draw engine I could find and put it in. Also, if you want a true (CMC 1 deck) make mono white mikaeus the lunarch.
Needs flash to utilize braid to the fullest. Vedalken Orrery and Winding Canyons.drop mana flare, you already have 3 other cards to double mana. flare is too risky as it doubles everyones mana. Add hostility to get slight mill protection and a great effect. (converts 1 damage of burn from instant/sorceries to opponents to a 3/1 haste creature). My favorite play was playing Hostility, Dictate of the twin gods and earthquake for 5 in a 4 player game. . . this did 10 damage to each creature on the ground and to me, but I got 30 3/1 hasters that did 6 dmg each when attacking. each opponent took 60 on my atk. on that note, Get ALL the cards that double damage and get yourself a glacial chasm/platinum emperion. You already have Fireservant, so add:Dictate of the Twin GodsCurse of BloodlettingBitter FeudFurnace of RathQuest for Pure Flame
unfortunately, without artifact lands or some form producing mana, it is impossible for this deck to cast mycosyth prior to turn 5 (best scenario is 7 artifacts u can drop turn 1 and every turn u draw another artifact u can drop in. Youd hit 11 affinity at turn 4 and then draw the draw the golem and play it turn 5)The version I made with artifact lands, paradise mantle, and genesis chamber can easily cast the golum by turn 3 and pretty consistently by turn 4
After tryin the idea out for myself its really fun but it needs specific combos to be able to go off. I added artifact lands and paradise mantle to my version and increased its consistency drastically. It is pretty consistent at casting Mycosyth golem by turn 3 (and thus being able to drop in blightsteel the same turn). I know it strays from the manaless theme, but id rather it actually work. I also put in genesis chamber. the main reason being, if someone knows what you are trying and counters your mycosyth golem or something like that, you can never get blightsteel out. This way you at least have a swarm of myr to whittle them down with or buy yourself some time. http://www.mtgvault.com/jiverman7/decks/fast-affinity/
I like the theme. seems really fun. I will just suggest some cards to make it work more smoothly. Canal Dredger (4 mana artifact creature 1/5) - {t}: put target card from your graveyard on the bottom of your libraryGoblin Charbelcher (4 mana artifact) - {3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.Reito Lantern (2 mana artifact) - {3}: Put target card from a graveyard on the bottom of its owner's library.Hope they help
This deck is already completed. I'm entering it by memory so I'm blanking out on the last 5 cards in it.
I used to have Bosh as a commander a year ago, and the first time I pulled out that combo, the WTF factor was insane. At the time I also had shimmer myr, clock of omens and gilded lotus as well. I had the combo set up and nobody had any idea what I was trying to do. Waited till the blue player tapped out, and killed everyone in response.
Mycosynth golem, Mycosynth lattice. those plus blinkmoth urn and a bunch of artifacts let you cast your commander for free and chuck him for free (kinda) till everyone dies.
yeah her +2 will get back the sword automatically resulting in a combo of +3 every turn. her -2 will get back any other equipment from your grave resulting in only -1 net for the turn. I have a deck based on Feldon instead of the red planeswalker (though it is pretty amazing). Check it out. http://www.mtgvault.com/jiverman7/decks/feldon-reanimator/
I like the combo, it is insane. due to its nature, you can really win any way you feel like. If it were me, I would have Hive Mind, Leveler, rite of replication, and worldfire. literally exile everything they have, leave them at 1 life at their upkeep and watch their mind explode. From what im seeing though, your deck really doesn't need lands so I would just use those 10 slots for more win cons or something to ensure your combo happens. like the blue pact to counter any 0 cost counters or noxius revival to reuse probes to dig with.
yeah its pretty mean. You basicly take infinite turns for just 5 mana till everyone without something to block your commander dies. Though the sad part about those 3 cards is that for 7 mana you take infinite turns without Intet, its just your draw for the turn is taken. I try to not build any infinites in my casual decks. Though I cant help point out the potential for one when I see it.
pretty solid, though id say it needs more creatures. 18 creatures with only 8 cards that can get you a creature without you already having one seems very low for a commander deck.
stoneforge mystic? . . . also get throne of geth. proliferate Nahiri by sacing equipments (specifically sword of the meek). Nahiri's -2 gets them back. I would also consider clock of omens spamming the throne, with enough things on board, you can 1 turn bomb her.
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