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WUG Idea - comments/suggestions please

I had an idea for an aggro token/control deck with 5 different planeswalkers -

2 Venser, the Sojourner
2 Elspeth Tirel
2 Jace, Memory Adept
2 Garruk, Primal Hunter
2 Gideon Jura

Use Elspeth and Gideon for token creation, Gideon and Venser for control, and Jace for card draw. The reason for the colors is, Green for mana acceleration, White for control/life gain and Blue for control/card draw. Here are some of the cards I'm thinking of including in the deck:

Artifacts -
Tumble Magnet
Contagion Engine
Venser's Journal
Shrine of Loyal Legions
Myr Battlesphere
Phyrexian Metamorph

Blue -
Ponder
Mana Leak
Stoic Rebuttal
Frost Titan
Negate
Tezzeret's Gambit
Phantasmal Image

White -
Grand Abolisher
Sun Titan
Blade Splicer
Stonehorn Dignitary
Day of Judgement
Hero of Bladehold
Timely Reinforcements

Green -
Birds of Paradise
Rampant Growth
Rites of Flourishing
Primeval Titan

I would like input on any cards I missed that could be used in the deck or cards that I had in the list that shouldn't be in the deck. I am trying to make this a deck that will still be legal after Innistrad so please keep that in mind with your comments/suggestions.
Posted 14 August 2011 at 09:30

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So this is the deck I've come up with so far: Super Friends / Bant Pod / Control.

Comments, ideas, likes would be appreciated, thanks. :)
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Posted 15 August 2011 at 08:26

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One thing I noticed about this deck is that you have very few cheap creatures.There is a strong possibility that you might not get a creature out until turn three or four. Any fast infect deck would destroy you before you even got the chance to get rolling. I would recommend some early game defence creatures, perhaps something like Llanowar elves or Joraga Treespeaker, so that if you don't need to use them to block, you can get some mana ramp out of it. I would consider replacing the sphere of the suns with Alloy myr, it costs one more but it can be used over and over again, and again, in a pinch it can be used as a blocker.
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Posted 15 August 2011 at 20:16

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Thanks for the input. I was able to test the deck out today, and while I didn't get a chance to play any infect deck most of the decks I would be playing against in my local meta and from what I can tell most everywhere else in tournaments are highly unlikely to be infect decks. Also the idea behind Sphere of the Suns is so that I can have 4-6 mana available turn 3, with land and birds turn one; land and birds and sphere turn 2; and another land turn 3; which should be enough to drop one of the planeswalkers I should have in my hand by then. Also using Venser to pop those sphere's and put them back down would allow me to reuse them as many times as I want, and I really only need them to get me to turn 6 about.

I did find that I wasn't using treasure mage or birthing pod at all so I just now edited the deck taking out the Treasure Mages for Grand Abolisher and the Birthing Pod for Thopter Assembly.
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Posted 16 August 2011 at 08:24

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