jeruroku

52 Decks, 122 Comments, 8 Reputation

might i suggest dungrove due to your number of forests?

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Posted 20 January 2012 at 15:30 as a comment on EPIC Treefolk Flood

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you need overrun or overwhelming stampede. its the core for a stompy deck. having big, bulky creatures swinging with trample in a massive horde is the main objective. Since its mono-green, i reccommend Mul Daya channelers and Leatherback Baloth. Leatherback is a 4/5 for GGG, and mul daya can either be a 5/5 or generate 2 mana, if you cut down on enchantments. Gorgon flail is not a necessity. you can keep it, but i wouldnt. Don't forget Khalni Hydra. It is the best 8/8 trample for mono green. He costs one mana less for each green creature. If you have 8 creatures out, he's free!

Suggested changes:
-2 vine trellis
-2 Fyndhorn elves
-2 heart warden
-2 Darkthicket wolf
+4 Leatherback Baloth
+4 Mul Daya Channelers
-2 Trollhide
-1 Garruk, Primal Hunter
-2 Death-Hood Cobra
+2 Garruk Wildspeaker
+3 Overwhelming Stampede
-2 Duskdale Wurm.
-2 darkthicket wolf
+4 Khalni Hydra

And you've got a great deck if you make those changes. My main deck is stompy, so ask me for help whenever you need it.

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Posted 20 January 2012 at 15:24 as a comment on Garruk's horde

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this deck is wrecking in my testing with Cockatrice. I dont know why people don't play it.

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Posted 19 January 2012 at 16:26 as a comment on Gideon Tap Control

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okay, I would appreciate assistance with this deck. I love it, but it needs a few tweaks. Give me suggestions, as this is going to be my main deck for a while

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Posted 19 January 2012 at 03:01 as a comment on George A. Romero's Night of The Living Dead

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also, I think you should get Zobie Apocalypse. Its a card for a late-game wipe. Works really well against W/G humans, which are getting a boost next pack.

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Posted 18 January 2012 at 16:32 in reply to #227506 on v2.3 Mono Black Zombie Horde

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its okay, may sub it for a better spell. Its a fun deck, and im updating it when DKA drops. Splashing Blue gives me countering and more field control. Grimgrin is a nice card too, but I think mono-black needs Titans instead.

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Posted 18 January 2012 at 16:31 in reply to #214737 on George A. Romero's Night of The Living Dead

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I made a blue/white version of this, and its cheaper to make. Less creatures, more control, and Frost titans Oh My!

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Posted 18 January 2012 at 15:40 in reply to #206312 on Gideon's Assault

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okay, i playtested this deck with my changes on Magic Workstation. This deck wrecks, you have a beautiful deck idea, keep up to date with the changes I suggested, and you are set.

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Posted 18 January 2012 at 15:30 in reply to #228431 on UB infect control

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thats what this deck goes for. stall into rage mode, then swing with an unblocked, 25/25 avenger for the win.

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Posted 18 January 2012 at 15:22 in reply to #228664 on Gideon Tap Control

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might i suggest also replacing underground sea with Drowned Catacombs? Also for pricing reasons. Its cheaper and almost as effective.

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Posted 17 January 2012 at 16:12 in reply to #223481 on 60-0 in 5seconds mill

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scalding tarn has the same effect for bonus of a lower price. look into it

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Posted 17 January 2012 at 16:09 in reply to #223481 on 60-0 in 5seconds mill

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Edits:
removed seachrome coast, not that necessary to have dual lands in this deck.
added a plains and island, land count is down to 22
added 2 spirit mantles to the mainboard.

Side Note: people, look at the sideboard.

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Posted 17 January 2012 at 16:05 as a comment on Gideon Tap Control

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by the way, my deck link is here if you wanna see what mine is like:http://www.mtgvault.com/ViewDeck.aspx?DeckID=283708

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Posted 17 January 2012 at 16:01 in reply to #228501 on Tap Out

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nice, a budget version of mine. I like it, and it would destroy humans/zombies. Problem is, a bigger, badder deck could wipe yours clean. I would include minor doses of Creature Removal to compensate for things like Grave/Primeval titans or wurmcoil.

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Posted 17 January 2012 at 15:59 as a comment on Tap Out

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adding moorland actually balances out that problem of low creature value. removed an extra plains and added 3 instead. Rest of edits are your suggestions.

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Posted 17 January 2012 at 05:59 in reply to #228432 on Gideon Tap Control

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wow, forgot about O-ring, thanks.
Let me look into feeling of dread. This deck is very low on creatures, and i think porcelain is a solid addition to the deck.

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Posted 17 January 2012 at 05:55 in reply to #228432 on Gideon Tap Control

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this deck is well balanced for an infect deck! personally, I think you could use more Hand of the Praetors. they are very powerful cards, and you would benefit from using them. Also, make a sideboard, Add two vapor snags to the mainboard, move the 2 doom blades to the side board, and add a few other control/infect themed cards to the sideboard, and you're golden. Another control deck you can look at, although its more tap happy than this one and doesnt use infect at all, is mine. http://www.mtgvault.com/ViewDeck.aspx?DeckID=283708

ask me for more help if you need

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Posted 17 January 2012 at 05:52 as a comment on UB infect control

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too pricey. and a nice level of butthurt is present.

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Posted 10 January 2012 at 00:17 as a comment on Sneak and Tell

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Needs more mana ramping, no exceptions.

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Posted 23 October 2011 at 14:34 as a comment on Dragon Rath

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this deck doesnt use the self-exile mechanic due to Cemetary Reaper, but he does fit in...

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Posted 23 October 2011 at 14:31 in reply to #209048 on George A. Romero's Night of The Living Dead

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