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Mono-red Burn

This one essentially takes advantage of the cards that boost themselves. Ideally, it can outplay things like control, just one thing needs to get through to do damage and it can run into the late game if needed. Sideboard would include ancient grudge and perhaps artifacts for protection.

:manar: self-propulsion, I suppose

http://www.mtgvault.com/ViewDeck.aspx?DeckID=264130

Thoughts?
Posted 24 November 2011 at 20:50

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