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Standard Deck Development
help updating my myr deck...please:)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=188221
I wanted to update it to have nph cards. but i am open to all suggestions as im tired of my myr deck placing 3rd and 4th at fnm...i want it to place 1st atleast once! lol
truegrave18
28 posts
Posted 23 May 2011 at 14:58
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8 replies
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NoteworthyPlaysDecks
0 posts
Why're you playing Mental Misstep in this deck? Same goes for Due Respect, why?
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Posted 23 May 2011 at 23:16
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truegrave18
28 posts
i mean no disrespect but, do you realize that your response offered absolutely nothing constructive? other then pointing out what you thought was dumb, i was looking for constructive criticism so i can improve my deck......
just saying....
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Posted 24 May 2011 at 02:53
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TheRabbit
0 posts
You consider him asking you why you have certain cards in your deck as being unconstructive? Clearly he doesn't understand why those cards are in your deck, and before being able to suggest alternatives he would like to know your thought process behind including the cards.
Just saying...
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Posted 24 May 2011 at 03:01
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NoteworthyPlaysDecks
0 posts
In order to construct something, I need to know why certain things are in there. Unfortunately due to the ambiguous nature of text-only communication, those questions may have sounded offensive to you, and I apologize if they did. However, my questions still stand: since I do not understand why you have selected those cards for your maindeck, what are your reasons for including them?
EDIT:
Side note: I never said the selections were dumb, that was an assumption on your part.
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Posted 24 May 2011 at 04:52
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supercharged91
6 posts
you should try to run black and blue in the deck for tezz. He would be perfect for your deck. you can dig for your creatures or make existing ones bigger, and blowing him up could just end the game. i think you should do the following
-2 due respect
-2 war report
-2 mental misstep
-3 shimmer myr (possibly sideboard)
+4 tezzeret
+2 dispatch
+3 tezzeret's gamble
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Posted 24 May 2011 at 05:03
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truegrave18
28 posts
sorry nightloki, i didn't mean any harm by it. I just got done fighting with my wife about some stupid stuff and i guess my sarcasm carried over. I am sorry.
honestly i added those in because they were the first cards that caught my eye lol
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Posted 24 May 2011 at 12:23
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Safearus
29 posts
Personally, in an all artifact deck I would make sure to run the Shimmer Myr mainboarded, and Unwinding Clock. Untapping your Myr every turn is fantastic, and being able to drop them during your opponents turn is also very useful.
Also, if you run with Myr Turbine and/or Mirrorworks you can pump out more Myr yet again.
Just some ideas :)
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Posted 24 May 2011 at 13:00
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truegrave18
28 posts
thanks for the ideas:) the only major problem i had with this deck before was opening up the field so i could swing through. i previously had dispense justice in here which was nice early and mid game, but fell through in late game if it got that far. I also had arrest which was equally helpful in containing my opponents big baddies but, i ran in to 2 major problems; 1, journey to nowhere/DoJ and 2nd, flying. oh yeah, and draw power is something that on a good game becomes an issue early on.
its frustrating because the old set up i had was a very straightforward myr deck but couldn't break into the top 3 at my shop here in town which stinks.
the top 3 here are caw-blades and ramps. :mad:
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Posted 24 May 2011 at 13:23
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