id take out the sorin's and the kalitas's, by the time you get sorin out theyre life should be well below 10 and taking theyre turn isnt that great for standard. kalitas is rly good but its way way way to expensive. the game should of ended well before you even think about playing him / her whatever it is. id take out sign in blood because you should be spending your mana to play creatures or to destroy creatures. id take out black knights, its not a vampire so it doesnt have a purpose in the deck or in the sideboard. id also take out duress. duress isnt a good card for standard. and id move disfigure and hexmage to sideboard. id put in vampire nighthawk, doomblade, some more ascensions, and some more blades
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its a nice combo, i would splash green so you can add glipse of nature, that way if you have palichron + high tide + glipse in hand you play your combo, get the storm up to whatever you want it to be, then play glipse, and draw until you get get brainfreeze and win. i would also add Oona, queen of the fae. cause she doesnt mill your opponents library, she removes it from the game XD
theres a few things i would change but over all... very nice!
no bloodghast? no nocturnus?
nice idea for a deck but i dont like the fact that you probably will lose the game on turn 5 (because of path to exile + creatures attack, volcanic fallout, lightning bolt, etc.)
NICE the only thing i would would be to switch out a sol ring for a triskelion, then it would be vintage legal
joshing if you are right... then WTF is wizards thinking putting an infinite combo in standard?!
it looks like a nice deck... although id throw in some demigods, add some more one with nothings, take out tyrannize, and take out ratcatcher. then it should be kick ass
i dont see how you go infinite... every time you get a counter to take another turn you skip a turn. and every time you take another turn you bounce it to your hand. with the cards here there isnt anything that can give you infinite turns...
i can see this combo being a menace in extended, but the deck will need something to stop burn from wiping your board, like idk... coat of arm? other wise volcanic fallout, infest, and pyroclasm will rape this deck... Magosi? NICE, iv been waiting for some 1 to make a combo with it!
wanna make it vintage legal? iv seen ppl play painter's + grindstone combo so many times, that i can say that this deck is unstable for vintage.
i was thinking of making a deck like this, except i was thinking of using Angel's grace instead of Pt angel. no Anger(s)? its not a turn 2 win without anger
im wondering how effective this deck is (ninjas usualy arent effective). instead of disrupting shoal i would use force of will (because then you dont have to worry about having a card with the right mana cost) and i would use counterspell instead of remand (because remand just stops the "problem" for a turn, while counterspell gets rid of it for good)
HA HA HA, dude i want to make a deck with that combo! that would be soo funny
dude that has got to be the worst discard deck iv ever seen. im guessing its fun to play though
very nice, but im guessing this deck doesnt do too well against control decks
2 of my friends have decks that are pretty much the same as this... except they have more counter spells in there decks.
yes? no? maybe?
hhhmmm... id take out phytohydra, and the plains, so then you wont get mana screwed. id also replace jungle shrine with the R/G duo land from M10... cant think of the name of it atm.. maybe channel and chromatic star, so you could 2nd turn : go down to 10 life and get a 20/20 apocalypse hydra.
nice deck man,
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