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Made a deck for Karn. Whadya think?

I've been trying to figure out a good build for Karn since it came out. It was so powerful when I drafted it, that I know it's got some potential. Here is one take at it I'm trying. I'm open to all suggestions. It's got alot of control, so I can hold off until I get out Karn, or one of my other win conditions.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=192864

Thanks for looking.
Posted 04 June 2011 at 03:42

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Maybe 1 or 2 Batterskulls to boost the Jin-Gitaxias? This would also help you gain some life while waiting to cast Karn. Just in case anyone pokes any holes in your control (ie Whispersilk cloaks on a level card) or some creatures with protection from blue?? and to demoralize your opponent even more of course.

Also maybe some Keening Stones? They would add another win condition but it's one of my favorite artifacts so I may just be trying to squeeze it in there. :D

But otherwise it looks pretty solid.
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Posted 04 June 2011 at 09:03

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the mana production seems good to get your big cards out at a lower cost, but im not sure how it would stack up against an mil or an infect deck. against a mil deck, having a deck built around 2 cards in the entire deck only to have it discarded has left you defenseless. and infect decks should have inkmoth nexus and i dont see a way for you to stop flying either.

it could be fun for casusal play, but i dont know if it'd hold up in a tourney.
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Posted 06 June 2011 at 00:25

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I think the Semblance Anvils should definitely be something else, Sphere of the Suns maybe.
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Posted 06 June 2011 at 01:52

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I playtested it for a little bit, and the deck seemed to have a lot of games where it would draw a hand with only 1 land. With such a low land count, and nothing that can really be done with just 1 mana, you really have to mulligan those hands. Maybe bump the land count up just a little to 22?

Also, an amazing "combo" is Sword of Feast and Famine. With only 5 lands out, you can flash Jin-Gitaxias in during combat. A turn 5 Jin-Gataxias is pretty much game over for your opponent. If you do go this route, I'd suggest adding in a single Eldrazi to compliment the Immortality, that will just give you the additional Graveyard shuffle effect to help prevent you from decking yourself.
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Posted 06 June 2011 at 05:20

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- 4 semblance anvils for either +4 sphere of the suns, or +2 sphere of the suns, +2 mox opal. -2 clasps for +1 tumble magnet, +1 throne of geth(or +1 contagion engine)

just my 2 cents:D
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Posted 06 June 2011 at 14:20

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First of, thanks for taking the time to reply.

[QUOTE=phreakyq]the mana production seems good to get your big cards out at a lower cost, but im not sure how it would stack up against an mil or an infect deck. against a mil deck, having a deck built around 2 cards in the entire deck only to have it discarded has left you defenseless. and infect decks should have inkmoth nexus and i dont see a way for you to stop flying either.

it could be fun for casusal play, but i dont know if it'd hold up in a tourney.[/QUOTE]

Actually, I find myself playing catch-up to most decks. Any deck designed to win on turn 3-4 I'm pretty much screwed. Also, I was trying to build a deck for Karn, but he isn't my only win condition. 2 Jin-Gitaxias, and a Wurmcoil Engine also work as win conditions. So, really the deck has 5 win conditions. Most decks will lose if their win conditions get milled, and most control decks have only 3-4 win conditions. Inkmoth is fast, and can usually do some good early damage, but If I start bouncing the Spine of Ish Sah back early enough, then it is an answer to it, and most everything else. With 3 Throne of Geth's and 4 Phyrexia's Core's, I can usually bounce the Spine back a few times a turn, and that is hard to come back from.

Also, I built this deck for casual play anyways. I'm not taking it to any tournys. In fact I built it, had fun with it for about a day or 2, and now I'm on to the next project... lol.

[QUOTE=NightLoki;24934]I think the Semblance Anvils should definitely be something else, Sphere of the Suns maybe.[/QUOTE]

I realize that Semblance Anvils are a huge risk and can easily be turned into a 2-for-1, it is far better in this deck that Sphere of the Suns. Typically what I will try to do is remove the Palladium Myrs with the Anvils, that way my Jin's are cheaper to. See the point with these are that once I'm drawing 8 cards a turn I want to be able to play everything I draw, and that late in the game the Sphere just doesn't work out, whereas the Anvil basically makes my artifacts free. It also makes it easy to play the Spine more than once a turn, while also being able cast other stuff. It is a huge risk card, but something I'm willing to gamble on. Although, I'm thinking about replacing it with Caged Sun. This card is a bit pricey, but would do the same thing as the anvil, and won't be a 2fer. I'll have to play with it and test it out.

[QUOTE=TheRabbit;24943]I playtested it for a little bit, and the deck seemed to have a lot of games where it would draw a hand with only 1 land. With such a low land count, and nothing that can really be done with just 1 mana, you really have to mulligan those hands. Maybe bump the land count up just a little to 22?

Also, an amazing "combo" is Sword of Feast and Famine. With only 5 lands out, you can flash Jin-Gitaxias in during combat. A turn 5 Jin-Gataxias is pretty much game over for your opponent. If you do go this route, I'd suggest adding in a single Eldrazi to compliment the Immortality, that will just give you the additional Graveyard shuffle effect to help prevent you from decking yourself.[/QUOTE]

I didn't even realize it only had 20 lands... lol. Isn't that sad. I usually don't build a deck with less than 24. I'll have to recheck the list and make sure I got it all right. Maybe I was thinking that with the Chalices and the Anvils I wouldn't need a whole lot, but you're right, starting out with 1 land most games isn't good.

Thanks for reminding me about the Sword. I didn't even think about that. I'll have to give that a try. That could be fun.



Again, thanks for the replys guys. I'll take your suggestions and see what I can do with it.
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Posted 07 June 2011 at 03:44

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[QUOTE=TheRabbit]I playtested it for a little bit, and the deck seemed to have a lot of games where it would draw a hand with only 1 land. With such a low land count, and nothing that can really be done with just 1 mana, you really have to mulligan those hands. Maybe bump the land count up just a little to 22?

Also, an amazing "combo" is Sword of Feast and Famine. With only 5 lands out, you can flash Jin-Gitaxias in during combat. A turn 5 Jin-Gataxias is pretty much game over for your opponent. If you do go this route, I'd suggest adding in a single Eldrazi to compliment the Immortality, that will just give you the additional Graveyard shuffle effect to help prevent you from decking yourself.[/QUOTE]

Also, about the Eldrazi thing. I was thinking about that. Maybe I'll try it. I would just hate to draw it, especially early game. The Elixir of Immortality serves the same purpose as an Eldrazi would. I had thought about this when I built the deck, cause drawing 8 cards a turn can burn through a deck really fast... lol.
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Posted 07 June 2011 at 03:46

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[QUOTE=truegrave18]- 4 semblance anvils for either +4 sphere of the suns, or +2 sphere of the suns, +2 mox opal. -2 clasps for +1 tumble magnet, +1 throne of geth(or +1 contagion engine)

just my 2 cents:D[/QUOTE]

Thanks for that 2 cents... I'm now 2 cents richer... lol. Anyways, I explained why I went with the Anvils over the Sphere in my reply to Nightloki's reply. I understand it's high risk, but it pays off alot more than the Sphere. I have concidered the Mox, but I really don't want to buy a playset of the card when it doesn't go in many decks, and especially one that is just for casual play. I know the price has dropped since it first came out, but still... lol. The idea of taking the Clasps out for another Magnet and Throne isn't too bad of an idea. The only thing about this though is that 2 clasps are pretty good early removal. I understand that the magnet is basically the same thing, but I'm not sure it would be quite as affective. I'll have to try it and see.
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Posted 07 June 2011 at 03:50

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[QUOTE=pete_h]Also, about the Eldrazi thing. I was thinking about that. Maybe I'll try it. I would just hate to draw it, especially early game. The Elixir of Immortality serves the same purpose as an Eldrazi would. I had thought about this when I built the deck, cause drawing 8 cards a turn can burn through a deck really fast... lol.[/QUOTE]

If you draw it, that does kind of suck, but it isn't terrible, since your deck can actually ramp up enough to play the big guy. The nice thing about the Eldrazi is exactly what you said at the end, Jin doesn't give you infinite hand size, so you'll have to be discarding each turn that he's out, and an Eldrazi is a wonderful thing to discard.
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Posted 07 June 2011 at 04:49

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[QUOTE=TheRabbit]If you draw it, that does kind of suck, but it isn't terrible, since your deck can actually ramp up enough to play the big guy. The nice thing about the Eldrazi is exactly what you said at the end, Jin doesn't give you infinite hand size, so you'll have to be discarding each turn that he's out, and an Eldrazi is a wonderful thing to discard.[/QUOTE]

All valid points. I'll have to give it a try. I'm thinking Kozilek would probably be the best. The draw 4 can be awesome in the deck, and it's alot cheaper the Emrakul.
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Posted 07 June 2011 at 04:55

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on a side note, i just noticed the name of your deck lol it made me feel old, but made me really want to go to an arcade that still has that game and tear it up! haha:D
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Posted 07 June 2011 at 13:38

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lol... Ya. I wasn't sure if anyone would get my name. I figure most players are really young... lol
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Posted 07 June 2011 at 13:43

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;)

http://www.habosarcade.com/images/Carnevil/Carnevil%20-%20Marquee%203.gif
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Posted 07 June 2011 at 15:42

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does the fact that I remember that game make me old???
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Posted 08 June 2011 at 01:45

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[QUOTE=brandozercs]does the fact that I remember that game make me old???[/QUOTE]

lol... Probably not, actually.
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Posted 08 June 2011 at 13:39

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I remember that game... lol... but on topic!

The only real suggestions I could advise would be for ramping that mana up a little faster
-4 Semblance Anvil
+4 Trinket Mage (for fetching the Everflowing Chalice or Elixir of Immortality)

I like having the Chalice in play as often as possible.

Also a consideration
-2 Spine of Ish Sah
-1 Contagion Engine
+3 Treasure Mage (can fetch either or)
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Posted 08 June 2011 at 16:00

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[QUOTE=Safearus]I remember that game... lol... but on topic!

The only real suggestions I could advise would be for ramping that mana up a little faster
-4 Semblance Anvil
+4 Trinket Mage (for fetching the Everflowing Chalice or Elixir of Immortality)

I like having the Chalice in play as often as possible.

Also a consideration
-2 Spine of Ish Sah
-1 Contagion Engine
+3 Treasure Mage (can fetch either or)[/QUOTE]

Thanks for the suggestions. I'll have to try it without the Anvils, but I really don't think the deck will be very good without them.
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Posted 09 June 2011 at 01:31

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Okay, I was confused about some of your play-by-plays, Since you'd have to stick a planeswalker under Semblance Anvil to lower his cost, how were you getting Karn out so early?
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Posted 13 June 2011 at 16:57

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[QUOTE=NightLoki]Okay, I was confused about some of your play-by-plays, Since you'd have to stick a planeswalker under Semblance Anvil to lower his cost, how were you getting Karn out so early?[/QUOTE]

Well, actually I don't usually get karn out extremely soon. I'm usually trying to just control the board for a while, until it's safe to throw him out there. But with Chalice's I can get him out on turn 5. It's usually not safe to play him that early though. I'm usually more interested in getting Tumble Magnets out and proliferating my Chalices first.
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Posted 13 June 2011 at 19:34

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