That is a good point, I threw in some of the serum visions.
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It works but you are really vulnerable: maybe dawn charm or holy day for anti aggro? I know the old false cure and beacon thing but that takes a while... check out my Rainbow deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=351421
Might I suggest Ghost way it could be fun if you get a lot of creatures on the field, then blink them all. Please check out my Rainbow deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=351421
Your sorta lacking in the... spirit part.... but other than that its seems like it would be good, I would suggest....Spectral Procession could help. Please help with my Rainbow deck from hell http://www.mtgvault.com/ViewDeck.aspx?DeckID=351421
I added the Ultimatums and the Exotic Orchards to help keep the mana flow just right.
I would add the ultimatums too... but there are only so many of those weird triple land, adding the ancient ziggurat was literally trying to fill the 4 land void so I landed on just 24 with even mana, adding any of the ultimatums would require more land! I thought of throwing in the child of alara and maybe progenitus or some of those rainbow cards but its just the land count will need more.
Hate to throw a this in, but.... - and + counters don't destroy each other just cancel each other's effects... they are still there so the fume spitter will just die once more.
Ya, I saw that nicol was being reprinted so I figured it would be as good a time as any to try and make my first.
As a last resort I would suggest increasing devotion for the champ of parish. Its a great blocker and will only pump champ of parish to a ridiculous amount. Its not like you have too many 4+ spells so one or two big cards could really just overflow your opponent. Though... that one card is contradicting it so... it might only become a real pain when trying to cast it.
Though I understand you want it to be a werewolf deck, or a werewolf/wolf deck... its not so much a wolf deck as it is werewolf. That aside its also lacking in the versatility, you can't get rid of any artifacts or enchantments, might want to think of that. My wolf deck is similar in how its focused on one thing, and for it my wolf deck has done obscene amounts of damage some where upwards of 100+ each wolf and its not funny cause they all have trample when its happens, However I can't protect against any sorta of enchantment or artifact cause I spent all the cards on sheer power.
I could but I am in more dire need of a card that would actually let me draw as I play the artifacts. This way once I am up to speed I will play and play until I finally get a land.... This would make overwhelming my enemy easy. I like master Transmuter I might add it.
ya, it looked like it needed a reprint.
True. Well then I will add one.
The only thing that I have a issue with here, the lack of versatility in your play, you spend a lot of time playing this one creature fast but what happens it a opponent destroys it, enchants it, or exiles it. Same with the other guy. Its not like its bad, just might come back to bite you. Other than that I love the way its made, really good cards and seems to work well.
Well, as I said... I had considered Enlightened tutor but would cost much more. Alternately if cost doesn't matter I would change it and put those cards in.
That is a good point, I just wanted to speed up the land, figured if I could make it fast enough with cards that added untapped land to the battlefield I should move fast enough to put down a elvish piper or maybe hard summon a rampaging baloth but I suppose I really do need those frogs.
I suppose so too, I was just in a hurry when I made the deck cause it was getting late. I like your idea of the master of the wild hunt.
Undying doesn't apply to discard, it wasn't on the battlefield when it went to the graveyard so... it doesn't count and it stays in the graveyard. Or is this about something else?
Well, I had damnations in it at first until I realized that for 2 of them it was 50$ average... little much for me... and the incinerate is mainly for the anti-regeneration ability while putting it on the,"stick" and overtime using the AOE the 3 damage is well used and though the lightning bolt is nice and cheap... I will using the stick most of the time so I am spending extra mana for nothing if I use the lighting bolt. I will check those cards out that you guys mention and maybe change the deck a little. Thanks for the comments ^_^.
Thanks for the suggestions I added 2 of both Tragic slip and GFTT for more variety. I totally forgot about the Cabal Coffers it should help.
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