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Cases where Shroud > Hexproof?

I've been wondering about this, there must be some cases.
There must be some cards having a drawback avoided by not being able to target own creature etc.(without being a sacrifice)

Is there anything like place creatures you control get + x+x but if i can i must place a -1-1 counter on one of my creatures?
Or some return to hand etc.


any suggestions?
Posted 31 July 2014 at 00:52

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When your opponent plays mindslaver your shrouded creatures might be better protected from your own spot removal :)
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Posted 31 July 2014 at 05:09

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I think i've stumbled across a card now.
"Crooked Scales"
drawback is on a lost flip i'd have to destroy target creature i control(which i can't)
Finally something that doesn't mention sac in the rules.
"Evangelize" might be a case to, though so far never encountered the card and would have to be ny the opponent
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Posted 02 August 2014 at 01:00

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cards with effects similar to:

Chain Lightning
"Effect of card: Chain Lightning deals 3 damage to target creature or player.
Then that player or that creature's controller may pay RR. If the player does,
he or she may copy this spell and may choose a new target for that copy."

Not that chain lightning is a good card...
but there are other similar cards where your opponent gets to choose targets from cards that you cast.
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Posted 22 August 2017 at 15:05

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