Gutslayer

19 Decks, 47 Comments, 0 Reputation

If i were you i might consider looking into something other than cruel ultimatum because unless you draw it, it's going to be constantly cycled through your library because there is nothing that can cascade proc it.
I like the enigma sphinx because if he dies, you're going to continuously cascade.
maybe consider dropping the wall for something more useful than a wall, just a suggesting

looks good though, was lookin into 5cc decks to make for myself

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Posted 13 January 2010 at 15:41 as a comment on 5C Cascade Control

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consider trickery charm over wonder

I've played blue green madness for years and recently dropped wonder to 1 and use 4 trickery charm, maybe for your case drop quiet spec and 2 wonder for 4 trickery, unless you're really looking to throw out those roar's quick, but it's always more convenient to throw them out off careful study, rather then just eliminating them quick

but overall good ug mad

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Posted 10 January 2010 at 15:07 as a comment on Blue - Green madness

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correct me if i'm wrong

so.. your strategy is to turn the jund player's land into islands and/or plains... and then hope luminarch ascension works... and then stall till you get an inkwell leviathan or world queller?
i just dont see how it's anti jund. it has flash freeze and stalls the player's land and that's in

and i can't figure out why you have ardent plea in there... it has cascade, so you're going to cascade a flash freeze or one of your instant removal cards on a worthless creature / permanent

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Posted 31 December 2009 at 17:36 as a comment on anti-jund maybe

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i second everything jpnim just said, i couldn't agree more

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Posted 30 December 2009 at 12:05 as a comment on got mill?

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-2 skeletal vampire
-4 vampire's bite
-2 blood tribute
-2 soul reap
-1 diabolic tutor

+2 Malakir Bloodwitch
+2 Bloodchief ascension
+2 sanguine bond
+1 Sorin markov
+2 Corrupt
+2 feast of blood or hideous end

you should be set

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Posted 30 December 2009 at 01:43 as a comment on Vampire Lifegain Deck (Please Help)

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use tendrils of corruption instead of doomblade
and drop unholy strength for consume spirit

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Posted 29 December 2009 at 19:21 as a comment on Oh snap, Lifelink!

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if youre trying to pump out strong nyxathid, focus your strategy on attacking the hand
for example ask yourself, what is extractor demon doing to pump your nyxathid? how is dregscape zombie helping nyxathid?

look into mindsludge, and other spells / creatures that attack a players hand even duress would be helpful to your nyxathid and if your running so heavily dependent on nyxathid try out diabolic tutor because it seems as though with your deck, if you dont have the right card at the right time, it's not gonna go well

once opponents realize your deck is heavy on nyxathid look into ressurections cards such as disentomb so if your nyxathid is countered, second mainphase, bring him back in

cool idea, always wanted to make a deck around him

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Posted 28 December 2009 at 23:37 as a comment on nyxa

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if it gives the player a benefit, i don't see any reason not to use it, the shuffling also helps greatly, i don't see why you wouldn't want to use it though, if you're talking in terms of price then yes i agree with you, as the average man i wouldn't spend $15 a pop on those cards, but if i were playing in tournaments, there's no reason not to try and give myself the best chance to win

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Posted 27 December 2009 at 23:58 as a comment on Vampire Aggro

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I like your suggestions on the lightning reaver, but i feel he can do a lot of damage if left in for a turn or two, yes he is a 3/3 and can get hit by lightning bolt, but he also increases in damage and has fear

the reason i'm using those exotic orchards is because my deck will be too slow if every single one of my lands comes in tapped and it's a gamble i'm willing to take

also i think grixis panorama is stronger than terramorphic expanse because if i dont need the mana i can still tap it for the colorless, comparing these two cards is more opinion because terra sacs for free, and brings a land in tapped, panorama does not come in tapped but tap 1 and sac and get a land tapped

dregscape is only a 2/1 with 1 mana unearth, he really doesn't bring anything to the table so i dont see how he really would do anything for the deck

sedris would be an absolute pointless addition because his main ability is all creatures gain unearth... don't get me wrong it's a good ability, except for the fact all my creatures already have unearth so he's an expensive basic 5/5

death greeter is cool, however he really doesn't do much for the deck, you could put him in any deck and he would work exactly the same, i don't think you realize after the unearth effect, creatures are not put into the graveyard, they are exline, so the deathgreeters ability only triggers once.. not twice

fleshbag marauders is cool.. and yes a nice field clear, but i'm trading at lowest a 3/2 with a discard effect, or a 4/2 unearth, for a 3/1 basic card after the sacrifice wears off, only good for one move, possibly a costly mistake later game

akoum refuge and jwar isle both come in tapped, they will both slow my deck even further, making me the player even more vulnerable

cruel ultimatum is a side board card to switch in place of swerve just because first game it's smarter to play defensive and then second game switch in some sideboard cards

corpse con is a good combo with fleshbag marauder, but i would be required to change all of my creatures, and i will lose a lot of damage, to me it's not worth it

i would rather keep grixis charm because if you were to switch in flesh bag, i'm assuming you're trading for grixis, however, fleshbag is a creature where grixis is an instant which works as a field clear with -4/-4, return target permanent, or strengthen my creatures for a kill

if you have a card that is strong enough to replace lightning reaver, let me know, i'm looking for a late game strong kill card

but thanks for the suggestions

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Posted 27 December 2009 at 16:53 as a comment on Grixis Prime

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black vise, scalpelexis, dark ritual, counterspell, and glimpse the unthinkable, i dont know off the top of my head which ones are banned from extended though

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Posted 27 December 2009 at 07:26 as a comment on Ultimate Mill

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good call, totally forgot about those, was modeling the lands off my Jund deck which works very well

it makes sense to replace them, those lands both come in tapped, so it makes sense to trade a useless mana color for 1 life and the decrease in cost is very useful

personally i dont like bit blast because it is such a high mana cost spell and only deals 4 damage to a single creature, the cascade is nice but, i'd rather sideboard it, possibly up it to 4

i'm still stuck with the sideboard, i cant figure out what to stick in, i figure i'll keep sojourners.. until i find something better to replace with

thanks a lot for the changes, really appreciate it, you just saved me a few dollars and increased lifegain

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Posted 26 December 2009 at 17:25 as a comment on Grixis Prime

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awesome wizard deck, but i can tell you the problem your going to run into... you lack all damage

try switching in a roil elemental, at least then your wizards can sit and stall the play with counterspells until you can put in roil ele, at least then you'll have a shot at hitting with some damage

if you dont wanna do then, then put in nameless one, he'll bring some damage

another strat i run with my wizard deck is psychic venom and spreading seas to land control and counterspell and then voidmage prodigal

but like i said it will be really hard to deal damage because all you have are 1/1's
but play teams and you'll be the strongest support team member! :)

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Posted 26 December 2009 at 16:06 as a comment on recursive counterwizards

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also look into emeria land, it will be quite convenient

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Posted 26 December 2009 at 16:00 as a comment on Invincible angels

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up your luminarch ascension it's going to be the powerhouse of the deck

your angels are very late game all being played by turn 4 and later, luminarch ascension will give you a stable defense, also put holy day in so that you can get your luminarch ascension rollin, once those 4/4 angels start pumpin, that's all you'll need

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Posted 26 December 2009 at 15:59 as a comment on Invincible angels

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you may also wanna try diabolic tutor too
Im not gonna lie the deck does look very weak early on, multiplay you'll do great, but like like AEthercraft said, once the strat is revealed it's quite vulnerable

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Posted 26 December 2009 at 15:57 as a comment on Djinns

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are you going edh or something?

drop 12 cards, decide on a single strategy, and up the number of each card

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Posted 26 December 2009 at 15:15 as a comment on merfolk experiment

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possibly drop some of the more basic creatures and put some removal cards in or if your going straight aggro like that, i suggest dark ritual to four and adding howl from beyond, you can use your unblocked creature and pump him to an 11/11 using dark rituals

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Posted 26 December 2009 at 14:04 as a comment on Dauthi Shadow

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the issue i have with this is your deck is extended. Extended you can use cards from everywhere, however, you use two sol rings, and that's it

drop sol ring in my opinion to get yourself out of extended

for the deck itself, drop coat of arms, it doesn't flow with the deck, you have 4 zombies, coat of arms only works of creatures of the same type, i see you're trying to pump some tokens and go for a heavy mill using zombies.
so basically drop that too

drop both of those walls.... they're walls

drop jace beleren, replace him with howling mine if you want to be drawing cards, his -10 is just too slow, i have never found use for him in my milling deck or anything, i feel he is very overrated

that now gives you 12 cards to work with

what i'd say is put a couple multicolored lands in or some panorama's so that way if you're lacking an island or swamp you can sac your panorama and get yourself one

so, up mind funeral to four, it will be your most powerful mill
up death baron, cemetery reaper, and lich lord each to four
put in some removal cards such as hideous end, terror, or doomblade because you have no removal
wil the remaining 3 cards i would up traumatize to 3 and tome to 4, or put in diabolic tutor

hope it helps, gl

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Posted 26 December 2009 at 13:52 as a comment on Would this be best for a zombie deck?

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I dont see how they could possibly NOT thin out your deck

drawing a swamp is one card

drawing a fetch land is one card then searching your library for another and then shuffling is a total of two cards

your probabiliy on avg drops from 3/59 - 3/58 assuming no hand draw has occurred just for 1 swamp search

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Posted 26 December 2009 at 13:39 as a comment on Vampire Aggro

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i dont i have 20 lol

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Posted 26 December 2009 at 13:33 as a comment on Bant Exalted

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