Oh ok I was thinking that mystic was the one you were taping didn't realize it was second one played. Thanks
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Nice Aggro deck
I was just rereading the how to play again. And can't figure out how you hydra for 6 on turn three? I only come up with 5. 3 lands and two creatures that produce one mana each
Great ideal with this deck. I like playing control but won't be legal in standard for long but should have some upgrades when the new block drops
Oh and I found a card called Mugging think it fits well into this deck
Yeah I agree with you I don't like giving my opponent anything to use against me
Thanks for all the info. I am keeping this deck list a is and just rebuilding another red deck. I will use in put when building that deck. And what is the draw back to goblin guide?
Will be building not budget version of this deck for modern. Looking forward to everyone's input. To show me anything I am over looking thanks.
Know it's been said already. Nice build tho.
Nice build but see this more of a mid range deck instead of and aggro
Oh right didn't even think about having them drawing the cards. But don't like to put fuel in there hand.
Right but this deck don't make then discard so I don't see were it fits into the deck
Like Alhammarret's for a late game. And the Geth's think would be better for my rack not deck. There isn't enough cards to make opponent discard from hand. Thanks for the suggestions. Wouldn't have even know about geth for the Rack deck thanks again for that
Really like the painter's in this deck just paying $30+ per card. Wouldn't be able to do that. And great suggestions they are both really good for the deck
I agree. Elusive spellfist is underrated. It's has a prowess trigger just don't say prowess
Oh and another good thing about sphinx's tutelage with all that mana you can use it to draw even more cards
Great thing about sites like this. So many different players seeing different strategies. Can see that one thing to bring a deck together and it's never crossed your mind.
Once ascendancy is out every time creature with power 4 or greater you draw a card. There are 12 target that will let you draw a card and upkeep. So not alot of draws but enough to mess them up a little more then the bells. But once again that's a players choice.
Oh and I was think you draw alot of cards with this deck. So instead of running the bells run 2 Sphinx's Tutelage it will help clear out some problems and could keep them from the land they need also. Just thought tho
No problem.
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