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First deck, need help, please!

So, I've only been playing MTG since this past June and been having a lot of fun with it. So far all my decks have been pre-constructed, as my deck building skills are rather lack luster.
I'm trying to build my first deck, but need help in the worst way. I was hoping someone could help the new kid out.

I made this deck ( http://www.mtgvault.com/ViewDeck.aspx?DeckID=262573 ) on the fly a couple of FNM's ago. It does alright, but there's a lot wrong with it. Doesn't really go too fast, needs mana ramp, creatures aren't coming out too well.

So far, it's been suggested that I add some :manag: to help with the mana. Like 4 Rampant Growth, a couple of :manag:, 4 Birds of Paradise, 4 Woodland Cemetery, 2 more Shimmering Grotto, & 4 Drowned Catacomb to help with mana ramping.

I want to keep Grimgrin in the deck and was trying to think of a way to integrate Grave Titan and Undead Alchemist in there as well. Idea being to mill and flood with zombie tokens. I'm thinking Trepanation Blade can help with that. I also think Phantasmal Image could help out, just copy the Titan and roll out with the 2/2's buffed with some Cemetery Reapers.
I have no issue removing any of the cards that are already there and I want to keep as close to a clean 60 card deck as possible.

I'm sort of all over the place, but I think there's a good deck in there......somewhere. I just need help pulling it off.
Any help is appreciated and openly welcome.
Posted 20 November 2011 at 18:07

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Since you're a new player, I wouldn't suggest running 3 colors so adding green just to mana ramp isn't a suggestion I'd make. Aside from that, I'm not going to tell you what you should and shouldn't put in the deck. You won't even learn how to build a good deck if everyone is telling you what to put in and take out. You have to try things out for yourself, figure out how they work and what they work best with. I will tell you plenty of things you can try.

If you want to ramp then you can look to artifacts and creatures of the colors you're already running. For artifacts, you can use any combination of Sphere of the Suns, Mox Opal, Manalith, Alloy Myr, Lead Myr and/or Silver Myr to produce colored mana. You can get colorless mana from Palladium Myr, Plague Myr, Pristine Talisman and Shrine of Boundless Growth. Any creatures that produce mana will have summoning sickness the turn they enter the battlefield so you won't be able to use them until the next turn so I generally suggest using non-creature sources unless your deck revolves around having a lot of creatures.

I run artifact decks a lot and it's rare when I don't have Mox Opal in the deck. I hear a lot of people scoff at Metalcraft, but I love it and it's easy to get in the early game if play the right cards.

Traveler's Amulet, Horizon Spellbomb, Solemn Simulacrum and Mycosynth Wellspring all let you go get a basic land from your library and put it into your hand.

Caged Sun doubles the amount of mana your lands produce of any one color, but I've always found it to be too expensive to be worth playing.

In blue, there's Deranged Assistant and Grand Architect to produce, but the Assistant requires you to mill a card and mana produced through Grand Architect's ability can only be used to cast/activate artifacts.

There is no mana help in black in the Standard environment.

I rarely one just one or two copies of a card unless it's either Legendary, a Planeswalker or I have enough card advantage in the deck to make sure I get to everything I need. I suggest dropping a few creatures so you can run 3 or 4 of each other creature you're running, but whether you want to go small and fast or big and slow is up to you.
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Posted 20 November 2011 at 19:10

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I don't mind running 3 colors so long as it works, but I really like your idea. I hadn't considered running artifacts for mana, I think I even have some Manaliths to do that with. It would probably even help with cutting down on deck size. Even cuts out some of those bigger (more annoying) creature cards I have for some mana boosts.
I'll play around with that. Thank you very much :)
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Posted 21 November 2011 at 00:50

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So I revamped it a bit and took your suggestions into account.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=262952

So far in testing it online, it flows rather well and I can get my big guys and several zombies out by turn 3 pretty easy. I haven't had a chance to play it for real yet. But, so far, I'm happy with it. Thank you again for your suggestions, if you have any more please let me know.
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Posted 21 November 2011 at 22:43

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one of the best suggestions i can make, involves the actual process of making a deck.

first, you need to figure out how will you win? and lay out those cards in front of you, nothing else no lands or anything.

next you need to look at what will help you get what you need or make what you need better once you have it.

now you look and your weaknesses, are you weak against lots of creatures early, or control decks, or burn ect. and once you assessed your weak points add cards to smooth them out.

now add lands 22-23 or so is a good number to guide you, but can be moved up or down if you deck has more low cost or high cost.

now test it, make note of why you lost.
go back to the fix weaknesses step and repeat
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Posted 21 November 2011 at 22:50

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