Gavan24

16 Decks, 123 Comments, 12 Reputation

Thought about it, gotta leave the Vensers in. You are absolutely right they can produce more golems, cheaper than other cards. I like your deck so much, I will make one myself :) Gotta get my hands on some Vensers now :)

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Posted 17 May 2011 at 13:36 as a comment on New Golems V2

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I'll just leave this as an idea here, instead of 3 Vensers, play 1 and sub the other two for Inexorable Tide. It could work really good with the Clasp and Engine and will keep your Surge Node stocked. (and has the same casting cost) I like Elesh Norn but will your ever need it? It seems a bit mana heavy, you could replace it with 2 Gollem Foundries.
Good luck with your deck!

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Posted 17 May 2011 at 12:08 as a comment on New Golems V2

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Don't doubt about those Ajani's pridemates, sub them in. They can be real big, real quick in a lifegain deck.

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Posted 17 May 2011 at 10:27 as a comment on Artifact Aggro Life-Gain

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I run a similar version of this deck and I've had turn 5 victories. You do need an excellent opening hand though. For me the killer is Phyrexian Hydra which you can have out by turn 3.

Turn 1: Forest + Llanowar Elves
Turn 2: Forest + Plague Myr
Turn 3: Forest + Phyerxian Hydra
Turn 4: Attack if unblocked use pump spells for Plague Myr or Phyrexian Hydra (I have dropped a Contagion Clasp here to kill an extra blocker)
Turn 5: do the above again :)

I like your deck, I will make this one too and play test it. Good luck with it!

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Posted 13 May 2011 at 12:18 as a comment on Are you in a hurry? This is the Infect Deck you need

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Great idea!

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Posted 06 May 2011 at 12:13 as a comment on Forest Sacrifice

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I like the idea but some cards kinda look out of place to me. I would definately add Darksteel Myr instead of the Frost Titan (I don't get what it's gonna do in this deck). You also have some other great Myr cards which can give you even more myrs to pump. Master's call would be good here (with the tempered steel and Galvanizer you can pump it) Although a bit expensive I would also suggest adding in a Myr Battlesphere or a Myr Turbine. Also I would drop the celestial mantles and add a Myr Reservoir it will probably speed up your deck. Maybe you could do something with the Origin Spellbomb? Anyway, good luck with your deck!

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Posted 26 April 2011 at 16:50 as a comment on The Mirran Elite (U/W)

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Like caldybtch says, great concept. I have an artifact deck in which I run Steel Overseer in combo with Voltaic Key. Don't know if it is needed in this deck though.

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Posted 22 April 2011 at 11:26 as a comment on Steel Overseer Counter Crazy

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If you can get them, 4 is a must for Knight Exemplar. If you manage to drop 2, that's an instant win condition. Also a very good 1 drop is Student of Warfare. (better than Lionheart Maverick or Caravan Escort) Also Knight of Meadowgrain is a really good knight card. Personally Knight of Cliffhaven is just not a good knight card, it costs too much to level.

I would also go all white, there are enough good white knights no need to play green. Also in my knight deck I only play 20 lands and I’ve never gotten mana-screwed. I also run 4 copies of Knight of the White Orchid, drop 4 lands and replace another 2 with Emeria the Sky Ruin. Most knights I run have first strike which works great with Accorder Palladin. I also got 2 Mirran Crusaders. I only run a total of 24 knights. That is more than enough to get the job done consistently.

Honor of the Pure is also a must in this deck and I’ve added Mark of Asylum, it will keep your knights safe from doom blades and fireballs and stuff like that. I’ve also added two artifacts, Coat of Arms and Dolmen Gate. (CoA is a hit or miss)

I’ve sideboarded all my flyers, those aren’t the best knight cards and I use white removal to keep other flyers away. As you can tell I have a lot of love for knight deck. Good luck with it!

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Posted 22 April 2011 at 09:16 as a comment on Knights

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I would drop the Pacifisms and put in 4x Oblivion Rings. It's a versatile card and could remove other things than creatures.

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Posted 20 April 2011 at 08:47 as a comment on Angel

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I love a fast green infect deck. I’m playing a similar version with a win condition Phyrexian Hydra which you can have out by turn 3. I like your addition of Bonesplitter and especially Thrive which I will use in combination with a Contagion Clasp. That combo will really pump infectors ?
Also if you got Garruk Wildspeaker I’d recommend putting him in instead of Overrun, he has that same ability and the untap 2 lands which works like magic in a fast infect deck. I also got in 4 copies of Canopy Cover. My sideboard still needs some work but, green infect is weak against flyers so I’ve added Bladed Pinions and Pistus Strike if needed. What also works really great when you’re playing against a non-infect deck is Blight Mamba. Love the deck and good luck with it!

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Posted 18 April 2011 at 08:26 as a comment on Fast Infect

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I like the idea of using Spine of Ish Sah, I've been trying to make a deck out of too. To make it faster I would substitute Voltaic Construct for Voltaic key and try to fit in some Ornithopters to use in the combo with Master Transmuter.

Also Boomerang or Into the roil (or cards of that type) might work here, to bring Spine of Ish Sah back to your hand. I would substitute 2 Fabricates for it. Might even come in handy for spor removal and then a counter.

I guess you wanna mana-ramp as fast as you can into a the Spine of Ish Sah? But maybe there is too much mana in your deck?

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Posted 11 April 2011 at 16:10 as a comment on Insane Spine of Ish

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