Also love the broad spectrum of expansions :D I see y'all have been tradin'!
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This looks to be a fierce deck. Dem artifacts!One direction you could take this deck in, is Return to Ravnica's Populate mechanic. Check out some of the white mana cards in this list:http://gatherer.wizards.com/Pages/Search/Default.aspx?output=standard&text=+%5bpopulate%5dGrowing Ranks, Rootborn Defenses, and Sundering Growth could be decent fits.
Love breadth of expansions this deck encompasses. So many dynamics in play!
Noted, and my thoughts exactly. It'll be replaced once I get a few more boosters. I have to mention that it did win the game for me by a hair once; activating it to buff my Crusader of Odric by that much needed +1/+1 But the deck space it takes could be replaced.Thanks for dropping by and commenting :D
Beautiful mix of abilities. I can personally testify that this deck is an accomplishment to beat.
Kickass deck. I love the elemental theme. Some good ideas, and I will definitely be giving the Lorwyn block a looksie!
Tempted to make it more of a token factory deck to free up card slots for more offensive sorcery spells. I also want a few more of those Pitchburn Devils, or something along those lines, that I can use to keep the pressure on the opponent.
After playing several matches, I classify this deck as a slightly mediocre novelty deck. It has potential for awesomeness, but I need to expand my collection a bit more. I want this deck to not employ any angels, or any creatures that one would classify as "good" (white birds, griffons, hounds etc.) I'll review my collection to see what I have. Maybe the sideboard of my vamp deck will yield something that'll help...
Loving the token specific buffs. Something to keep an eye out for. Village Bell-Ringer cracked me up. Go all out attack to sucker the opponent into counter-attacking, then untap for surprise blockers. Also, populate is an interesting mechanic. Ravnica, I presume?
I'm in the process of building a human-only deck. I love the aggressive and relentless feel of this deck.
Such trolling :P Tormod's Crypt is the scariest card in the deck, though.
Dual lands are definitely on my shopping list. Thanks for the tip!
Update:1. Removed Daybreak Ranger/Nightfall Preadator, because the 4 Mountains I put totally bogged down the deck. I knew it was a bad idea going in, but I just wanted an excuse to fiddle with my only werewolf card. I guess I'll be keeping it for a green/red deck.2. I added a Courtly Provocateur, to keep with the wizards/magical creatures theme.3. The deck plays at a nice pace, especially after removing that dang werewolf and its 4 mountains. So far its win/loss record is an even 2/2, with one loss being blamed on a lousy draw (spent the entire match drawing mana while my opponent ran right through me with his speedy spirit deck), and the other with me being completely outplayed. GG.
Thanks for the suggestions :D Hopefully I'll come across a few fog banks (those always rock) and such through boosters or trading.The Nightfall Preadator is the werewolf side of Daybreak Ranger. It requires a mountain to activate its attack ability. I know, it's better suited for a green/red deck, but I'm just trying it out for now. I'll shift it over to a green/red deck when I get around to making one.
Thanks for dropping by :D As for your comments:1. Mountains are for Nightfall Predator's ability.2. Arctic aven's are there for funzies. Extra blockers/attackers with flying, plus lifelink. I'll swap em out as I find alternatives.
After a few plays I am happy to see that it is fairly balanced, and handles itself very well against a variety of opponents. I could use a couple of more grave emptying spells, to boost the odds of drawing one. Also, I could possibly swap out a vamp or two for some more buffs or offensive instants. For now I will leave it as is until my card pool expands.
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