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Hi! Opinions on my deck ?

I ! I havent played magic in ages, but now I came up with this deck. 250 cards. I fear not enough mana. Let me know what you think of it !

Thanks !

heres the link to my deck !

http://www.mtgvault.com/ViewDeck.aspx?DeckID=294309
Posted 11 February 2012 at 02:20

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I'm scared I wont get enough mana. But I don' know what to remove to keep it the same. I like the card that offer me a quick way out of the game ( battle of wits, test of endurance, etc. ), the life gain and the whole token experience... Tell me, what are the weaknesses ?
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Posted 11 February 2012 at 03:07

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[QUOTE=WilliamLocklear]I'm scared I wont get enough mana. But I don' know what to remove to keep it the same. I like the card that offer me a quick way out of the game ( battle of wits, test of endurance, etc. ), the life gain and the whole token experience... Tell me, what are the weaknesses ?[/QUOTE]



idk if the mana would run very well i looked at it very breifly looks ok to me my personal deck runs beautifully and is never shy on mana that i need check it out please im looking for advice on it.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=286862
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Posted 12 February 2012 at 06:03

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[QUOTE=WilliamLocklear]I'm scared I wont get enough mana. But I don' know what to remove to keep it the same. I like the card that offer me a quick way out of the game ( battle of wits, test of endurance, etc. ), the life gain and the whole token experience... Tell me, what are the weaknesses ?[/QUOTE]

the higher the mana cost the less copies of a card you need as you need to run into the only mid or late game. Your mana curve has an equal amount of ards at almost every casting cost. You should change your approach to deckbuilding if you want to create a successful big deck that is more then 60 cards.

Also you have to dedicate a large portion of the deck to mana accelerators like Cultivate. They have a lot benefits like accelerating your ability to cast high costing spells, color fixing multicolored decks, thinning your deck so you have less chance of drawing into land later in the game etc...
Once you have the ability to accelerate your land base (through spells like cultivate, Sakura-tribe elder, etc...) you'll run into the problem of burning through your hand cards real fast and having more mana then you can use. You can tell that your deck is optimally tuned when you can use all your mana every turn while still improving your board situation.
To take care of the problem of running out of cards you'll need card slots dedicated to additional card draw like Harmonize, Greater Good, Momentuous fall etc... Blue is the best color for card draw but if you don't run blue green is pretty good as well.

Basically what you want to do is overpower your opponent with better spells then he is playing. If he plays a Goblin Guide turn 1 goblin guide is a deadly spell, a real problem, but if he plays that same goblin guide turn 20 it's a really bad card that doesn't do anything. That's the weakness you want to exploid with a big deck. You want to gain an unfair advantage through cards like wild pair and doubling season but you need to survive for long enough to be able to cast those spells.
Most of your deck needs to be cards that protect you while improving your board position. Cards like Sakura-tribe elder or Solemn Simulacrum are good examples of cards that protect you and improve your board position at the same time. Every turn you survive is a turn your deck gets better while the other deck gets worse because most people build for a quick kill but their decks can't handle a long game.

I hope this makes some sense to you and helps your deck

cheers
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Posted 12 February 2012 at 22:06

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