ifonly

137 Decks, 371 Comments, 38 Reputation

This is legitimately the first time I've ever seen the Zubera creature type in a useful deck. Literally every other deck I've ever seen them in is just terrible or didn't work how the user wanted it to.

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Posted 02 September 2014 at 04:21 as a comment on Zubera Sunrise

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I think I'd rather use lightning greaves if I was going that route. Cheaper and cheaper activation. Plus, I don't really have any spells that specifically target him anyway. I mean, besides freed from the real, but that's an easy fix. Throw it on another goblin then move it back.
What should I drop in my sideboard for a sweet pair of lightning greaves?

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Posted 29 August 2014 at 00:10 in reply to #497953 on Goblin Attack Infin-Combo

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If I were to do that, I would have to drop something, and I don't know what I would drop. Any ideas? I was also thinking of adding a few bolts to the deck, either sideboard or mainboard. Thoughts?

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Posted 27 August 2014 at 04:35 in reply to #490532 on Goblin Attack Infin-Combo

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I'm trying to keep the goblin feel because of Goblin Chieftain giving them all haste. Squid guy wouldn't have haste and he only gets pumped by me drawing cards right? I'm planning on dropping Krenko and then immediately winning. If that doesn't happen, then the deck falls short or runs out of steam.

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Posted 27 August 2014 at 03:51 in reply to #496121 on Goblin Attack Infin-Combo

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It is infinite, but it's not unstoppable. For instance, if I tap Krenko and you then respond to the ability, I can't do too much about it. It's a slightly better version of the Kiki-Jikki x Pestermite combo, only because you get more creatures faster and they're pumped due to other goblins.

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Posted 27 August 2014 at 03:49 in reply to #497953 on Goblin Attack Infin-Combo

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I like this comment.

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Posted 23 August 2014 at 23:28 in reply to #496700 on Azorius Lockout

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Mana Leak is fine, but I feel that Empty The Warrens is too slow for the deck. I'm trying to drop Krenko and mass produce tokens. I don't see many things being able to trigger the storm ability.

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Posted 21 August 2014 at 03:45 in reply to #496121 on Goblin Attack Infin-Combo

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Although Pemmin's Aura would be nice, I do agree. I would like to keep the deck modern legal if at all possible. Freed From Real would be nice so that if someone tries to kill Krenko in response, I can just untap him and continue my combo.
If you guys could find me some things to drop, I'll gladly add them in.

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Posted 19 August 2014 at 21:22 in reply to #496121 on Goblin Attack Infin-Combo

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Biorhythm was honestly a joke card to throw in. I was planning on removing it when the deck was finally finished. Anything you'd recommend? Planning on throwing in vandal blast or something that's good for removal. Thoughts?

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Posted 18 August 2014 at 07:53 in reply to #495190 on Goblin Attack Infin-Combo

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Added mizzium skin to the sideboard. I don't think I need to main board it, but good call. Thank you.

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Posted 12 August 2014 at 18:04 in reply to #493602 on Goblin Attack Infin-Combo

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Since the deck's mana curve is so low, I don't need more than 18-19 lands. I don't want to continuously draw into lands when i don't need them. The deck can run off two mana for the entire game if necessary, but I did add in one land at the cost of a negate and tried the draw a sample hand. Every hand I pulled came up with either 2 or more lands.
Thanks for the advice though. If you think I should change anything else, let me know.

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Posted 10 August 2014 at 20:28 in reply to #493408 on Goblin Attack Infin-Combo

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Lol. Sure. I'm here to help. My last tip would be to add in more consistency to the deck. Instead of running single cards that all basically do the same thing, minimize the randomness and up the number of cards that work and drop the ones that don't. For instance, I would drop Prison Term, Faith Fetters and Cage of Hands for more Arrests or Recumbent Bliss. Also, you need 3-4 Sphere of Safety, they're what's going to make the deck really shine.
You have some outstanding cards in the deck, just need to up them to make your deck more effective.

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Posted 04 August 2014 at 21:22 in reply to #490510 on Helix Pinnacle

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Personally, I like the deck how it is now. My very last suggestion would be to drop down to around 18 lands. Your mana curve is very low so you shouldn't need that much mana to drop everything you need. Your highest drop is a 5 and that'll go down with the Electromancers. You could put the Charlatans and the Voyage's End back in if you drop about 2-4 lands. They could help out with the control aspect of this deck.
The deck looks really good now though.

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Posted 04 August 2014 at 21:15 in reply to #490665 on Snipers Dance

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So my only problem with this deck is the lack of win-con? You just take infinite turns and hope that the opponent scoops or are you planning on locking everything down with Gridlock and swinging with Favored Hoplite? Suppose Phalanx Leader could also work as a valuable target, but I'm not sure if that would be fast enough for the deck to win consistently. I'd look into Akroan Skyguard I think is what it's called. 2 drop white flyer with Heroic: +1/+1 counter on it. That could win if the opponent doesn't have flyers/reach.
Hope the deck works out for you!

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Posted 04 August 2014 at 07:45 as a comment on The Thaumaturge Experiment

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If you'd really like the deck to shine, you should run about 4 Guttersnipes and completely drop the Charlatan. The Lands also seem to be a bit outta wack here. Less Mountains and more Islands. They should be about the same, for the deck how it is right now.
What you need in an Izzet deck is compete control over what gets to enter/stay on the field and what doesn't. Plenty of counters and burn spells or counterspells that burn opponents would be useful. Counterflux is one of my favorite counterspells, but Essence Backlash should probably be sideboarded as well. You have a substantial amount of burn, but I'd drop the Lightning Strikes and add in some counters or bounce spells. Cyclonic Rifts or Disperses would be good. Goblin Electromancer would also be a healthy choice as well. About 4 of them. Maybe also look into Mercurial Chemister, his ability to stop slightly mid-game creatures and draw you two cards a turn is huge.
I'd also drop the Shrine of Burning Rage. It's not that good to be perfectly honest. It's also keeping you from being completely standard legal for about another month.

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Posted 04 August 2014 at 07:41 as a comment on Snipers Dance

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I would drop all 8 of your non-basic lands and add in 1-2 forests. Add in 1 Nylea and one Bow of Nylea, as well as about 2-3 Primeval Titans and 2 Oracle of Mul Daya's. Those guys are great. Helps with Land drops. There's also Walking Atlas which is basically your Garderner but an artifact and doesn't flip. Other than that, you look pretty good.

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Posted 04 August 2014 at 07:17 as a comment on One with Nature

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Sure. That'd be hilarious. Thank you for the view and the like.

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Posted 04 August 2014 at 00:46 in reply to #490532 on Goblin Attack Infin-Combo

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You are aware that Helix Pinnacle has Shroud already right? You wouldn't need Sterling Grove to protect it. I think there's a few things in this deck that may need to be changed out now.
Sword could be dropped, as well as Solemn Simulacrum. I'd add more Safety cards, like more Ghostly Prisons, Windborn Muses. Add more Glimmer Posts and more copy lands.
Mesa Enchantresses would be a good idea too. And Gilder Bairns wouldn't work on Helix Pinnacle anyway. Can't target Helix Pinnacle, so I'd drop them.
That's just what I think you should do though. Maybe a Doubling Season or something that'll double counters as well.

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Posted 03 August 2014 at 21:24 as a comment on Helix Pinnacle

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Hello. I couldn't help but notice that you've made a R/U/G deck. I enjoy the colour combination, so I couldn't help but look at what you've made.
From what I can see, you're trying to make a R/U/G aggro deck. If you are actually trying to do that, I would add Fires of Yavimaya and Deadeye Navigator. If you read Riku's ability closely, it doesn't say cast, it's only when a creature enters under your control. For four mana, you can literally double any creatures you have. Also, it appears that you're literally just trying to combine Gruul, Izzet, and Simic, instead of using the cards in a tri-colour blend. Might I suggest dropping some burn spells and adding more mana ramp cards like gilded lotus? Vexing Shusher is also a good choice.
Voidslime is way better than Cancel, I also like a majority of the shock lands that have been printed recently. Scry lands are also ok, but a bit slower. Perhaps you'd also like to drop a few more creatures and add in more spells that just do stupid big things? Unless you're trying to run more creatures, which is fine. ( I personally think that's what R/U/G is supposed to do, but that's just me)
I'd also look into Oracle of Mul Daya and Melek Izzet Paragon. Both would make your top deck a weapon.
Anyway, that's just my opinion. If you'd like, you're more than welcome to take a look at my Intet the Dreamer deck. It's slightly different, but I think the main concept is still there.
www.mtgvault.com/ifonly/decks/sweatpants

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Posted 23 July 2014 at 07:16 as a comment on Riku Time

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If you have any ideas or questions about the deck, please post them in the comments below. I love hearing from the community, so please feel free to ask questions or throw ideas at me for this deck. Thank you.

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Posted 16 July 2014 at 09:28 as a comment on Poke and Prod

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