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Create-a-card: PlanesWalker Self Portrait
I know I've put up something like this before, but they're just so much fun :D
You are a PlanesWalker. What would be on your card?
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Silver Tabby, the Physicist:mana1::manar::manar::manau::manau:
+0: Proliferate X times where X is the number of cards you have drawn this turn.
-3: Flip a coin. If it's Heads, take an extra turn after this one. If it's tails, Silver Tabby deals 3 damage to target creature or player.
-6: You gain an emblem: whenever an activated , triggered, or PlanesWalker ability you control is played, or you cast a spell, copy it. You may choose new targets for the copy.
Starting Loyalty: 1
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SilverTabby
26 posts
Posted 10 July 2011 at 06:28
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13 replies
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Portugaru
206 posts
I did myself!!! a long time ago here it is
http://i1026.photobucket.com/albums/y330/Porutugaru/beach.jpg
and the token
http://i1026.photobucket.com/albums/y330/Porutugaru/beach1-Cpia.jpg
0
Posted 10 July 2011 at 07:04
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surewhynot
4,543 posts
http://www.shenafu.com/magic/cardimage.php?frame=future&cardback=bcard.jpg&cardname=Sure%2C%20the%20Extractor&supertype=00000&cardtype=00000001000&subtype=Surewhynot&powertoughness=4&manacost=2wb&rulestext=%2B2%3A%20Search%20target%20opponent%27s%20library%20for%20a%20card%20and%20exile%20it%20face%20down.%20Then%20that%20player%20shuffles%20his%20or%20her%20library.%20You%20may%20look%20at%20and%20play%20that%20card%20for%20as%20long%20as%20it%20remains%20exiled.%0A%0A-3%3A%20Name%20a%20card.%20Search%20target%20player%27s%20hand%2C%20graveyard%2C%20and%20library%20for%20all%20copies%20of%20the%20card%20and%20exile%20them.%20Then%20that%20player%20shuffles%20his%20or%20her%20library.%0A%0A-10%3A%20Search%20target%20player%27s%20library%20for%20up%20to%20fifteen%20cards%2C%20and%20exile%20them%2C%20then%20that%20player%20shuffles%20his%20or%20her%20library.&flavortext=&arturl=http%3A%2F%2Fimages.wikia.com%2Fmonsterhunter%2Fimages%2F2%2F2b%2FEvil_smile.jpg&artist=
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Posted 10 July 2011 at 08:13
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dragin17
172 posts
Perfect Esperian :manax::manaw::manau::manab:
+1: all blue black white creatures you control become colorless with intimidate untill end of turn.
-2: search your library for a blue black white artifact and put it into your hand
-12: search your library for all artifact creatures and put them onto the battle field, they are blue black white artifact creatures with for each other blue black white artifact creature on the battlefield it gets +1/+1
loyalty :manax:
0
Posted 10 July 2011 at 18:10
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dragin17
172 posts
this is my Planeswalker
126
0
Posted 10 July 2011 at 19:23
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SpippyTheInsane
376 posts
Spippy, Lord of Chaos 1RUB
+2: Turn all permanents you control face-down and place them in a pile. Shuffle them and then randomly select two of them. Target opponent does the same thing with their own permanents. Exchange control of your two permanents with your opponent's, then return all the face-down "not-chosen" permanents into play under the control of their most recent controller.
-2: Each player rolls a 20-sided die and their life total becomes their rolled number. Then each player removes all poison counters from themself and rolls another 20-sided die. They receive poison counters equal to the number rolled divided by two and rounded down.
-10: Target player flips a coin. If the result is "heads", that player wins the game. If it is "tails", that player loses the game.
Starting Loyalty = 4
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Posted 11 July 2011 at 00:47
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MagicLango
160 posts
Here are mine- the second is for the lols:
Magic, the Gatherer GGGGG
Planeswalker- Magic
+3: Search your library for a creature card and put that card into play, then shuffle your library. Magic, the Gatherer loses loyalty equal to that card's converted mana cost.
-2: Target creature gets +1/+1 until end of turn. Draw X cards, where X is that creature's power.
-7: Search your library for any number of creature cards and put those cards into play, then shuffle your library. Creatures you control gain haste and trample until end of turn.
Starting Loyalty=4
Magic, the Power Creeper 0
Planeswalker- Magic
0: Exile all permanents, hands, libraries, and graveyards.
Starting Loyalty=1
Magic, the Ascended 2UR
Planeswalker- Magic
+1: Each player draws 3 cards, then discards 2 cards.
0: Return target instant or sorcery card from your graveyard to your hand.
-X: Magic, the Ascended deals X damage to each creature.
-6: Exile your graveyard. You may cast any number of instant and/or sorcery spells exiled this way without playing their mana costs.
Starting Loyalty=3
Magic, the Coalesced WUBRG
Planeswalker- Magic
+2: Search your library for a basic land card and put that card onto the battlefield.
-3: Creatures you control gain protection from everything until end of turn.
-6: You win the game if you control a permanent of every color and a land of every basic land type.
Starting Loyalty=2
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Posted 11 July 2011 at 02:16
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A_Random_Mop
20 posts
Mop, the Mana Curver :mana1::manau::manab::manag:
+2: Look at the top three cards of your library. You may put up to two land cards from among those cards onto the battlefield. Put the rest on the bottom of your library in any order.
-11: For each coloured mana in your mana pool, add an additional mana of that colour to your mana pool. (For example, if you have :mana2::manab::manag: in your mana pool, add :manab::manag: to your mana pool. You now have :mana2::manab::manab::manag::manag: in your mana pool.) Mana added in this way does not disappear at the end of each phase during this turn. At the beginning of your end step:
for each :manau: remaining in your mana pool, draw a card;
for each :manab: remaining in your mana pool, target player loses 2 life;
for each :manag: remaining in your mana pool, you gain 2 life;
for each :manar: or :manaw: remaining in your mana pool, you lose 1 life.
-11: All spells and abilities cost :mana3: until end of turn. Each creature spell cast until the of this turn gains Sunburst (Put a +1/+1 counter on the creature for each colour of mana spent on its mana cost). Each instant or sorcery spell cast until the end of this turn is copied for each colour of mana spent to cast it. You may pick new targets for the copies. All instances of :manax: are replaced with :mana3: until end of turn.
Starting Loyalty: 2
Oh the things I could do with myself...
Wait, that came out wrong.
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Posted 11 July 2011 at 23:17
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Choy
12 posts
i have always liked artifacts. i personally find this planeswalker overpowered.
sorry its in an attachment
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Posted 13 July 2011 at 18:18
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Choy
12 posts
sorry double post i uploaded the wrong picture.
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Posted 13 July 2011 at 18:22
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DedWards
4,874 posts
Dead:
Adjective
1. No*longer having or seeming to have or expecting to have life
Ward:
Noun
1. A person who is under the protection or in the custody of another
Verb
1. Watch*over or shield from danger or harm; protect
therefore I protect the dead
My Planeswalker:
DedWards, Protector of the Dead
:mana2::manaw::manab:
Plainswalker - DedWards
+1: put a 1/1 Black Skeleton creature token named "Drudge Skeletons" with ":manab:: Regenerate Drudge Skeletons." into play.
-2: Exile target nonzombie, nonskeleton creature.
-10: Exile all nonzombie, nonskeleton creatures and put X 1/1 Black Skeleton creature tokens named "Drudge Skeletons" with ":manab:: Regenerate Drudge Skeletons." into play where X is the number of creatures exiled this way.
Loyalty: 4
PS. I posted a challenge like this before:
Walking the planes
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Posted 13 July 2011 at 19:32
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drumhead21
787 posts
Drumhead, the Passive Aggressive
2:manau::manab:
+1: Draw a card
-1: Draw two cards
-8: Exile all nonland permanents your opponents control.
Loyalty: 4
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Posted 13 July 2011 at 20:41
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JadedChaos
16 posts
Tallahasse, The Zombie Killer :mana2::manar::manaw::manau:
+2 Destroy target zombie it can't be regenerated
-2 Target creature get +3/+3 and protection from Zombies until end of turn
-10 Exile all Zombies from play, Libraries, & Graveyards
Loyalty 5
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Posted 14 July 2011 at 14:23
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Try4se
206 posts
Esper flavored planewalker.
:mana2::manaw::manau::manau::manab:
+1 Counter the next spell an opponent would play.
-2 Destroy target non-land permanent, it can't be regenerated.
-8 Each opponet discards their hand, then returns all permanents they control to their hands. At the end of this turn you gain life equal to the number of cars in their hand.
4
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Posted 14 July 2011 at 15:59
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