Discussion Forum

Themed decks

I started playing MTG last year and have been hooked ever since, I constructed a few themed decks and would appreciate a little constructive criticism. I would like to take a few of these to FNM, but i'm not sure if my decks are worthy...thinking about starting with vampires as that is my favorite. Any help is greatly appreciated, thanks!

http://www.mtgvault.com/Profile.aspx?UserID=95985

Could really use some help building side decks for all my sets.
Posted 31 May 2012 at 04:51

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Lets start with vampires. Due to tine constraints that is the only deck I was able to look at for now.
The big thing I see lacking is consistency. 2 of most of the vampires means you wont draw the ones you need regularly. Nobles, captains, blademasters are automatic 4 ofs in the vampire deck at this time. Bloodlord and the marauders are going too high in casting cost IMO. I would stick to 4 as the top casting cost and only run 4-6 of that CMC. Abit later I will copy my vampires and link them for you to peruse.

Consistency is important. You need to have some measure of what your deck is going to do. Having that you can begin to evaluate the strengths and weaknesses of the deck and be better able to make informed decisions on what stays and what goes.
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Posted 13 June 2012 at 14:05

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As promised: http://www.mtgvault.com/ViewDeck.aspx?DeckID=349771

Couple of things ive had so called "pro's" tell me:

Exchange Curses for Rakish Heirs (dont, Heirs are trash in this build, main deck removal handles them, at least make your opponent sideboard in enchantment hate if they can)
Exchange Blood Artist for Vampire Interloper (dont, if it cant block it's useless, multiple first strikers and key removal make Artist shine, but you dont want a lot of him on the board, 2 of at most)
Bloodcrazed Neonates are awesome (anything that has to attack every turn, regardless of board state is not as good as it seems)
Blademasters suck (Blademasters are primary targets for removal, alone they can end a game in 3 swings, having them out protects other key cards and gives you a major threat on the board)
Aristocrats are an automatic 4 of (You dont want multiple copies of the top of your curve staring at you in your opening hand, 2 is fine for a finisher)
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Posted 13 June 2012 at 16:48

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