I'm sure, but a 1 mana 5/5 cuts the mustard when you are turning it sideways!
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I think you need to be careful, that is NOT Magical Christmas land, I have fallen victim to t2/3 Gurmag Angler/Tasigar before so don't dismiss it instantly. I think you have the most trouble with U/W Control because it does your job better by sacrificing the potential speed of your deck (That isn't a criticism of the deck, please don't take that as an insult!!) In relation to life gain, really, don't rely on it- if Zoo/burn/affinity spot Soul fire, it dies when it comes down, so don't throw all the eggs in there because it dies to everything that matters in modern. That's not me saying it won't run away with games by sheer advantage in some cases, it will do, but just be wary that 80% of the time it won't last a turn.Moreover, Grixis Control is a Chapin creation, it's going to be powerful, don't underestimate it!!!
If you have a read of lands like temple garden, they are land type Forest/Plains and therefore can be found with a fetched land. Hope that helps :)
hehe, 'stabilise' its more kill them really otherwise you're toast
Free sliver wise: Aethervial? That seems to be the go to for the top tier slivers decks, seems particularly good to flash in a lord sliver to pump the team
What records do you currently have?
You might turn the corner on like turn 5/6, but remember this is a 4 turn format and all the decks i mention aim to make it 3 turns, war zone is likely to be win more in most situations, whilst as Atarka's command (this is if you cut it for a green land) is such an awesome threat, the threat it's self is enough to scare your opponent into holding up removal or counters just in case
Considering you have fetch lands and and shocks available, it doesn't matter much moreover I would play it safe and avoid contested war zone because ouch against- Zoo-icide, Zoo, Affinity and Boggles
Awesome, there is an argument here to splash green for Atarka's command, what do you think? You also then have SB GR destroy target artefact or enchantment and deals 2 damage from theros
Sorry I think I meant Sinew Sliver rather than muscle sliver? I might be getting them mixed up, there is also a red sliver which if you control a swamp gives +1/+1 and B to regenerate
even better with Muscle and Predatory Sliver! imagine a bunch of 3/3 flying slivers that cost 2 more to target!
I really think you should take a look at the modern slivers deck that top 8ed an Open, because that might give a bit of inspiration, especially with the surrounding tempo plays and the Pump up slivers
Actually I play competitively a lot, at PPTQs, PTQs and WMCQs. The simple fact is, as you say, you will always face removal and counterspells especially over 15 rounds. However they are going to be around whatever you play and so you will simply have to fight through them, otherwise infect wouldn't be played in modern or suicide zoo. Almost every deck is soft to counterspells but the whole 'every time it will get stopped' is simply wrong because sometimes, hey they won't have the counterspell.
Personally I believe 'Dies to removal' or 'Gets countered' is not really a valid point because they are universal, also the most played counterspell is remand which isn't too much of a bother
I personally don't feel this is the best way to twin, but its certainly a way and its a very interesting way but I would want some Path to Exile and Grim Lavamancers. I think people get too hung up on 'You must combo in this linear way' and forget to innovate so I think with a little more work this would be something to play at a tournament and get positive results, your only problem will be Abrupt decay because you don't have remand, but I'm sure there are ways to play around it!
Actually in both constructed and limited I play Abbot later because I want to dig deeper with the chance to play stuff, the trigger is a lot better than just '2 mana 2/1 with prowess and exile the top card of your library when it enters'
Slivers for innovation. Oh wait look,it top 8ed an open. And actually not every sweet deck top 8s, simply becausenot enough people play it or it has a few bad match ups particularly in modern where sometimes you just die.
I'm not sure it is meta dependent, the majority of decks run removal and if they don't you take something that beats your deck in tempo or speed, an infect pump spell for example, its also just great in combat because it doesn't get blocked much so its a free bolt a turn, or it blocks pretty well against decks like Zoo and it blocks affinity's Inkmoth nexus
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