In either case, how do you stop it from hurting you as well?
Permalink
Tithe needs to be moved to SB because it is Reserved.
I second this.
Also, noxious might convince me to play more draw spells. Archive Trap, Noxious Revival it, Remand your spell, Archive Trap, doesn't sound like too hard of a play to pull off.
I'll test it out here in the next few weeks and get back to you. I love that it's an instant so I can "draw" the card I want from my grave for 2 life by casting it on my upkeep.
I mean, who wouldn't want to run 8 cranial platings and 8 expedition maps... but I don't think that's quite legal.
What does chalice of the void come in against?
See the situation with Lin Sivvi was different, the format was dominated by an ARCHETYPE. Using fetches doesn't tie one down to playing a specific deck or style of deck. It's one thing to be angry about 50% of the decks you play against being Rebels (or Necropotence, or Affinity, or Faeries, or Jund, or Caw-Blade) and another to be angry that everybody's doing T1 Fetchland, pass. Heck, if somebody plays a scalding tarn against me turn one, I have no idea if I'm staring down a burn player or a control deck!
I would love to play against this, it seems really interesting.
What changed in this deck since I last looked at it? I feel like something's different.
(I counteracted the down-votes for you Jessie)I like that fetchlands give you the ability to shuffle your deck. I can do cool things with Sensei's top or brainstorm or Oracle of Mul-Daya or a ton of other cards that I couldn't do otherwise and I love playing with and against them, however, they are too expensive. They should be 20 dollars, not 70. I got my Arid Mesas and Scalding Tarns for 14 when they were in standard and I think that's a fair price for them. I didn't cry having to pay that, because I knew I'd be playing them in decks forever! Lands are expensive because every deck plays them. It's not just the fetches either! Gaea's Cradle is 100+, Wasteland is 100+, The Tabernacle at Pendrell Dale is even more! Lands are the core aspect that makes a deck work and running the absolute best ones available gives you a huge edge. I'm spoiled rotten with fetches in Modern and in standard I feel really weird because I can only really play 2 colors, I want MOAR. So maybe if we just banned them... nah. I like playing 3 color decks that can actually keep up with Mono-red or Faeries or Green Devotion or Mono-blue delver. I've tried playing WRU without fetches and it is wayyy harder.Even from just a price perspective, I don't think banning is the answer, if the fetches were banned, the filters would go up to 50-60 dollars and the checklands would go up and the shocks would go up (because now we need 4 ofs instead of using 2 or 3). If the fetches were banned, maybe even the fast lands would go up to 30-40. There's no real way around lands being expensive unless you reprint A TON of them. So that's what Wizards should do. Put good lands in dual decks and commander products and stuff. Stop giving us products filled with terramorphic expanses and evolving wilds... Give us Filters, and Fetches, and print new lands that can compete with the fetches. Make landbases accessible to players to play with. *Edit* Also Hasbro doesn't really make money from the secondary market... only from new sales of packs and stuff. So they've probably made as much from Temples as from Fetches.
Building Tolarian Academy Affinity ASAP
ALSO fetches make brainstorm 100x better. Without fetches, brainstorm is way more fair.
Fetchlands allow you to run 3+ color decks and splash colors more easily. They also work well with the shocklands and checklands better than anything else. They'll see play now no matter what. Since the cat's already out of the bag, we might as well bring their price down to 30-40 instead of 50-80+.
What's the Breakthrough for?
All right, fair enough. Razor Boomerang Deck OP.
Against bears or budget I just have to seize + extract/counter enough threats and then start EOT milling once I hit 5. The hard-cast Trap plan is not a good one, but hopefully it can grab away a game or two.
In my experience with Burn I can say for sure that most decks run 8 fetchlands, I mean even Infect plays 8 fetches! Hate bears might be this deck's worst matchup but I think I can just hope to dodge it because it's not that popular (even though one of my friends plays it -- in GENERAL it's not that popular).
It's not JUST storm, but a lot of it is storm. Cantrips in general (cards that replace themselves with some small effect) and especially ones at instant speed allow a deck to reduce variance (the randomness of magic) which means that you can more easily enact your game plan. Any deck that is trying to assemble a combo wants cantrips. When cantrips are good, combo is good, when cantrips are bad, combo is bad. Since Modern is trying to reduce the efficacy of combo decks (no CONSISTENT turn 3 wins) the best cantrips in the format have been banned. That's a little simplistic, but I think mostly accurate. Since storm's combo IS cantrips, they obviously benefit the most when new ones are printed... but cantrips help ALL combo decks go off sooner or dodge hate more easily.
Opt is NOT sleight of hand. It's an instant. That SOOO much better. Scry 1, Draw a card at instant speed is amazing but not broken I think.Price of Progress would give burn decks another way to punish greedy land-bases. Remember it does nothing against mono-colored decks or decks that can fetch up basics instead of duals. So basically it forces you to run basics which makes 3+ color mana bases slightly less consistent. Having this in the format means my American Control deck goes up to 4 spell snare though lol.Sylvan Library is only super-broken in EDH where you have lots of life. It's only played as a 1 of in most legacy decks that play it and they only take the 4 damage against control, not in races. Since modern cares about life totals so much, Library wouldn't be broken by any means.
61-80 of 189 items