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MTG Vault Deck Challenges
Deck Challange: easy win
:manau:velcome, velcome, velcome:manab:
Today I haz a special challange for yeh
Win in the least amount of turns possible!
here's my deck to get you influenced
http://www.mtgvault.com/ViewDeck.aspx?DeckID=174843
I was inspired by a video on youtube to make that deck.
Sorry if it sucks. So anywayz, let's see how fast you can win a duel!
abethefiend
7 posts
Posted 28 May 2011 at 16:40
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17 replies
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attacktion33
75 posts
http://www.mtgvault.com/ViewDeck.aspx?DeckID=181739
2nd turn standard win
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Posted 28 May 2011 at 17:38
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abethefiend
7 posts
[QUOTE=attacktion33]http://www.mtgvault.com/ViewDeck.aspx?DeckID=181739
2nd turn standard win[/QUOTE]
Not bad, not bad at all
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Posted 28 May 2011 at 18:01
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WhiteAndBlueTheyKillYou
1,801 posts
Eh, I hate running it, but I have a deck that's pulled off a first turn kill.
:manau:/:manab:/:manar: Vintage Dragon combo, there isn't an apt way to describe it other than somebody calling the person running it a douche.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=182895
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Posted 29 May 2011 at 01:13
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DedWards
4,874 posts
I have a deck that has a potential 1st turn win, but it averages it's win on turn 3 or 4:
Storming Dragons
How the 1st turn win works: (this is assuming i get the "GOD hand")
Opening hand:
1x Mountain
1x Dragonstorm
4x Rite of Flame
1x Manamorphose
Play Mountain and produce :manar: (got 1x :manar: in mana pool)
Play Rite of Flame to produce :manar::manar: (got 2x :manar: in mana pool)
Play Rite of Flame to produce :manar::manar::manar: (got 4x :manar: in mana pool)
Play Rite of Flame to produce :manar::manar::manar::manar: (got 7x :manar: in mana pool)
Play Rite of Flame to produce :manar::manar::manar::manar::manar: (got 11x :manar: in mana pool)
Play Manamorphose to produce :manar::manar: (got 11x :manar: in mana pool)
Play Dragonstorm to search for 6 dragons (namely 4x Kokusho, the Evening Star and in case that doesn't kill everyone [I'd like to see how it can't] the other 2 dragons could be any combination of Bogardan Hellkite, Hunted Dragon or Predator Dragon)
:p
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Posted 29 May 2011 at 10:15
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Portugaru
206 posts
http://www.mtgvault.com/ViewDeck.aspx?DeckID=120594 - Turn 4 win
http://www.mtgvault.com/ViewDeck.aspx?DeckID=120674 - Turn 1 win (god hand)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=120859 - 3rd turn win
http://www.mtgvault.com/ViewDeck.aspx?DeckID=122043 - 5th run win
http://www.mtgvault.com/ViewDeck.aspx?DeckID=122448 - 4th turn win
(i can win at 3rd and to win i need a noob who doesnt block infect)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=124998 - 4th turn (grapeshot overkill)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=148517 - (5 -6 turn infinite turns so its a win at turn 5-6 but a kill 10 turns later!!!)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=190239 - 4th turn( it has 3 combos in and they are deadly if one enters the field is game over)
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Posted 29 May 2011 at 13:14
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mindslaver
278 posts
http://www.mtgvault.com/ViewDeck.aspx?DeckID=192985
This usually wins at turn 4, it's one of those ally decks, and besides being viewed as a prick while playing it, it's very wallet friendly and fun to abuse :P
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Posted 06 June 2011 at 19:21
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avaray
17 posts
http://www.mtgvault.com/ViewDeck.aspx?DeckID=195481 This is my deck, mindcrank + bloodchief ascension is a turn 3 potential win, pulse tracker makes it all work. If combo doesn't show the deck is extremely strong either way.
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Posted 12 June 2011 at 21:15
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pete_h
49 posts
[QUOTE=avaray]http://www.mtgvault.com/ViewDeck.aspx?DeckID=195481 This is my deck, mindcrank + bloodchief ascension is a turn 3 potential win, pulse tracker makes it all work. If combo doesn't show the deck is extremely strong either way.[/QUOTE]
I don't see how you can get a turn 3 win with this. I don't see any "God Hand" that could even do this. Turn 4 maybe if you get out 2 pulse trackers and a Bloodchief Ascension out on the first turn. Am I missing something?
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Posted 12 June 2011 at 23:23
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avaray
17 posts
[QUOTE=pete_h]I don't see how you can get a turn 3 win with this. I don't see any "God Hand" that could even do this. Turn 4 maybe if you get out 2 pulse trackers and a Bloodchief Ascension out on the first turn. Am I missing something?[/QUOTE]
Yea, its actually turn 4, but your wrong mindcrank + bloodchief ascension creates and infinite loop for life. So you just need something to inflict 2 damage in two consecutive turns, and dark ritual brings everything into the game, i just need a spell that inflicts two damage for first and second turn and itll be turn 3. I think something with haste would work fine as well.
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Posted 13 June 2011 at 06:17
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pete_h
49 posts
No, I'm not wrong. The ascension needs 3 counters to be active. So even if you play 2 trackers the first turn and they can't answer them, then the ascension won't have 3 counters on it until the end of your 4th turn. Then, since you have no instant speed removal or damage, your opponent would have to trigger the ascension somehow on his turn, but if he doesn't then the earliest you can win with this deck is turn 5.there is no hand that you could possibly draw with that list that would make it faster. If you could get ascension and a 2 power haste creature out first turn , then you could do turn 4.
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Posted 13 June 2011 at 07:46
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pete_h
49 posts
Also, I know the combo. That reply, along with my last one, is assumint you can get the mindcrank out the turn the ascension goes active.
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Posted 13 June 2011 at 07:49
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avaray
17 posts
[QUOTE=pete_h]No, I'm not wrong. The ascension needs 3 counters to be active. So even if you play 2 trackers the first turn and they can't answer them, then the ascension won't have 3 counters on it until the end of your 4th turn. Then, since you have no instant speed removal or damage, your opponent would have to trigger the ascension somehow on his turn, but if he doesn't then the earliest you can win with this deck is turn 5.there is no hand that you could possibly draw with that list that would make it faster. If you could get ascension and a 2 power haste creature out first turn , then you could do turn 4.[/QUOTE]
ye ok so potential turn 4. but i got a better combo. turn 3, Ive rechecked it a few times, also it isnt as hard to achieve as others, 4 cards needed Dark Depths, Swamp, Dark Ritual, and Vampire Hexmage. Play swamp, then dark ritual, then Vampire Hexmage, finish turn. start upkeep, play Dark Depths, sacrifice hexmage, now u got 20/20 creature with flying next turn attack and game is yours.
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Posted 13 June 2011 at 15:40
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truegrave18
28 posts
[QUOTE=avaray]ye ok so potential turn 4. but i got a better combo. turn 3, Ive rechecked it a few times, also it isnt as hard to achieve as others, 4 cards needed Dark Depths, Swamp, Dark Ritual, and Vampire Hexmage. Play swamp, then dark ritual, then Vampire Hexmage, finish turn. start upkeep, play Dark Depths, sacrifice hexmage, now u got 20/20 creature with flying next turn attack and game is yours.[/QUOTE]
job well done. i like this one. thats a end of turn 2 that would spark this face; :eek: lol
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Posted 13 June 2011 at 15:53
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avaray
17 posts
[QUOTE=truegrave18]job well done. i like this one. thats a end of turn 2 that would spark this face; :eek: lol[/QUOTE]
yea its a pretty cool combo, but dark depths is £20.
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Posted 13 June 2011 at 18:48
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pete_h
49 posts
[QUOTE=avaray]yea its a pretty cool combo, but dark depths is £20.[/QUOTE]
That is a better combo. I wasn't meaning to be a dick or anything with your deck, I just couldn't see a turn 3 win, and thought maybe I was missing something. Sorry if I came off that way.
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Posted 13 June 2011 at 19:30
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avaray
17 posts
[QUOTE=pete_h]That is a better combo. I wasn't meaning to be a dick or anything with your deck, I just couldn't see a turn 3 win, and thought maybe I was missing something. Sorry if I came off that way.[/QUOTE]
Yea thats OK, it was my mistake, i thought that bloodchief ascension needed 2 counter, then realised it was three, so it was my bad.
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Posted 14 June 2011 at 16:15
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avaray
17 posts
http://www.mtgvault.com/ViewDeck.aspx?DeckID=193213
This is my elf deck, it has one of the most game breaking combos that I've ever seen, could be pulled off at turn 5 turns i think, but it also means complete, and utter win, what you need to do. Elvish arch druid equip with umbral mantel, while 4 elves are in play(archdruid is one btw), this = infinite mana, so tap archdruid generate 4 mana untap for three, so basically infinite mana then use staff of domination to do whatever u please, and then you basically you win.
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Posted 14 June 2011 at 16:21
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