Discussion Forum

Zombie Self Mill Reanimation Deck

Im trying to get back to my old idea of milling my opponent and Im gonna give it a try this coming weekend with the several tourny's going on in my area. Please give some advice if you think of something that would work better in the deck. Also Im not sure if I want to run faster creatures or not, since Cemetery Reaper + Adaptive Automaton + Diregraf Captain = alot of big creatures to help me mill. Well anyways, would like to have some more input from yall soon. Thanks for the help.




Land: 22
12 Swamp
6 Island
4 Drowned Catacomb

Creatures: 21
3 x Gravecrawler
3 x Diregraf Captain
3 x Geralf's Messenger or 3 x Diregraf Ghoul
3 x Cemetery Reaper
3 x Adaptive Automaton
4 x Undead Alchemist
2 x Grimgrin, Corpse-Born

Spells: 12
3 x Vapor Snag
3 x Mana Leak
3 x Go For the Throat
3 x Diabolic Tutor

Enchantments: 6
3x Trepanation Blade
3x Mindcrank

Planes Walkers: 4
2 x Jace, Memory Adept

2 x Liliana of the Veil

Total: 65
Posted 22 February 2012 at 01:52

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I like the burning vengeance a lot. I think the gravecrawler should still be the main focus of the deck it could work so well with that card and grimgrin of course to sacrifice it.
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Posted 22 February 2012 at 05:41

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also thinking of maybe running a few Liliana of the Veil for early game disruption. Also would be a easy way to get some of my cards into the gy. Also any ideas on the mana problem? Or shoujld I just run a few search/sac lands to find the 1-2 mountains i could put in there?
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Posted 22 February 2012 at 12:13

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I think Liliana would work good and with the dual lands you are covered for red but you could throw in some evolving wilds if you want to. Forbidden alchemy works well for getting creatures in the graveyard too also gives you card advantage.
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Posted 22 February 2012 at 19:18

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Yea i could through in some academy's for early game, then I was thinking of using Jace and sacing/reanimating Screeching Skaab over and over to help mill, and also do dmg
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Posted 22 February 2012 at 22:07

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Ive tryed doing a few test runs, and its very slow, having to wait for the grimgrin...is there another card that I could use as a sack engine?
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Posted 22 February 2012 at 23:54

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/bump.. changed deck ideas, since my idea of splashing red made the deck way to slow. Hope this looks better and I get some more advice.
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Posted 24 February 2012 at 03:25

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