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Standard Deck Development
Noble Sacrifice
http://www.mtgvault.com/ViewDeck.aspx?DeckID=237076
EDIT 3 : Now that Innistrad is in the database.
killercore007
25 posts
Posted 25 September 2011 at 21:04
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killercore007
25 posts
Oh come on...someone say something.
And don't say I've been impatiant because I've given this 3 days for a reply.
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Posted 28 September 2011 at 23:07
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NoteworthyPlaysDecks
0 posts
You're impatient :P Just kidding, let's see what we've got here. I like it! You might want to consider the new BG dual from INN for the deck, manafixing is always good. This deck looks like it hums with a sacrifice outlet in play, but I only see Devouring swarm and 2 Reassembling Skeletons. I'd definitely go to four on the skeletons and find another sac outlet. Not sure what yet. The Duskhunter Bats kind of stick out as not really necessary, so I'd cut them for...I don't know, Mayor of Avabruck? He makes tokens for your sacrifice shenanigans, but I don't even know if that's right.
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Posted 28 September 2011 at 23:27
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killercore007
25 posts
[QUOTE=NightLoki]You're impatient :P Just kidding, let's see what we've got here. I like it! You might want to consider the new BG dual from INN for the deck, manafixing is always good. This deck looks like it hums with a sacrifice outlet in play, but I only see Devouring swarm and 2 Reassembling Skeletons. I'd definitely go to four on the skeletons and find another sac outlet. Not sure what yet. The Duskhunter Bats kind of stick out as not really necessary, so I'd cut them for...I don't know, Mayor of Avabruck? He makes tokens for your sacrifice shenanigans, but I don't even know if that's right.[/QUOTE]
Mayors won't work due to not being consistant with the token part, gutter grime does a better job for that this deck. There actually was another sac outlet but couldn't figure out what to take out but now that I do:
Disciple of Griselbrand
A cheaper inital cost and can boost my life total when needed, even though the ability costs 1 mana per sac as apposed to the swarm where it's free.
The skeletons originaly ran 4 but 2 were taken out to put in grasp of darkness. But since the bats are gone, I can put the 2 bone heads(that's what I call them, lol) back in.
P.S. Though a little expensive, Life's Finale, depending on the current board state, can act as an insta-win button, so long as it doesn't get countered.
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Posted 28 September 2011 at 23:35
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NoteworthyPlaysDecks
0 posts
Yeah, but what other sac outlets are there? You wanna run multiples so you can sometimes just combo off, but it's soooo inconsistent. Ah well. Black Sun's Zenith might be good here.
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Posted 28 September 2011 at 23:40
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killercore007
25 posts
[QUOTE=NightLoki]Yeah, but what other sac outlets are there? You wanna run multiples so you can sometimes just combo off, but it's soooo inconsistent. Ah well. Black Sun's Zenith might be good here.[/QUOTE]
The Disciple of Griselbrand and the Devouring Swarm were the only sac outlets in post-rotation standard that I found that were actually consistant. In this case, it means that their abilities can be used over and over again. The other sac outlets were either one use only, not reliable enough for this deck, or too expensive. I could use Black Sun's Zenith but will need to run tests to see if I should take it over the Life's Finale.
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Posted 28 September 2011 at 23:56
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killercore007
25 posts
Sorry for bump but as release day is near, I'll need to get this deck as tourney ready as possible. I've made some changes as you guys said but are there any more for you to say?
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Posted 30 September 2011 at 18:01
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