i run somthing like this, Minus 2 Swords + 2 arrest -4 Inkmoth -3 plains +3 glink hawk + 4glint hawk idol -1 orniopter +1 mox opal -1 steel overseer +1 dispatch Swords only slow you down, you really gain nothing from those 2, and usually your down to a small handsize alrdy being your playing Aggro, arrest Makes it so they cant block or attack or use creatures abilitys , no 1 makes good use of arrest these days,
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Way to much Land, Cut 4 swamp + 4 Draw spell, I see counterspell a problem id Get rid of the Tutors, your better off setting your self up with Draw 2, thats 8 extra draw spells you could half, maybe a blacksuns zenith or 2-3 they reshuttle inito your deck... vs aggro decks... NEat idea 25 swamp way to much Run 22 tops
I agree cut the black and the titans, thats 6 more spaces youd have, +4 Ichorclaw Myr +2Viridian Corrupter OR Fallen Ferromancer 1 destroys a artifact, or 1 is 2/2 infect, pay 1R deal 1 damage(with out tapping to a target) Direct damage in poison counters What you think
whats the batterskull really for? theres some blue card 2U Draw a card , Proliferate (add a poison counter on the player) Maybe them artifacts that cause proliferate, or blacks got this card 2B put a -1-1 counter on a creature and then proliferate, speed up your poison counters , Ichorid Rats = 1 posion counter, in my decks i posted somthing like this only mono Black, Iam also running 3BB targetplayer draws 3 and gets 3 poison counters... Omen machine could be a beast
what happens when u play a nice aggro deck, DEAD turn 3-4
The wurm costs to much mana for its effectiveness, youd be better off playing verdant force, at least hes a 7/7 and gives u a token every turn.... Theres alot of green creatures, or artifacts id rather run with some nice effects,,
not bad , cant see it winning a tourament though
iam running hawkward now for my main deck its awesome and very consistant glinthawks and idols, that black 1-1 flyer, 3/1 1st striker, signal pest, temperal steel +2+2 , dispatch for creature removal, get 2-3 creatures out turn 1,
Does poison counters double on players with proliferate?
Very nice, my only concern is playing against aggro with it, right now iam running turn 3 to 4 kills everygame i dont see much vs creatures, except maybe youll try to block somedamage or correct me if iam wrong maybe i dont see somthing
interesting deck, how does it handle vs aggro?
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