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RUGed Werewolves
When Innistrad comes out, my friend wants to make a Werewolf deck, but there's a concern about keeping them in werewolf form. After some reading about the double sided cards, I came across an interesting thing about copies of these cards - namely they can't transform :p So i suggested that he add blue to the deck so he can use his 4 Phyrexian Metamorphs and 3 Phantasmal Images. But that's where the problem starts. I want to help him with the deck, but I'm terrible with :manau: and decks that are more than 2 colours, so I'm asking you all for help.
The challenge - Design a standard :manar::manau::manag: werewolf deck abusing the rule about copies of double faced cards not being able to transform.
Rules:
1) Have fun.
2) Must be :manar::manau::manag: (or just :manar::manag: if you only use Phyrexian Metamorph, but then you must have a way of fishing it out)
3) Must be standard legal
DedWards
4874 posts
Posted 21 September 2011 at 18:22
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14 replies
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somrune
47 posts
there's only 1 problem with werewolf decks right now, 1 card can kill them all.
once werewolves are transformed, their converted mana cost is 0.
so a ratchet bomb without any counters on it can be sacced to kill them all at once. a 2 mana plague wind is a hard thing to stop
it's sas actually, an entire tribe that can be killed with 1 simple card (and because of this, i know a lot of players sideboarding ratchet bomb in case they face a werewolf deck)
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Posted 06 October 2011 at 22:23
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link491
144 posts
[QUOTE=somrune]there's only 1 problem with werewolf decks right now, 1 card can kill them all.
once werewolves are transformed, their converted mana cost is 0.
so a ratchet bomb without any counters on it can be sacced to kill them all at once. a 2 mana plague wind is a hard thing to stop
it's sas actually, an entire tribe that can be killed with 1 simple card (and because of this, i know a lot of players sideboarding ratchet bomb in case they face a werewolf deck)[/QUOTE]
Hmm... Didn't know that card existed... I'll have ta take that into consideration for building my werewolf deck...
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Posted 10 October 2011 at 21:49
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nsmh11
3 posts
it might just be me and the area I'm in but solar flare decks seem to be wildly popular, so it can be a trick to transform your lycans without moonmist. though you may onto something, copying them ASAP. I could be wrong about any of that though.
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Posted 11 October 2011 at 04:58
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Portugaru
206 posts
Werewolfs are certanly aggro
Agains the bomb i have been regenerating!! it works
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Posted 12 October 2011 at 08:18
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tevish_tzat
26 posts
according to fellow gamers in my area people have been telling me that Ratchet bomb wont kill off your werewolfs because the Errata gives the flip side the same converted mana cost as their human side.
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Posted 12 October 2011 at 15:55
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Portugaru
206 posts
[QUOTE=tevish_tzat]according to fellow gamers in my area people have been telling me that Ratchet bomb wont kill off your werewolfs because the Errata gives the flip side the same converted mana cost as their human side.[/QUOTE]
IS this correct because i would like it would be.
from what i have seen theyr mana cost is :mana0:
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Posted 12 October 2011 at 16:30
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seras
59 posts
What errata are they referring to?
this is what the current rules state:
[QUOTE]711.2b While a double-faced permanent's back face is up, it has only the characteristics of its back face. The back face doesn't have a mana cost;[/QUOTE]
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Posted 12 October 2011 at 16:48
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dagbaker
1,441 posts
No, they're converted mana cost is the day sides mana cost. The night side doesn't have a mana cost because they don't don't want you thinking you can cast it as is (cards with no mana cost can't be cast).
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Posted 12 October 2011 at 18:02
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seras
59 posts
no, when a permanent doesn't have a cost on it, it's considered to have a converted mana cost of 0.
this usually applies to tokens but is also the case for transformed cards, as I quoted from the rules above.
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Posted 12 October 2011 at 18:10
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tevish_tzat
26 posts
I have a terrible time trying to navigate wizards website all I can find are the rules but not the errata, so if they have changed it I couldn't find it but others here might have better luck than I.
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Posted 13 October 2011 at 05:28
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ScottDevonKane
0 posts
I actually just contacted Wizards about it, because I also run RG Weres, and the night side is in fact 0 converted mana cost. So cards like Ratchet Bomb will work against them, sadly. S'why I run Naturalize in my Weres, just in case of stuff like that.
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Posted 13 October 2011 at 17:41
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Portugaru
206 posts
[QUOTE=ScottDevonKane]I actually just contacted Wizards about it, because I also run RG Weres, and the night side is in fact 0 converted mana cost. So cards like Ratchet Bomb will work against them, sadly. S'why I run Naturalize in my Weres, just in case of stuff like that.[/QUOTE]
it does not matter your opponent will only play it to nuke your wolfes if he has it in play he will use the abilitie and destroy them anyway will save you a turn i would change naturalize for beast whithim then you can even kill juras that have been the greatest menace against wolfes so far, or venser... or consacrated sphinx or a titan or...
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Posted 13 October 2011 at 17:57
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kave
9 posts
Here is my attempt at a RUGwolf deck. Since Ratchet Bomb is a destroy, wouldn't sacrificing Full Moon Rising save them?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=246323
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Posted 13 October 2011 at 19:50
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DedWards
4,874 posts
[QUOTE=kave]Here is my attempt at a RUGwolf deck. Since Ratchet Bomb is a destroy, wouldn't sacrificing Full Moon Rising save them?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=246323[/QUOTE]
Correct Full Moon Rising will save them.
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Posted 13 October 2011 at 20:37
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