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Standard Deck Development
Unwinding Clock / Lux Cannon tap abuse
The deck is supposed to proliferate for poision counters, +1+1's from overseer to turn your 1/1 mana creatures into swingers, everflowing chalice, tumble magnet, and of course counters on the all powerfull Lux Cannon. If done right, you should be able to get 3 counters on Lux or 1 'destroy anything' per turn.
Unwinding clock keeps your myrs untapped to block/tap for counterspells, aswell as boosting Lux and Overseer. Suggestions muchly appreciated :)
Lands
8 [ZEN] Island (1)
4 [WWK] Tectonic Edge
4 [SOM] Seachrome Coast
2 [ZEN] Plains (4)
Creatures
3 [M11] Steel Overseer
4 [MBS] Plague Myr
4 [SOM] Silver Myr
Spells
3 [SOM] Mox Opal
4 [NPH] Unwinding Clock
3 [SOM] Lux Cannon
3 [M11] Voltaic Key
4 [ZEN] Into the Roil
2 [WWK] Everflowing Chalice
2 [SOM] Contagion Clasp
3 [SOM] Tumble Magnet
4 [NPH] Mental Misstep
3 [NPH] Tezzeret's Gambit
Sideboard
SB: 4 [SOM] Stoic Rebuttal
SB: 4 [NPH] Apostle's Blessing
Cayoss89
0 posts
Posted 05 August 2011 at 04:30
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BurnOneDown
15 posts
inkmoth nexus
0
Posted 05 August 2011 at 07:13
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Cayoss89
0 posts
Of course! ...dunno why it wasn't in there to begin with
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Posted 06 August 2011 at 01:14
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