nice job copy/pasting from the daily mtg article "Human after all" we aren't all stupid, you know
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I had a UB infect deck once, try distortion strike. it is broken with infect. also drop cancel for corrupted resolve. drowned catacomb is relitively inexpensive, and quite useful here. sorin is pointless, so drop that. for something more fast and infecty.
his name is miststalker, not mistwalker :p regardless, nice deck. uril is a great commander.
well, whatever. it was still funny :D
awesome idea, I'll go tell him now (he's my brother)
this is pretty awesome fighting off skittles (that is his name >.>) is harder without squadron hawks keeping him away indefinitely, and it is easier to force your opponent to taste the rainbow now :3 necropede sets off hand of the praetors -and- hits something up for -1/-1 quickly before dying. possibly the best part is that infect is still viable before you get out heartless summoning, and after a single mulligan, heartless summoning has over an 80% chance of appearing in at least one hand.
someone bring me to this"Arty" so that I may shake his hand, and then hit him over the head repeatedly.
I made a deck by a similar name yesterday >.>, feel free to look at it (shameless self promotion):p http://www.mtgvault.com/ViewDeck.aspx?DeckID=252663 seems like a popular pun to use :p anyway, try running stuff like brainstorm and desperate ravings if you want to use niv mizzet, as they "draw" more then you actually get, activating niv's ability for higher damage counts. throw that on with gelectrode and dragonauts and the damage gets to higher levels
another thought: tainted strike- at a moment's notice, a hard hit from vorosh can become a deadly poison strike
I've only ever actually built one EDH deck, but I love to design them since you can plan cards around your commander, especially with commanders like vorosh that can, as said above, curb-stomp the enemy. also@ surewhynot: can you list out the commanders that you have used? I like to hear about different EDH strategies. and while I'm at it, I'll suggest something else: the seers parables and their enchantments: Ghastlord would be great for emptying the enemy's hand of threats, and helm would give the same ability to vorosh, or anything really. gift of the deity on vorosh would allow you to clear out most of the opposition, causing ridiculous pressure on the opponent. if there is one thing I love, it is making the enemy panic >=D
something just hit me: gilder barin, to double vorosh's counters, and fists of ironwood, because giving an enlarged vorosh trample is pretty much when your oppenent needs to either respond or pick up his cards. birds of paradise is a given for any green commander deck with 3+ colors. possibly the lieges (creakwood, murkfiend, and glen elandra), murkfiend being my personal favorite. and sol ring, because every commander deck has sol ring >.> signets are some good mana variation, and a great way to start off a game lightning greaves/swiftfoot boots will ward off removal from vorosh, and ultimately can win you the game by giving you a giant, invulnerable, flying monstrosity. just some suggestions.
well, add distortion strike right off the bat. an easy 20 damage from the commander over the 2 turns, and you re left with an 18/18 flyer. fun :D possibly some land ramp because... well... you have green, you may as well use it use some funny control stuff from blue to mess with your opponent, I actually have an EDH deck based off of that (grand arbiter Augustin as my commander) , the control is both fun and worth it for the lulz:3
I like that it's really affordable. this thing will own the tournaments :D
throw in the kaldra stuff for funs :3
most of the sample draws I have done entail playing 5 cards from your hand on turn one. ridiculous :D example: mox opal, ancient den, memnite, memnite, glint hawk/ auriok elderwright/ ardent recruit. then two turns later mishra's gets out a wurmcoil, that is just fast. great deck.
heartless summoning is... simply amazing. I like the card because it brings so much to the table. free superions, 5/5 titans and wurmcoils for 4 mana. endless possibilities when you leave standard. nice deck, keep it up :D
correct me if I' wrong... since etched monstrosity comes into play with the counters on it, I believe merlia's ability would not prevent that. not sure about that one something I know for sure it that darksteel plate won't protect merlia from the commonly used dismember, that card kills stuff hard, and anyone can put in in -any- deck you need two black mana to drop oil or tutor, and doing sample draws, I almost never saw two black mana anywhere close to early enough. manalith is... ok. you can't really rely on it for black mana. ancient grudge, naturalize, etc. make it easy to dispatch of, and if you -need- that mana, you are in bad luck. put in woodland cemetery or isolated chapel, something along those lines focus less on white mana, from what I see, most of the white stuff you need to play requires only one. tempered steel is an exception, but I see no place for it in this deck... anyway, there is some constructive criticism, good luck with the deck
my only drawback with the land is that 1/3 comes in tapped it is still a good arrangement though
thanks for the help
what changes would you make?
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