surewhynot is right. Now I understand the Tree.
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Gen wave is less slow than green sun's zenith. I'd stick to the green sun idea.
You seriously need Solem Simalcrum especially since your running Grand Architect. Mabey add some swords aswell too equipt to you're stalker or thrun.
Looks a little better. I'm against running just 1 tree. In my opinion, if a card is worth putting in then it's worth putting 2-3 in. Why are you running the Tree anyway? What does it do for this deck?
If I drop down to 3 seachrome, then they will more often than not be a dead draw. The reason I'm running 4 is 'cause to increase my chances of playing it by turn 3. Since I'm playing most of my spells by turn 3 it doesn't matter anyway.
I like it. Though I'd take out the DoJ. It's gonna hurt u mare than the opponent.
I'm a little puzzled about the mechanics of this deck. Like why would he have a Viridian Corrupter in the SB. And why is he running 4 Inkmoth Nexus. Also the random shock and the random Birds of Paradise. And why would he SB the Tree of Redemption. My suggestion would be to take out the random bird and the random shock to add another green sun's zenith and another thrun. Also replace an Inkmoth with a Wolf Run. Even if you took my advice, this deck probably wouldn't get any better because this was the top deck in the world and how could I possibly make it better LOL!
Calm your farm. This deck isn't that bad. It's actually pretty good. I'd say you have a fairly good chance of placing in the top 4 =)
Also if you're going control then 3-4 Mana Leak is essential. There's a reason why it's the most used card on MTG Vault.
Take my advice because I've been makeing Heartless Summoning decks for a while. I've had 2 Heartless Summoning decks on the front page so I know what I'm talking about. Take out Grave Titan, his tokens are less valuable as 1/1s. Think Twice is anly good in solar flare decks because your paying 2 mana and a card to draw a card, which gives you no gain. If your looking for an equivilent to think twice then Divination is a good option. I' add in 4 Ponders, they are priceless for bringing heartless summoning out early game, especially if you play ponder on turn 1. 2 Wurmcoil Engine is a must have in any Heartless Summoning deck. Other than that, this deck seems pretty decent. Happy playing =)
Metamrphs are a nice card. I would say you have room for two of them in the side board for versing decks that run titans or wurmcoils. I'd take out day of judjment and a nihil spellbomb in the side board and replace them with 2 metamorphs. You should have a look at my W/U human deck, I really think it could give you some ideas: http://www.mtgvault.com/ViewDeck.aspx?DeckID=261220
Why the shrine? It's more of a late-game win con. You're aiming to win by turn 5. Even if you play the shrine on turn 2 and play a red spell every turn till turn 5, on turn 5 you sacrifice it to deal only 6 damage. Please explain how it's good in this deck.
ghost quarters are nice, since you're running a 1 colour deck I reckon you'd have room for 3. Also you seriosly need to take out the monk and the puresteel palidin. Puresteel belongs to an equipment deck, not an aggro deck. And the monk is too late-game aswell. Take out the monk, purfesteel, Butcher's Cleaver and Elite Vanguard and find room for another Angellic Destiny, 1 more Honor of the Pure and 4 Hero of Bladeholds. I seriosly don't know why you're not running 4 Heros, especially when you have honor of the pure. Definately add 4 Heros.
This was the world champion deck this year wasn't it. Have u actually submitted this or did u just want to see how much it was worth or draw sample hands?
I seriosly reccoment taking out the True Convictions, they are way too late game for an aggro deck. I suggest taking out 2 True Covictions and replace them with 2 more lands. I found when I was drawing sample hands I had to mulligan 2 out of 3 times.
Amen, brother!
Take out Day of Judgement, it will hurt you more than your opponent.
I agree, although if u want this deck to be compeditive then u need to spend lots of money. But I still think this deck is awesome =)
Now I see your point about doomed travelers. If ur worried about running crusaders, then add another sword of war and peace, that gives him protection from everything exept blue. I would SB the wurmcoils at best, but each to their own :-)
I like it. Exept for the wurmcoils. They're a good card, but too late game for this deck, especially with no ramp. And why am I not seeing Mirran Crusaders? Can you please explain having doomed traveler over Champion of the Parish? And also u should cut down to 60. Otherwise, good deck =) +1
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