JaceTheMindsculptor

493 Decks, 309 Comments, 91 Reputation

I actually have a Maze's End deck myself that I've been running. It's a super fun deck to play, and pretty good if you know how to run it. Given that, I think I have the slightest of qualificiations in suggesting a few cards here and there..

What I've found about the deck is after turn 4 or 5, you want to be able to trigger maze's end every turn for gatefetching (unless you happen to draw a gate that turn that you don't already have out.) That being said, the soonest you could play creatures like Rubblehulk would be turn 10, meaning you've already won the game through Maze's End. There are better blockers in the format, even though rubblehulk's X/X can be tempting. I do like the addition of Opal Lake Gatekeepers and Elixir of Immortality--just lost a game last night because I had to discard a gate and then my opponent contaminated grounded my other one, killing my chances at a Maze's End win.

Crackling Perimeter is also not going to be very helpful here. None of your creatures have much offensive potential, meaning that crackling perimeter would likely be your solo damage-win-con. That being said, it's almost always easier to replace your perimeters with control spells and try to stall out for the maze's end win--especially since you'll be eating up 4 mana every turn for gate fetching. I would go with either Arrest or Pacifism just to stick with the enchantment theme.

Into the wilds is okay in here, but not as good as you'd like it to be. There's a really good chance that you're going to end up with multiple copies of the same gate this way, and while that's not bad, I don't know if it's worth running four of.

You ABSOLUTELY want to be running Urban Evolution. I don't care about your enchantment subtheme. Urban Evolution is DA SH*T. It can speed up your maze's end clock by a whole turn as well as drawing 3 cards. That is a BIG DEAL.

If you're looking into planeswalkers at all, I run Jace, Architect of Thought in mine, and it's always a good time. His +1 is great against aggro decks and his -2 is basically free gate-fetch.

Overall, this deck has a lot of potential, and I hope my comments helped somewhat. Glhf!

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Posted 12 July 2013 at 14:15 as a comment on Traps of Maze's End

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This isn't necessarily a zombie deck. It's more of a "I can kill my creatures and bring them back for days" deck. Grave Pact has been hard to narrow down in terms of exactly how many I want. On the one hand, I really want the sac outlet, gravepact combo on turn 4 or 5, but I don't really want duplicates or a bunch of 4-drops I can't cast crowding up my hand. I'll play around with it more. I'll also check out endless ranks and mess around with it as well.

Not so sure about cemetery reaper. Not enough zombies for him to boost and I don't want to exile anything from my graveyard.

Thanks for the comment!

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Posted 02 July 2013 at 16:38 in reply to #373285 on The Deck that Never Dies (Mod)

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No problem. My local shops consists of ridiculous amounts of bant control and aristocrats, so Terminus would be my card of choice. If you're going to sideboard in rest in peace against those decks though, I would ditch terminus altogether and just run supreme verdicts.

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Posted 01 July 2013 at 20:02 in reply to #372869 on Murican Control

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I'm not gonna lie, this deck looks like a super solid control build. SUPER-solid. My only thoughts might be to add a couple more win-cons... maybe another Aetherling and another Assemble? With 2 total it's possible for them to get stuck at the bottom and now amount of sphinx's revelationing or jacing will get you there. Just a thought. I'd also recommend going from Supreme Verdict to Terminus for everything but the control mirror. Terminus destroys reanimator since they can't just unburial rites their creatures back onto the battlefield and it also doesn't trigger voice of resurgence, doomed traveler, young wolf, or blood artist for junk aristocrats. I'd swap in 3 Terminus' for the 3 Supreme Verdicts and then add 2 or 3 supreme verdicts to sideboard.

I have to ask... what deck did you lose to at FNM? And while I'm making random inquiries, why Niv-Mizzet in the sideboard? Haven't seen much of him lately.

Thanks for the comment!

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Posted 01 July 2013 at 17:09 as a comment on Murican Control

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I don't know about worst card in standard. Mindstatic is pretty bad. Maybe worst Rare in Standard, but I could see MAYBE in EDH...

Mindstatic is just blech. All the time.

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Posted 01 July 2013 at 17:04 in reply to #372748 on CALLING ALL STANDARD EXPERTS!!

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I'm not so sure about Rewind. The only card that I'd really want to leave the mana open for is Restoration Angel, and I still have the awkward issue of not being able to cast creatures on my turn.

Blind Obedience would be a great card against aggro decks. I think the matchup is okay right now, but if it plays out that my aggro matchups are really bad, then Blind Obedience will definitely go in sideboard.

I really hadn't thought about Silverblade Paladin. To be quite honest, though, I think the deck would probably be okay without him. Turn 3 I'm probably casting a geist anyway, and he would end up being another card that doesn't trigger the pyromancer. Maybe though... I'm buying a playset for another deck anyway so I'll play around with it.

Thanks for the comment!

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Posted 01 July 2013 at 14:57 in reply to #372748 on CALLING ALL STANDARD EXPERTS!!

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I guess you're right. It just seems like a really expensive removal card, but I guess the ability evasion from thragtusk and voice is probably worth the extra mana. Thanks for the comment!

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Posted 01 July 2013 at 14:23 in reply to #372713 on CALLING ALL STANDARD EXPERTS!!

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No advice?

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Posted 01 July 2013 at 14:12 in reply to #372701 on CALLING ALL STANDARD EXPERTS!!

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No lol decks that shutdown EVERYTHING aren't fun to play. *cough* runeflare trap *cough*

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Posted 28 June 2013 at 18:36 in reply to #371627 on Geist of Saint Simic (HELP!)

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This combo is really cool, but this deck is way too distracted to get the combo off. You should be running 4 Arcbound Ravagers as well as 4 Cloud Keys and I'd recommend 4 Golem Heart's too. Maybe consider Triskelion or Pentavus? Eventually you could sac the ravager, modular all the counters onto a Triskelion and then deal infinite damage. I would suggest cutting the executioner's hood, the eternity vessel, myr servitor, arcbound stinger, and myr sire. I would probably run 3 or 4 of the arcbound crushers as well. I would also suggest replacing temple bell in for pristine talisman since pristine doesn't help you get any closer to the combo.

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Posted 28 June 2013 at 16:05 as a comment on Infinite Arcbound

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And I decided I'm gonna buy this anyway, because I'm going to transition it to UWR when M14 comes out. It actually plays better than you would imagine--not necessarily PT-winning quality, but pretty well nonetheless.

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Posted 28 June 2013 at 13:02 in reply to #371627 on Geist of Saint Simic (HELP!)

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No you hit the nail on the head lol that's exactly what I've been noticing while playing this deck lol champion of the parish is good since almost all cards are humans and the only cards that aren't are cloudfin raptor and the geist (which I'd be happy to see in any situation regardless of how many champions I want to evolve lol).

You are becoming far more adept, young grasshopper.

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Posted 28 June 2013 at 13:01 in reply to #371627 on Geist of Saint Simic (HELP!)

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Geist of Saint Traft is my win-condition. Sadly, it might be my only win-condition. The few spells are okay because of Thalia, but I'm a little concerned about the games that I don't get out a turn 3 geist. It's supposed to be an aggro deck, but Geist and Restoration Angel top off the curve, and without them the deck really doesn't stand much at all. The cloudfin raptors are nothing without the consistent evolve from the angel, and wingcrafter is really only there to send the geist flying over their creatures. Not sure what to do to fix this :/

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Posted 26 June 2013 at 03:54 in reply to #370781 on Geist of Saint Simic (HELP!)

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Lol and the more I think about it the more I think that Arcbound Ravager is probably a lot more practical than Time Sieve. Thoughts?

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Posted 24 June 2013 at 20:37 in reply to #370045 on Salvage Titan Modern

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Sword of the Meek is banned in modern :/

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Posted 24 June 2013 at 20:33 in reply to #370045 on Salvage Titan Modern

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Ohmahgawsh you're right. I was thinking of cutting the etherium and broodstar and just going for a sac themed deck--maybe with arcbound ravager too. Thopter Foundry is amazing at this. And I like the sword because it's something that I can discard with riddlesmith and not worry about losing. Thanks for the help!

And I'll take care of the artifact lands as well in the next version.

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Posted 24 June 2013 at 15:54 in reply to #369857 on Etherium (Modern)

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$5 is expensive???

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Posted 17 June 2013 at 03:34 in reply to #367008 on You're Under Arrest!

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Alright, I understand your numberings of each card, but it strikes me as inconsistent. To make it more consistent and make sure you have only the best cards, here's what I would cut:

Tower Drake - 2/1 flyer for 2 just isn't very good, and the ability doesn't seem like it would be useful very often.
New-Prahv Guildmage - Most creatures have evasion of some sorts anyway and 5 mana is way too expensive for a detain
Pacifism - Just swap in oblivion ring. One mana more but way better
Smite - If you run 4 oblivion rings you don't need this
Angelic Edict - Same as smite
Hidden Strings - Seems redundant with hands of binding, and I think hands is better
Uncovered Clues - Use Augur of Bolas instead and run 4. Trust me.
Lyev Decree - Just seems redundant with all the other detain effects. I'd much rather play a lyev skynight early game.

Cards that absolutely SHOULD NOT be left out of any blue/white standard control deck.

Supreme Verdict - Especially for a deck that's not very creature-based, supreme verdict can erase everything that agro decks have built up and leave your strategy completely in tact.

Render Silent - Every control deck needs counterspells. This one just happens to be the best in standard.

Aetherling - This card is the best control finisher in standard without a doubt.

Sphinx's Revelation - This card is pricey, but it's pricey for a reason. I strongly recommend it.

Jace, Architect of Thought - Also pricey, but not as bad. You have the creatures here to defend him, which a lot of control decks don't.

Overall, nice deck so far. I'll keep checking back for updates.

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Posted 17 June 2013 at 00:42 as a comment on You're Under Arrest!

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I like this deck. Like a lot. It seems super solid. Although I do have a few suggestions, you can take these with a grain of salt if you choose.
Cartel Aristocrat comes to mind right away. It's a great sac outlet and helps you turn it into a 2/2 unblockable every turn as well as easy blocking. Also means that you can make tragic slip lethal every turn. Off of that, skirsdag high priest would be a good choice as well. Sorin would be a great planeswalker if you're willing to spend a little bit.

I'm no sideboard expert, but if I were running this deck, mine might look something like this:

4 x Sin Collectors (takes on reanimator, mono-red, and control like a pro)
3 x Blind Obedience (against aggro decks to slow them down or decks that are slow enough that you need to aggro. Extort helps a lot too in long games.)
4 x Rest in Peace (renders reanimator and aristocrats completely useless)
2 x Grafdigger's Cage (against reanimator and flashback decks)
2 x Immortal Servitude (a lot of 2 mana creatures here.)

Hope my advice is helpful and I hope this deck works out! I'll keep following for updates.

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Posted 16 June 2013 at 06:37 as a comment on Exaltation of Orzhov

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Heck yeah! I might switch to Mono-Red just to run 4 of.

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Posted 14 June 2013 at 20:58 in reply to #366301 on Post Rotation Burning-Tree

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