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Standard Deck Development
Can you help cut this down to 60 cards?
I'm throwing this idea around for when M12 comes out. Here is the list I have right now, but I can't find any fat to cut off. If you have any suggestions of what I should add, take out, or replace, I would love to hear them.
Creatures:
1x Sutured Ghoul
2x Frost Titan
2x Inferno Titan
2x Grave Titan
4x Vengeful Pharaoh
1x Sheoldred, Whispering One
4x Crumbling Colossus
Artifacts:
3x Swiftfoot Boots
3x Quicksilver Amulet
4x Manalith
4x Sphere of the Suns
Enchantments:
2x Zombie Infestation
Planeswalkers:
3x Jace, Memory Adept
Spells:
4x Mana Leak
4x Go for the Throat
4x Visions of Beyond
4x Diabolic Tutor
4x Disentomb
Lands:
4x Darkslick Shores
4x Drowned Catacomb
4x Blackcleave Cliffs
4x Dragonskull Summit
8x Swamp
Now I know the land count doesn't match the spell count in the deck. This is the land count I will have with a 60 card deck.
It's basically a reanimation stategy, but the Sutured Ghoul and the Boots should make the deck good. Because of the high cc of the cards I think I need some control, so I feel like there is an absolute need for the mana leaks and the GFTT's. I would actually probably split the GFTT's with 2 BSZ's.
Thanks for any help and ideas you can give me. I linked all the cards I could.
pete_h
49 posts
Posted 06 July 2011 at 07:57
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4 replies
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pete_h
49 posts
Nobody's got any suggestions, huh?
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Posted 08 July 2011 at 03:17
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Try4se
206 posts
I'm just biased, but I don't like Crumbling Colossus.
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Posted 08 July 2011 at 03:47
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Setherial
349 posts
Quicksilver Amulet + fatty -> this I get
the rest, not so much
quote:"It's basically a reanimation stategy"
where are the reanimation cards and is jace the only way to get stuff in the yard?
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Posted 08 July 2011 at 12:11
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pete_h
49 posts
[QUOTE=Try4se]I'm just biased, but I don't like Crumbling Colossus.[/QUOTE]
I wasn't sure about the Colossus, but his interaction with the Sutured Ghoul is pretty awesome. Swing with a 7 trampler that put's itself in the gy to make my ghoul bigger is pretty sweet I think. It may not work exactly like I hope though.
[QUOTE=Seth;26221]Quicksilver Amulet + fatty -> this I get
the rest, not so much
quote:"It's basically a reanimation stategy"
where are the reanimation cards and is jace the only way to get stuff in the yard?[/QUOTE]
Well it's not necessarily your run of the mill reanimation strategy I guess. And actually Jace's Archavist is supposed to be in the list, I just forgot him. I've got Sheoldred to bring creatures back, or Disentomb to get them back to my hand. With the Amulet bringing them to my hand instead of to play isn't too bad. Here is basically what I want to do with the deck: Throw a bunch of big guys in the GY for the Ghoul and swing with a huge Ghoul hopefully with haste with the Boots. I'm also thinking of putting Fling in the deck so that It can be a 1 turn win (not 1st turn win). Also, the Pharaohs bring themselves back if my opponent want's to attack me, so they are really good in the GY. I don't know you understand the deck better or not. It makes sense in my head, but I don't really know how to explain it. I have a reason in my head for each card in the list, but I think I'm trying to do too much with the deck. For instance, Zombie Infestation. I was thinking it would be good to be able to dump creatures from my hand to either to 1) make the ghoul bigger, or 2) keep the pharaohs in the gy if I need them there against more aggressive decks. But now I'm thinking with the Amulet I would rather just play the creatures instead of throw them away, and if a Pharaoh is in play he accomplishes the same thing without them having to deal damage to me or a planeswalker...
Also I guess I probably shouldn't call it reanimation, since that's not the main focus of the deck. I can do it with the deck, but if the opportunity presents itself, I would much rather win with the Ghoul. I could also add Traumatize for a while to dump more into my gy faster, but since reanimation isn't my main focus, I don't know if I want to mill myself too fast if I can't come back from it and I end up handing my opponent the game because of it. When I get it made, or if I proxy it, I'll try it with or without Traumatize and see what works better.
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Posted 08 July 2011 at 13:16
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