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Cases where Shroud > Hexproof?
I've been wondering about this, there must be some cases.
There must be some cards having a drawback avoided by not being able to target own creature etc.(without being a sacrifice)
Is there anything like place creatures you control get + x+x but if i can i must place a -1-1 counter on one of my creatures?
Or some return to hand etc.
any suggestions?
Chain
49 posts
Posted 31 July 2014 at 00:52
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Setherial
349 posts
When your opponent plays mindslaver your shrouded creatures might be better protected from your own spot removal :)
0
Posted 31 July 2014 at 05:09
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Chain
49 posts
I think i've stumbled across a card now.
"Crooked Scales"
drawback is on a lost flip i'd have to destroy target creature i control(which i can't)
Finally something that doesn't mention sac in the rules.
"Evangelize" might be a case to, though so far never encountered the card and would have to be ny the opponent
0
Posted 02 August 2014 at 01:00
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N810
153 posts
cards with effects similar to:
Chain Lightning
"Effect of card: Chain Lightning deals 3 damage to target creature or player.
Then that player or that creature's controller may pay RR. If the player does,
he or she may copy this spell and may choose a new target for that copy."
Not that chain lightning is a good card...
but there are other similar cards where your opponent gets to choose targets from cards that you cast.
0
Posted 22 August 2017 at 15:05
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