your limited yourself to only winning with damage +3 inkmoth Tezz -1 ability 5/5 flying infect +2 tumble magnet +4 contagion clash kill a 1/1 proliferate +4 Tezz gambit Proliferate draw 2 -2doomblade - 1 go for the throat +3 dismember -4 vedalken certarch -4 grand archs -4 plague myr -3 teporr orb (sideboard card) +4 everflowing chalice Can be proliferated up play Dont dye easily as a myr +2 blacksuns +1ponder Id organize your land better This allows you to win with infect, As well as play for damage you play like you were b4, but inkmoth deals infect and ur spells help level up, also prolifate helps u get more counters on tumble magnet, everflowing chalice, and Tezzy
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Blue Windfall 2U Discard hand and draw cards equal to greatest # discarded of all players Thats up to 14 damage if 7 cards then they draw a new hand Urzas Guilt 2UB Each player draws two cards, then discards three cards, then loses 4 life need some card distruction case somthing enters the feild diobalic edict makes them sac a creature Liliana's Caress 1B Whenever an opponent discards a card, that player loses 2 life just run 10 islands 10 swamps 4 hypnotic specter 1bb 2/2 flyer deals combat damage player discards card at random you could run Howling mine for fun make them DRAW alot, and you draw alot, , you run mass removal like infest or that black wrath of god, also evacuation 3uu respose to them ending turn Return alll creatures to there hand. o0o would be insane ^ dont think you need mana leaks your going to makthing them discard not waiting around with 2 mana to counter things, if anything use cancel for 3 the spells countered , there is no pay 3
-2 belren +2 memory addept ( you get to draw with out them drawing and it levels up, it has 4 counters turn you play it, need alot more control ^
i think the 02 ornithopers are needed, a 0 drop with a 1 drop Signal pest , is 1 damage ^^
take 4 Galaxian probes out , its a deck thinner, but your just paying 2life for it to draw, your better off with origin spellbomb 1 for a artifact 1Tap Sac put a 1/1 myr artifact creature into play, Pay W extra draw a card its like glinthawk, its Safe from destruction spells till you want to activate it. -1 valt skirge +1 Gllinthawk idol -3 Ardent Recruit + 3 ornithopter 0/2 artifact creature (gets +2+2 from Steel, Recruit Does not and 0 Drop helps with metal craft on mox opals and other creatures -1 dismember +1 dispatch Why pay life just stick to dispatch if anything it Taps a creature a turn ( adding the 3 orniopter helps with dispatches too) -2 Accorder Paladin +2 Glint hawk - you can attack , then you can play glinthawk, and return a artifact then play it again untapped , or Mox float mana bounce mox and play it again 2 mana (Hex parasite is good if you want to add it ) 1 drop Pay black and X or 2life and X remove X counters from permanent it gets +x + 0 till end of turn ( kills planes walters, tumble magnets, level creatures. What do you think?
could be very good, The deck does die alittle around turn 5, and turn 3 i want to cast my temperaled steels id consider testing with the lead the stampeads, i tried tezz gambits for draw 2 they are ok but dont do enough where i was happy
I run the same deck type for touraments , i play tested so many things, swarm isent enough,
mimic vat ?
black suns for SB for sure,
Maybe 4 tezz Gambit, 3 +pay 2 life Draw 2 or 4 Dismember 4 life to kill a creature they have .... Tezz gambit could speed it up for 2 life if your willing to pay it
+4 solemns +1land +1 draw ??
empire is a control deck, it dont really mix well with aggro
its a turn 4-5 kill deck, you want no blockers on feild and its very likely to get destroyed, your not thinking right, Just PRoxy it and try it, u run 2 arrest 4 dispatch
dispatch is better, but u need arrest at times , another removal spell to get ur creatures thru, and not blocked
i really dont think your gaining that much from Adding white
not bad, maybe might want a draw source,
+4 memnite 0 drop 1/1 artifact +2 dispatch +2 arrest
5 mana to much Coat of arms, -2 Coats Look at Goblin piledriver, seige gang commander Goblin warchief, For starters....
Iam liking this Deck, mana barbs i didnt even see was reprinted, This deck looks ok, But i see temperal steel decks a problem, or Fast creatures 1st few turns, you can kill a few off but flying would hurt, iam thinking maybe Slag storms or Dismembers (pay the 4 life) for 1 its dead ... Also What do you think about prodains, Scry 2 Draw 1 , Rather then Draw 2, Sets you up better, you can cast some stuff to the bottom, to get rid of it
Iam running Tezz Control, I gave myself 4 ways to win, Usually by infect -4 spheres not really helping you too much, +4 engine clasp, -1-1 to a creature, Proliferate -4 tectonic edge +4 Blinkmoth infect win condition, Use proliferate , Alternative win -2 surgical extraction Dont really do much +1 contagion engine Proliferate -3 go for the throat +3 dismember (Better) -5-5 dont limit your self to what u can kill and Costs 1 mana Tumble magets = SEXY , proliferate them Clasp and magent = Stall for a few turns i see alot of people wil attack the Tezz directly you dont have alot of blockers youll probably lose your tezz easy, unless you can proliferate the counters , This is where infect Comes in and its like you have 2 ways to win Skitryrex that black dragon , 4 haste regenerate = Great
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