As far as I understand it, Phyrexian Unlife would give all their sources infect, but Melira would be stripping it constantly in some very confusing infinite loop. I'll have to ask for an official ruling on it, but there is still one out to you taking their infect off the creatures: they can use burn spells to hit you. "as though its SOURCE," it doesn't specify creatures for that one. Anything that would deal damage will infect you.
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The Titan is offering you field presence per attack, so until he rotates I think he'd work better for you in this deck. But only testing will tell for sure.
A small suggestion for using with the Necropede: Mortarpod. Otherwise this looks pretty awesome to me.
2 Skith is easily enough, any more and you risk dead draws. Contagion clasp is too slow since you drop it turn 2 fastest then it's useless until turn 4 when you can proliferate. If you want to proliferate, consider the new 2R spell which is 3 damage then proliferate. Hits either a creature of a player. I personally adore the Razor Swine for its first strike, but other than that I think you're pretty much good to go. Tumble magnet is nice, but your "control" element in R/B ought to be along the lines of killing whatever's on the table, not tapping it down.
Almost forgot to remind you that white also has a fair number of exile target artifact cards now, red also has stuff to exile artifacts and blue will love bouncing them off so I'd say use a more practical artifact since you aren't using 0 CMC artifacts to trigger metalcraft.
Other than the change in mana curve, I'd personally prefer the axe over relic. It's still indestructible for your lich counters but it actually has a purpose. A 7/5 Obliterator will take on almost anything and force a lot of sacrifice on their end of the table.
I like how you've given Vector Asp more credibility as a usable card. But on topic, I'd say more Crusaders and give consideration to dropping the Ferromancers. Your creature count is also a little low as far as I'm concerned so you would be relying on killing the opponent extremely fast before you run out of creatures, especially if they're using large scale destruction/removal methods like Tirel or DOJ.
I agree with Rusted on most of what he said but if you have to make the choice, I'd say to cut 2 Skith, the cystbearers and the blight mambas first. Skit might be slow, but it always pays to cover early, mid and late game just in case. I've seen plenty of theoretical 3rd turn kill infect decks lose their consistency for one reason or another and you have to account for blue players who can stop you getting things down early game with mana leak and the like. It is an odd choice, but if you run a pair of Mortarpods, you can double the value of your necropedes by launching it directly at the opponent or a creature, then -1/-1 countering another creature depending on what's on the table at the time but if you do that, I'd look into ways black/green can proliferate without splashing for blue. Ideas would obviously include contagion clasp which isn't a bad point control card against small creatures and in a mirror match where Doom Blade won't work and they may also be running artifact infect creatures, you don't want to be stuck without a form of removal. Actually, an idea with Mortarpod would be Core Prowler but that's a bit high cost for this deck and not always the best idea. I totally agree with the pumps though, and as for the land base, with aggro it can be safe to go as low as 20 total but I'm guessing you don't have fetch lands so I'd cut it at 22 personally. Obviously this is all just my opinions, and I'm completely fallible without proper testing of an idea but hopefully it helps.
I actually started MTG by playing one, though I wasn't very good at it. I'd be happy to try and help though.
You have a point sir. I'll probably side 2 for when I need them or put them onto the main board after the NPH set comes out and I figure out what to do with the deck.
I've got contagion clasps for hitting small creatures repeatedly with Venser's +2 ability. That's providing the proliferate now.
Glissa will only be an artifact for a turn when you use Liquimetal Coating with her. If she is killed, in the graveyard she's not an artifact any more. Not sure if that's what you meant it for though.
I have to disagree with dainir. I quite like mortarpod but in multiples with something you're willing to sacrifice like Oculus which lets you draw when it's sent to the graveyard, or Blighted Agent from the New Phyrexia set who is a 1/1 unblockable infect for 1U who you could either equip up or launch via the pod if you had to. And Bill, I don't disagree that fliers are great sword carriers, but other evasion creatures shouldn't be ignored.
Almost forgot. If you're running mono white, it wouldnt hurt to consider the cards in white that have Battle Cry like Hero of Bladehold and Accorder Paladin if you can get them.
Funnily enough, I'm going to have to say just more of some of the things you already have. Like more Mirran Crusaders, and a few more lands to make sure you are never mana starved and can drop lots of little guys later in the game. Also, I agree with vinesofvastwood on Victory's Herald. It looks great but in a mono white weenie rush deck you can drop like 2-3 guys on 6 mana so it's not the most amazing play. Maybe add in 2 more Honor of the Pure for consistency of drawing them? I'm also not a fan of the Cloud Crusader as a four mana. But that's just my opinion.
Condemn is probably going to go in favour of the New Phyrexia 1 white mana card which taps a creature and exiles it if you can trigger metalcraft. In general, I'll be making a fair few changes with that set. I'll see where I can fit in the Mimic Vats.
I was actually thinking of putting in two Journey to Nowhere for until the rotation hits. And possibly White Sun's Zenith to produce some extra fodder since I'm not running any walls. Opinion?
Worked out a few changes. Literally the only card I don't have at the moment is Thopter Assembly so I'll try to get one. I already ordered Masticores and Slavers. Just waiting for them. Thanks for the advice :)
This is currently a very basic build based on what I've got. I'll be working it out as I go along depending on what I can trade for. I already figured I need more options to use the mana from the architect's effect on, and having 4 Hellkites is definitely an issue. I keep ending up with 3 Hellkites in hand which isn't hugely useful at all times. I'll probably aim at Wurmcoil Engine if I can get any.
You failed to point out his somewhat useless skill when he dies as well. All he does is delay a card they have by one turn.
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