Discussion Forum

Deck Challenge: Phasing

Phasing is a REALLY old ability dating all the way back to the Mirage Block. Here's a refresher just in case you don't know:
A permanent with phasing phases in or out before the untap step. a permanent that is phased out is treated as though it is nonexistent.

So here's the challenge: Build me a deck that abuses the phasing ability.
Here's my version to get you started: http://www.mtgvault.com/ViewDeck.aspx?DeckID=43603
Posted 10 February 2010 at 01:18

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I think the trick here would be to get spells that phase your lands and use landfall abilities. Also have some guys that have an effect that come into play, for example chroma, and then keep phasing them out, and get (almost) endless abilities. That would be the best way to abuse phasing.
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Posted 10 February 2010 at 03:46

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Phasing activates "leaves play" abilities, not "comes into play" abilities.

As you'll notice with mine I made it into UB aggro, something that you would not normally expect. It's great for bringing down massive amounts of blockers, even if it is only temporarily.

You know, I think that phasing could come back again in some future set as a new overall strategy, maybe bring back the pro-phasing cards back from Mirage and Visions
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Posted 10 February 2010 at 05:15

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Sucks that phased permanents "remember" themselves, otherwise you could do evil things with planeswalkers...
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Posted 10 February 2010 at 09:45

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yeah this is true. sadly the only card in this deck that can even target a planeswalker is vanishing

so you got a deck for me?
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Posted 10 February 2010 at 14:42

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First, and update on Phasing

Phasing represents the removal from existence caused by Teferi's experiments. A permanent with phasing enters and leaves play without any involvement by the player. At the beginning of a player's turn, before the untap phase, any permanents with phasing in play "phase" out (are removed from play into a special zone), and any "phased" out permanents return to play. Formerly, phasing triggered "leave play" events but not "enter play" events. It was this point and many others that caused players confusion over phasing and prompted a similar ability with simpler rules, flickering, to replace phasing in future blocks. As of the rules updates in October 2005, phasing no longer triggered "leave play" events.

Now with that out of the way.

http://i33.photobucket.com/albums/d84/Maglad/phasingfun.jpg

Phase the dreadnought (for example) as soon as you play it instead of using a stifle. You didint had to pay the cost, it is not in the table for your opponent to kill with a sorcery in his turn while the poor dread sits there with summoning sickness, and on your turn, it reappears all ready to lay waste to your opponent.

Since it phases out of the game, it doesnt gets sacrificed. When it comes into play, its "come into play" cost does not triggers. I´m sure you can think of other things you would rather not trigger, along the same lines? Maybe paying the echo of something? not sure on that.

My deck would use trinket mage to get the dread to my hand, amulets, reality ripple, and levelers, to keep the dread in good company and because heck, the poor things need someone to use them and THIS IS THEIR CHANCE.
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Posted 12 January 2011 at 21:09

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