Decks
Cards
Forum
Help
Welcome to MTG Vault!
Register
Login
Discussion Forum
Forum Home
Standard Deck Development
U/W , should i use feast and famine?
Creatures
4x Blade Splicer
2x Sun Titan
3x Snapcaster Mage
Enchantments
3x Oblivion Ring
Land
4x Seachrome Coast
4x Glacial Fortress
8x Plains
9x Island
Planeswalkers
1x Venser, the Sojourner
3x Gideon Jura
Spells
1x Day of Judgment
4x Mana Leak
4x Ponder
4x Dissipate
3x Forbidden Alchemy
4x Think Twice
Alcapownage
29 posts
Posted 01 October 2011 at 22:23
Permalink
10 replies
Login to post a comment
slothosaurus
238 posts
why the hell do you have so much CA and like nothing to hit besides a few two for ones? :O i'd add a few more creatures and maybe run 4 think twice and 2 ponder, then depending on the creatures run swords. but that's just me.
0
Posted 01 October 2011 at 22:52
Permalink
Alcapownage
29 posts
What creatures would you suggest?
0
Posted 01 October 2011 at 23:06
Permalink
slothosaurus
238 posts
Depends what you want to do with the deck besides have lots of cards. :) lol
But no. There's a few good cards that you can either build a deck around or work with to include in your deck.
A few good ones are as follows:
Geist of saint traft
Sun Titan + phantasmal image together
Frost Titan
Skabb ruinator
Hero of bladehold
Wurmcoil engine
Consecrated sphinx
Gideon is a good creature (ESP. With day of judgment)
As well as a few others, look at that list and let me know which ones you like and I'll give you some advice on which spells you need. The amount of spells / creatures youll need depends on which win cons you choose. :)
0
Posted 02 October 2011 at 00:10
Permalink
Alcapownage
29 posts
2x Sword of Feast and Famine
Creatures
4x Blade Splicer
2x Sun Titan
2x Æther Adept
3x Snapcaster Mage
Enchantments
3x Oblivion Ring
Land
4x Seachrome Coast
4x Glacial Fortress
8x Plains
9x Island
Planeswalkers
1x Venser, the Sojourner
3x Gideon Jura
Spells
1x Dismember
1x Day of Judgment
4x Mana Leak
4x Ponder
3x Forbidden Alchemy
2x Think Twice
0
Posted 02 October 2011 at 22:12
Permalink
slothosaurus
238 posts
[QUOTE=alcapownage]2x Sword of Feast and Famine
Creatures
4x Blade Splicer
2x Sun Titan
2x Æther Adept
3x Snapcaster Mage
Enchantments
3x Oblivion Ring
Land
4x Seachrome Coast
4x Glacial Fortress
8x Plains
9x Island
Planeswalkers
1x Venser, the Sojourner
3x Gideon Jura
Spells
1x Dismember
1x Day of Judgment
4x Mana Leak
4x Ponder
3x Forbidden Alchemy
2x Think Twice[/QUOTE]
Okay. I'm still confused. Why do you need 9 cards that give you CA (card advantage). And I'm confused about aether adept, and about the 2 swords when you have no especially good targets. Also, what's the one of venser for? And the lack of day? And why ponder? And why more forbidden alchemy than think twice when you have no skabb ruinator?
0
Posted 02 October 2011 at 23:08
Permalink
Setherial
349 posts
[QUOTE=slothosaurus]Okay. I'm still confused. Why do you need 9 cards that give you CA (card advantage). And I'm confused about aether adept, and about the 2 swords when you have no especially good targets. Also, what's the one of venser for? And the lack of day? And why ponder? And why more forbidden alchemy than think twice when you have no skabb ruinator?[/QUOTE]
why would he not play the one venser, he runs enough blinkable stuff for it to be powerful.1 seems perfect where 2 might be to much at cc5.
Forbidden Alchemy doesn't seem very good in this deck and I don't like the
1x Dismember
1x Day of Judgment
It doesn't seem like enough board control to me. I would run 2 of each at least or alternatives if there are any.
0
Posted 03 October 2011 at 12:38
Permalink
Alcapownage
29 posts
yea the one vensir seems good to me too
as for the dismember and the day i side the others along with timely reinforcements i wasnt sure how much aggro was going to be out there seeing as i made this before starcitygames posted their top 8 decklist
seems to be alot of solar flare as well as really fast burn, upping the dismember mainboard count would probably be a good idea but im scared of losing so much life against red. forbidden alchemy works out really well actually for a mid-game dig spell, it makes sure i get my gideon or my titan out and im not sitting there with 6 mana and nothing to do but say go. still wondering maybe just one feast and famine
0
Posted 03 October 2011 at 20:14
Permalink
Alcapownage
29 posts
also i feel i can get away with just one copy of each dismember and day of judgement because of snapcaster, i need alot more playtesting with this setup though
0
Posted 03 October 2011 at 20:22
Permalink
Alcapownage
29 posts
http://www.mtgvault.com/ViewDeck.aspx?DeckID=239321
0
Posted 03 October 2011 at 22:25
Permalink
Setherial
349 posts
[QUOTE=alcapownage]also i feel i can get away with just one copy of each dismember and day of judgement because of snapcaster, i need alot more playtesting with this setup though[/QUOTE]
that doesn't make sense. For snapcaster to abuse day you must already have played day of judgement or milled it into your yard and as a one of the chances of that are not high on turn 4 when you would want to play it against aggro.
On top of that Snapcaster + Day costs 6 mana making it late game. Late game should not be a problem for control decks, it's the early game where you struggle. It's far more likely that you will get into situations where you are forced to play snapcaster as a blocker with no mana for flashback.
In a format like legacy Snapcaster is infinitely better, there you have brainstorm, force of will, daze, swords to plowshares... all cheap spells to choose from when you flash your mage in.
As for beating burn, only one way to do it. Gain life!!
0
Posted 04 October 2011 at 07:06
Permalink
Username:
Password:
Remember Me
Forgot your password
?
Don't have an account yet?
Register now
!
No notifications!