GrandNagusZek

32 Decks, 29 Comments, 1 Reputation

I like this. However, I tried three sample hand draws and on two I didn't draw enough mana or mana ramp cards to play any of the non land cards in my hand. Maybe just weird luck - becasue my third sample hand was terrific. Something to ponder.

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Posted 03 August 2011 at 15:32 as a comment on Total Green Domination

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Yeah, I know. More of a theoretical exercise than a deck that could be actually constructed. But many of the decks on this site could say the same.

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Posted 02 August 2011 at 22:13 as a comment on Demon Slayer

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In the NewPhyrixia cards there is a War Report that would fit in here. I have also alsways been fond of the Razor Hippogriff. Check them out and see what you think.

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Posted 28 April 2011 at 18:27 as a comment on DLP Overwhelming Life

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I know you said you didn't want to spend any money, but if you are planning to pick up New Phyrixia the Vault Skirge is a cheap flying crature with lifelink that should fit in nicely. The lifelink will help stall and it's cheap enough that you won't have too many pains when you sacrafice it. Check it out.

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Posted 28 April 2011 at 18:22 as a comment on DLP Land Burn

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Thanks for the advise. I took out several of the defenders added more basic land and another dual land set. that should make a huge difference. check it out and let me know what you think.

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Posted 28 April 2011 at 18:09 in reply to #157028 on Ours is not to Reason why . . .

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Not a bad suggestion. It looks like just what I wanted. Makes the deck much more powerful. Thanks.

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Posted 28 April 2011 at 17:55 in reply to #156996 on Knighty Knight

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Interesting. Nearly every other deck I've seen with slivers has a gazillion of the things. It's interesting and unique to see a limited and targeted use of them.

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Posted 26 April 2011 at 21:01 as a comment on Bring out yer dead !

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You have 10 cards left for a standard 60 card deck. I'd consider adding 3 forests and 3 swamps and then 4 other dual/multi lands

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Posted 25 April 2011 at 18:55 as a comment on double sarkhan (tips wanted)

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Okay, so i tweaked it a little and added a couple of more cards with infect. The idea would be to stay alive long enough to kill the opponent with infect. If you have any other suggestions or ideas, I'd appreciate it.

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Posted 25 April 2011 at 17:47 as a comment on Kill them All!!! (Let somebody else sort them out)

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I prefer to play 75 cards. I know conventional wisdom dictates 60 cards, but I often enjoy bucking trends, and I prefer a more robust deck. I find that if I run the number of cards based on their casting cost that it works better for me - hence the 3 Knight exemplar and not 4 (opinions on this vary among my opponents - some agree, some don't).

I took a couple of your suggestions. I jettisoned the terramorphic expanse and the disentomb. And I added a few tweaks.

I appreciate the constructive criticism - I appreciate you offered suggestions. Thanks for the feedback.

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Posted 19 April 2011 at 18:13 in reply to #154653 on Knighty Knight

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Not a bad deck. i like the idea and it workd nicely. i'd like to see a version in standard.

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Posted 11 April 2011 at 21:10 as a comment on BW Healing Deck

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The mana curve on this deck is very high. You have 11 7+ cards, and none (except your zeo cost) under 4; and only 8 Basic lands. Not good. At the very minimum I would remove the Darksteel Collossus and replace with 2 Islands and 2 Plains

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Posted 11 April 2011 at 21:05 as a comment on Affinity Craft

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Wow, relying ALOT on counters, not many creatures to give you time to build to the Jace killshot.

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Posted 11 April 2011 at 20:57 as a comment on B/U Control Variant

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Okay, tweaked once again to increase mana. This seems to be a more workable deck than previously. thanks for all the comments and suggestions.

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Posted 04 April 2011 at 17:49 as a comment on Rampaging Elephants

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Thank You for the comments. I put the Flight Spellbomb in to cast on the other players creatures. If I do that it makes them blockable by the Cloud Elemental or in the alternative I can tap it with the Air Servant. Haven't had the opportunity to try that yet as the four games I've played I've not needed it to win. (My opponents are mainly my wife and Kid and they don't go a lot for flyers and have little defense against this deck - to the point they don't like it when I play it.)

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Posted 04 April 2011 at 17:25 in reply to #148476 on Blue Skies

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I know this deck is weak. I didn't realize that there were so few Green Flyers.

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Posted 29 March 2011 at 20:53 as a comment on Green Flyers

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Okay - Added a sideboard to imporve the deck's ability to use infect.

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Posted 29 March 2011 at 00:50 as a comment on Death from Above

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This is really just a casual play deck and uses the cards I have available. I'd love it if I had better cards, but right now this is it for Black Flyers. I just wanted to test the concept. It actually works fairly well against my regular players (wife and kids).

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Posted 28 March 2011 at 06:38 in reply to #145899 on Death from Above

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I like the idea. Here are some suggestions to make it current standard and more playable.

Remove:
Suntail Hawk x2
Armadillo Cloak x2
Wild Griffin x2
Mesa Enchantress
Heroes' Reunion x2
Rhox War Monk x2
Island x4
Seaside Citadel x2
Sunpetal Grove x2
Holy Day x4
Raise the Alarm x4
Kiss of the Amesha


Add:
Kor Spirit Dancer x2
Goldenglow Moth x4
Bear Umbra x2
Mammoth Umbra x2
Serra Ascendent x2
Razorverge Thicket x4
Shieldmates Blessing x4
Join the Ranks x4
White Sun Zenith x2

This should keep the deck playing as you prefer, make it current standard and make it more playable by removing those pesky blue cards that were really just slowing this down.

Try it and Good Luck

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Posted 25 March 2011 at 21:00 as a comment on Protection Is The Way

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I like the idea of a White infect deck. This appears to move a little slow, maybe removing the queller as suggested would be helpful and replacing with Tine Shrike would be good. This would give you some flyers and that is always helpful for both offense and defense

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Posted 25 March 2011 at 20:10 as a comment on Infect Deck

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