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Standard Deck Development
My Zombie deck for FNM
I am attending my first FNM tomorrow (and to the Dark Ascension Game Day Saturday) and decided I want to take my zombie deck there but want get some last minute views on it before hand.
The deck list is here http://www.mtgvault.com/ViewDeck.aspx?DeckID=300670
And for a simple deck list here:
Artifacts
1x Cellar Door
1x Grimoire of the Dead
4x Traveler's Amulet
Creatures
2x Cemetery Reaper
1x Gravedigger
4x Diregraf Ghoul
2x Ghoulraiser
1x Unbreathing Horde
2x Walking Corpse
1x Grimgrin, Corpse-Born
1x Geralf's Messenger
1x Gravecrawler
4x Diregraf Captain
3x Havengul Lich
Enchantments
1x Rooftop Storm
1x Endless Ranks of the Dead
Land
3x Evolving Wilds
1x Drowned Catacomb
6x Island
13x Swamp
Spells
1x Army of the Damned
2x Ghoulcaller's Chant
1x Moan of the Unhallowed
1x Gravepurge
1x Increasing Ambition
1x Tragic Slip
Sideboard:
1x Life's Finale
3x Deathmark
2x Doom Blade
1x Sorin's Vengeance
2x Zombie Infestation
1x Liliana of the Veil
1x Cellar Door
2x Tragic Slip
1x Wakedancer
1x Zombie Apocalypse
Please give some opinions, and suggestions (will consider any suggestions if I have the cards to go through with them)
~Aod43254
aod43254
1 post
Posted 23 February 2012 at 18:39
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mattovarius
3 posts
Looks pretty solid! Personally I'm not a fan of Cellar Door as it never seems to work when you'd want it to, so maybe you can swap out a couple of lower-cost spells (removal maybe?).
The only thing is that it might be a little slow since you have quite a few spells that cost 4+ mana, but it also depends on what your local meta game looks like in terms of what you'll have to deal with (fast humans, etc).
Good luck at your first FNM! :)
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Posted 24 February 2012 at 18:59
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aod43254
1 post
Well the deck played fairly well for a first time, there is some tweaking required but all in all I think it worked well. I went 2 win/3 lose/0 tie, 1 win came against a person using a mono green infect deck which didn't seem to build extremely slow, and the other win came to a person running a white black deck that appeared to rely on tokens and humans, tho he never got many out (only ever saw a single swamp and no other black cards), the loses however came from a mono white human deck that built fast and seemed to rely on a lot of removal, and the only other loss came to someone using a blue/black/colorless deck relying on Havengul Lich, Heartless Summoning, and uncolored creatures using Havengul Lich to return Perilous Myr to the field to instantly die from Heartless Summoning, and the final loss came to a person using a delver deck which I was unable to defend against any of his flying.
After last night I can easily see some weaknesses of the deck, like protection from zombies or from black, and flying, but I hope to make some changes to the deck/sidedeck by next friday to be able to counteract these weaknesses.
~Aod43254
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Posted 26 February 2012 at 01:16
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mattovarius
3 posts
Yep, the most popular decks right now are usually some form of U/W Delver & Spirits, UB Control/Heartless Summoning, Kessig Wolf Run and U/W Humans.
Humans is extremely fast, so is Delver/Spirits (plus it has all the flying and hexproof from the Drogskol Captain) and Wolf Run is very consistent and fast.
Heartless Summoning is tough but it runs out of steam, especially if you can counter or get rid of their Heartless Summoning. Once the deck slows down it's hard for them to recover.
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Posted 26 February 2012 at 20:41
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