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Deck Challenge: No Drawing For You
A while ago my friend pointed out a combo between Maralen of the Mornsong and Mindlock Orb. My challenge to you is to make a :manaw::manau::manab: deck around that combo, but that also uses Flickerform to 'flick' Maralen so that you can not lose 3 life and can draw cards.
Rules:
1) Have fun
2) The deck must be based on the Maralen of the Mornsong + Mindlock Orb + Flickerform combo.
DedWards
4874 posts
Posted 12 July 2012 at 06:41
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4 replies
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deathtyrant5000
634 posts
what i realized thats even more stupid is that u cn use maralen to fetch the combo soo yea, thts dumb
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Posted 12 July 2012 at 08:29
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Setherial
349 posts
No offense but Stranglehold is superior to Mindlock Orb and makes life so much easier for this combo.
I hope it's ok that I use Stranglehold instead of Mindlock Orb
BRw Malaren Lock
1 Academy Rector
4 Dark Confidant
2 Maralen of the Mornsong
3 Hypnotic Specter
4 Dark Ritual
3 Hymn to Tourach
3 Thoughtseize
2 Cabal Therapy
1 Ghastly Demise
1 Terminate
1 Vindicate
2 Lightning Bolt
2 Lingering Souls
1 Replenish
4 Sensei's Divining Top
2 Umezawa's Jitte
1 Flickerform
1 Stranglehold
4 Marsh Flats
4 Bloodstained Mire
4 Badlands
2 Scrubland
1 Plateau
1 Plains
1 Mountain
2 Swamp
1 Urborg, Tomb of Yawgmoth
1 Phyrexian Tower
1 Volrath's Stronghold
Vault link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=360526
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Posted 12 July 2012 at 14:09
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planestalker
667 posts
Hey Dedwards,
I just started to check out the deck competition forum today and its funny how many decks I've made that sort of fit various deck competitions without
even knowing about the competition. Anyway here a deck I just made recently that sort of fits your "No Draw for You" competition even though I hadn't a known about the competition till today. Enjoy.
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=360544
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Posted 21 July 2012 at 21:41
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mkcope
55 posts
I really like the idea of this. This is what I came I came up with. It has a little life gain ways to bounce it back to your hand for your turn. Ways to discard your opponents hands and increase your own. And with ghost quarter you can have a little land destruct fun. All around I think its solid but if you see anything I missed or should add let me know. Enjoy!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=369099
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Posted 01 August 2012 at 14:11
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