itachi118

253 Decks, 92 Comments, 7 Reputation

That is a good point, I threw in some of the serum visions.

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Posted 20 June 2012 at 03:05 in reply to #266310 on That burning pain

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It works but you are really vulnerable: maybe dawn charm or holy day for anti aggro? I know the old false cure and beacon thing but that takes a while...

check out my Rainbow deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=351421

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Posted 19 June 2012 at 00:30 as a comment on AD NAUSEAM'S False Cure

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Might I suggest Ghost way it could be fun if you get a lot of creatures on the field, then blink them all.

Please check out my Rainbow deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=351421

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Posted 19 June 2012 at 00:27 as a comment on BLINK!

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Your sorta lacking in the... spirit part.... but other than that its seems like it would be good, I would suggest....Spectral Procession could help.

Please help with my Rainbow deck from hell http://www.mtgvault.com/ViewDeck.aspx?DeckID=351421

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Posted 19 June 2012 at 00:24 as a comment on Drogskol Captain?

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I added the Ultimatums and the Exotic Orchards to help keep the mana flow just right.

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Posted 18 June 2012 at 23:45 as a comment on Grixis, Naya, Bant, Esper, and Jund

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I would add the ultimatums too... but there are only so many of those weird triple land, adding the ancient ziggurat was literally trying to fill the 4 land void so I landed on just 24 with even mana, adding any of the ultimatums would require more land! I thought of throwing in the child of alara and maybe progenitus or some of those rainbow cards but its just the land count will need more.

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Posted 18 June 2012 at 21:44 in reply to #265572 on Grixis, Naya, Bant, Esper, and Jund

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Hate to throw a this in, but.... - and + counters don't destroy each other just cancel each other's effects... they are still there so the fume spitter will just die once more.

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Posted 18 June 2012 at 06:41 as a comment on Infinite sac damage

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Ya, I saw that nicol was being reprinted so I figured it would be as good a time as any to try and make my first.

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Posted 17 June 2012 at 19:00 as a comment on Nicol Bolas Returns

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As a last resort I would suggest increasing devotion for the champ of parish. Its a great blocker and will only pump champ of parish to a ridiculous amount. Its not like you have too many 4+ spells so one or two big cards could really just overflow your opponent. Though... that one card is contradicting it so... it might only become a real pain when trying to cast it.

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Posted 17 June 2012 at 18:58 as a comment on Humans taking the win!V2

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Though I understand you want it to be a werewolf deck, or a werewolf/wolf deck... its not so much a wolf deck as it is werewolf. That aside its also lacking in the versatility, you can't get rid of any artifacts or enchantments, might want to think of that. My wolf deck is similar in how its focused on one thing, and for it my wolf deck has done obscene amounts of damage some where upwards of 100+ each wolf and its not funny cause they all have trample when its happens, However I can't protect against any sorta of enchantment or artifact cause I spent all the cards on sheer power.

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Posted 15 June 2012 at 20:40 as a comment on were/wolves

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I could but I am in more dire need of a card that would actually let me draw as I play the artifacts. This way once I am up to speed I will play and play until I finally get a land.... This would make overwhelming my enemy easy.
I like master Transmuter I might add it.

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Posted 14 June 2012 at 03:47 in reply to #264112 on Why you don't mess with robots

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ya, it looked like it needed a reprint.

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Posted 13 June 2012 at 02:46 as a comment on Re-design needed!

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True. Well then I will add one.

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Posted 12 June 2012 at 18:29 in reply to #263782 on Panoptic Mirror, Why you so mean?

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The only thing that I have a issue with here, the lack of versatility in your play, you spend a lot of time playing this one creature fast but what happens it a opponent destroys it, enchants it, or exiles it. Same with the other guy. Its not like its bad, just might come back to bite you. Other than that I love the way its made, really good cards and seems to work well.

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Posted 12 June 2012 at 18:27 as a comment on Karona?

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Well, as I said... I had considered Enlightened tutor but would cost much more. Alternately if cost doesn't matter I would change it and put those cards in.

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Posted 12 June 2012 at 05:50 in reply to #263667 on Panoptic Mirror, Why you so mean?

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That is a good point, I just wanted to speed up the land, figured if I could make it fast enough with cards that added untapped land to the battlefield I should move fast enough to put down a elvish piper or maybe hard summon a rampaging baloth but I suppose I really do need those frogs.

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Posted 10 June 2012 at 18:56 in reply to #263050 on Amass a army

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I suppose so too, I was just in a hurry when I made the deck cause it was getting late. I like your idea of the master of the wild hunt.

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Posted 10 June 2012 at 18:52 as a comment on The legend of the bird, and the wolf

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Undying doesn't apply to discard, it wasn't on the battlefield when it went to the graveyard so... it doesn't count and it stays in the graveyard. Or is this about something else?

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Posted 08 June 2012 at 20:42 as a comment on Undying win in first turn.

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Well, I had damnations in it at first until I realized that for 2 of them it was 50$ average... little much for me... and the incinerate is mainly for the anti-regeneration ability while putting it on the,"stick" and overtime using the AOE the 3 damage is well used and though the lightning bolt is nice and cheap... I will using the stick most of the time so I am spending extra mana for nothing if I use the lighting bolt. I will check those cards out that you guys mention and maybe change the deck a little. Thanks for the comments ^_^.

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Posted 28 May 2012 at 01:54 as a comment on Endless Destruction

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Thanks for the suggestions I added 2 of both Tragic slip and GFTT for more variety. I totally forgot about the Cabal Coffers it should help.

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Posted 09 May 2012 at 19:51 in reply to #252354 on Blood's path

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