might i suggest dungrove due to your number of forests?
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you need overrun or overwhelming stampede. its the core for a stompy deck. having big, bulky creatures swinging with trample in a massive horde is the main objective. Since its mono-green, i reccommend Mul Daya channelers and Leatherback Baloth. Leatherback is a 4/5 for GGG, and mul daya can either be a 5/5 or generate 2 mana, if you cut down on enchantments. Gorgon flail is not a necessity. you can keep it, but i wouldnt. Don't forget Khalni Hydra. It is the best 8/8 trample for mono green. He costs one mana less for each green creature. If you have 8 creatures out, he's free! Suggested changes: -2 vine trellis -2 Fyndhorn elves -2 heart warden -2 Darkthicket wolf +4 Leatherback Baloth +4 Mul Daya Channelers -2 Trollhide -1 Garruk, Primal Hunter -2 Death-Hood Cobra +2 Garruk Wildspeaker +3 Overwhelming Stampede -2 Duskdale Wurm. -2 darkthicket wolf +4 Khalni Hydra And you've got a great deck if you make those changes. My main deck is stompy, so ask me for help whenever you need it.
this deck is wrecking in my testing with Cockatrice. I dont know why people don't play it.
okay, I would appreciate assistance with this deck. I love it, but it needs a few tweaks. Give me suggestions, as this is going to be my main deck for a while
also, I think you should get Zobie Apocalypse. Its a card for a late-game wipe. Works really well against W/G humans, which are getting a boost next pack.
its okay, may sub it for a better spell. Its a fun deck, and im updating it when DKA drops. Splashing Blue gives me countering and more field control. Grimgrin is a nice card too, but I think mono-black needs Titans instead.
I made a blue/white version of this, and its cheaper to make. Less creatures, more control, and Frost titans Oh My!
okay, i playtested this deck with my changes on Magic Workstation. This deck wrecks, you have a beautiful deck idea, keep up to date with the changes I suggested, and you are set.
thats what this deck goes for. stall into rage mode, then swing with an unblocked, 25/25 avenger for the win.
might i suggest also replacing underground sea with Drowned Catacombs? Also for pricing reasons. Its cheaper and almost as effective.
scalding tarn has the same effect for bonus of a lower price. look into it
Edits: removed seachrome coast, not that necessary to have dual lands in this deck. added a plains and island, land count is down to 22 added 2 spirit mantles to the mainboard. Side Note: people, look at the sideboard.
by the way, my deck link is here if you wanna see what mine is like:http://www.mtgvault.com/ViewDeck.aspx?DeckID=283708
nice, a budget version of mine. I like it, and it would destroy humans/zombies. Problem is, a bigger, badder deck could wipe yours clean. I would include minor doses of Creature Removal to compensate for things like Grave/Primeval titans or wurmcoil.
adding moorland actually balances out that problem of low creature value. removed an extra plains and added 3 instead. Rest of edits are your suggestions.
wow, forgot about O-ring, thanks. Let me look into feeling of dread. This deck is very low on creatures, and i think porcelain is a solid addition to the deck.
this deck is well balanced for an infect deck! personally, I think you could use more Hand of the Praetors. they are very powerful cards, and you would benefit from using them. Also, make a sideboard, Add two vapor snags to the mainboard, move the 2 doom blades to the side board, and add a few other control/infect themed cards to the sideboard, and you're golden. Another control deck you can look at, although its more tap happy than this one and doesnt use infect at all, is mine. http://www.mtgvault.com/ViewDeck.aspx?DeckID=283708 ask me for more help if you need
too pricey. and a nice level of butthurt is present.
Needs more mana ramping, no exceptions.
this deck doesnt use the self-exile mechanic due to Cemetary Reaper, but he does fit in...
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